E3: Interview With James Ohlen
We were honored to gain more insight regarding class design, group sizes, character progression, and other topics from James Ohlen, Creative Director and Lead Designer of Star Wars: The Old RepublicFor the reason behind the latter and more, read on.
Design is a big focus, and today we learned a lot about combat and how it works with the player classes in group combat. We saw an example of the four Republic classes working together: the Jedi Knight, the Jedi Consular, the Smuggler, and the Trooper. Would you like to go a little more in-depth about how these classes can interact in a group setting?
Ohlen: We gave every single one of the classes different roles; much like the classic roles that you see in the MMO genre. That wasn't how we initially concepted the classes. The initial concept for the classes was that we wanted to get all the iconic characters from the movies into our game. We have the Bounty Hunter who is Boba Fett, we have the Smuggler Han Solo, Darth Vader's the Sith Warrior, etc. But once we had those archetypes, we wanted to make sure they also fit within the MMO norms. We wanted to have the DPS -- the damage dealer. We wanted to have the tank -- the guy who absorbs all the damage. We wanted to have the ranged DPS. So we looked at the classes.
For example, on the Republic side, the Jedi Knight is more of a DPS class. Though he can also -- depending on which Advanced Class he chooses -- go into more of a tank role. The Trooper is more of a tank role, but he is also a ranged DPS. The Smuggler is a ranged DPS and the Consular is more of a control character.
But you'll notice that I was saying that each of those classes could fill two different roles and that is because of our Advanced Class system. The Advanced Class system actually allows you -- once you reach level 10 -- to choose between two different roles.
So as the Jedi Knight, you can decide to go down more of a heavily-armored path where you have a single lightsaber, you have heavy armor, and you're more of a tank character who goes in there and absorbs damage. Or you can go down a path where you're much more of a DPS guy; where you're wielding double lightsabers and it is much more about dealing out damage fast. And each of the classes has that choice. It kind of allows us to give more class choice later on in the game.
We have a basic idea from what you just said about the Republic classes. We were only able to play two of the Sith classes today but we are Darth Hater, and we have a lot of Sith following us. In regards to the Sith classes, how does the Advanced Class choice shake up each one of those classes?
Ohlen: So on the Sith side we have the four classes: The Sith Inquisitor, the Sith Warrior, the Bounty Hunter, and the Imperial Agent. And the Imperial Agent is a ranged DPS character. He's actually quite unique because he uses cover; he is kind of our sniper character. He plays a lot different from any other class from any other MMO that I've seen. The Bounty Hunter is more heavily armored, and he can be a tank role though he can also do ranged DPS. The Sith Warrior is very much a tank character and the Sith Inquisitor is a control, or ranged DPS as well.
Now, the way they can change: the Sith Warrior can diverge, and he can go to the classic Darth Vader route which is wear really heavy armor, single lightsaber. If you're a Darth Vader fan, then that is who you want to be. And you're going to be the tank character: you're going to be able to take a lot of damage. Darth Vader deflects Han Solo's blaster bolts in the Empire Strikes Back. He is able to take a lot of damage. Or if you want to be more of a DPS guy, you can go more the dual lightsaber route and be much more of an aggressive character. And that's more like an Anakin Skywalker from Episode 2.
With the Inquisitor, you really get to choose between the Darth Maul route and the Emperor Palpatine route. So you know the Darth Maul route is you're very agile-wielding the saber staff and the Palpatine route is you're all about lightning and control powers, and you're more of a sorcerer than you are a lightsaber-wielder. You operate at range. If you're a fan of mages and sorcerers and all of that, then that is probably what you want to be.
So that is an interesting combination you have. We know about the Sith Marauder, the DPS Sith Warrior, then you've got the Maul route on the Inquisitor which is another light armored DPS. What's the difference between these two that makes them so distinct beyond the fact that they have unique stories?
Ohlen: There are a lot of visual differences obviously in the types of armor they wear. The Inquisitor is always in the light armor; the Warrior is always going to be in the heavier armor.
The types of lightsabers they use: the staff saber is restricted to the Inquisitor, while the dual lightsabers are for the Warrior. Also because of the core powers, the Inquisitor is always going to be more of a sorcerer type. He has things like the Dark Gift healing ability, the lightning powers. These are things that the Sith Warrior doesn't have. The Sith Warrior is very much our Darth Vader class. He has the telekinetic kill -- the choke -- that the Inquisitor doesn't. So they're always going to feel different. Sith Warrior is going to be about armor, much more lightsaber abilities, and more telekinetic powers like the Force Choke while the Sith Inquisitor has lighter armor, lightning powers, and feels more like a sorcerer.
Comments
Please can someone at Darth Hater elaborate on this I am very confused.
I hope you come by our Live Q&A on Monday.
As you can see in this interview the Maul style is being described as more agile and light and efficient with the saberstaff. The advanced class maybe be very diverse within each other, you might not be using lightning the same way you will as a Palpantine type of spec. In previous DH disections there have been particular SI pictures where the saber is charged with lightning for his next melee strike.
First off, consider Darth Zannah. She was a Sith Sorcerer, and used the saber staff.
Secondly, consider the overall physique of the Inquisitor compared to the Warrior. The Warrior is very bulky, and is more physically powerful. The Inquisitor is more lean, and thus could tend to be more acrobatic. Just look at the Hope trailer and compare Malgus to the Jedi Consular.
Now, considering Darth Maul directly, he was not indeed a very Force oriented person, but he was lightly armored and very acrobatic in nature. Looked more like a "sneak sneak" character.
It's also important to keep in mind that the classes are NOT COPIES of the characters. The characters are simply what they draw inspiration from for combat style and the style of the story (hence the "Han Solo story, the Boba Fett story," etc.) So it's OK to take liberties when designing the characterrs.
I may love the play style of that AC, but might want to just want a different weapon to switch out to, and having to incur a massive cost, and change my play style just so I can see my toon have a different weapon equipped doesn't sound promising at all. It seems they are making play styles focused around weapon types, and while that does make sense, it just seem like it would cut down on my customization. That's if they allow us to change our ac at all, which I'm almost positive they will after some open testing.
Testing 4v4 and 8v8 in PvP? I'm sure they will be testing PvP with bigger groups, but that sounds a bit small, even for bgs. I know the number gets doubled with companions, but I was hoping someone would make some mention of large scale battles. In any case it's still early and I'm pretty sure It'll be in there. I'm just starving for as much info as possible and getting a little greedy I guess. =P
Anyway great article, you guys seriously rock.
Quick question. Now that the BH armor video is on the TOR site, has anyone bothered to try and translate the aurubesh in it? I was super curious when I first saw it but haven't had a chance to do it yet. If I don't hear otherwise I'll try it when I get a chance.
Great coverage BTW...keep it coming!
This time (contrary to what i do/did in every other MMO i played, WoW included) i'm gonna read every quest text,explore as much as possible and overall have an enjoyable (hopefully) leveling experience, instead of feeling like its a race, or a boring thing. (kill 10 boars, ok done, now kill 10 sabercats, pickup 20 mushrooms etc..., but why are we killing them, nvm just kill...)
I for one am incredibly happy that weapons are restricted to AC. It makes a much more clear cut distinction between the AC. You want a saberstaff pick this AC, you want the BFG pick this AC. It becomes less about role and more about your star wars fantasy and aesthetics, couldn't be happier.
Even though I'm republic, Hate on.
EDIT: Do you guys thing Sith Juggernaughts will ONLY be able to tank? Or will they be able to do some form of dps as well?