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Hey guys,
This is a great thread and it's nice to see so many of the discussions that take place within BioWare echoed among the fans. I'm actually in the booth now helping play through these demos (as the Jedi Knight--woot!), and this thread grabbed my attention. A lot of good points have been made already here to clarify what the multiplayer demo implies and what the takeway is, but I think it's worth a few more comments:
- For the purpose of this multiplayer demo, we wanted to keep the 'team combat dynamic' simple and easy to understand. Furthermore, the Consular acts as the healer and as the 'camera' for the demo, so she isn't necessarily playing exactly as she would in a normal playthrough. We wanted her to stay back from the action to provide a wide-angle view of the entire scene. Thus, where she might have run into to strike a few blows for righteousness in a regular group battle, she has to minimize that to keep the view right.
- One of the other things to keep in mind is that these are level 8-10 level characters, and none of them have begun to train as "advanced classes". New strategies for team combat develop as characters get new skills, get higher level powers, and select specializations. Keep in mind also, that the demo is designed so that people who may not be MMO veterans can understand it also.
- There also seems to be some confusion about the primary classes being locked into primary roles. The Sith Warrior has two advanced classes; the Juggernaut and the Marauder. One is a better track for a 'tank', the other is more of a damage-dealer. The paradigm of advanced classes is designed to provide branching options so that all primary classes have at least two options for the types of role they will play in groups. Beyond that even, there are further specialization/customization options that will give characters additional variety in the types of roles they can play.
To sum up, don't assume too much from one example of four-player team combat that we're showing at E3. We hope you like the team dynamic we're showing to folks here, but we don't want you guys to read too much into it. At a later date, we'll definitely try to show you some different strategies and team dynamics so you can get a better idea of the breadth of the experience of team combat in TOR.
Eventually, we look forward to you guys getting your hands on the game to find out for yourselves!
Thanks!!
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Posted 6/18/2010 6:25:57 PM- View User Profile
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Posted 6/18/2010 2:37:34 PMAll in all, I was hoping for a little more from E3-player ships are nice, but I would've liked to hear something more about advanced classes or how exactly companion characters are going to work (a la warlock pets or something a little more refined?). But something is alot better than nothing!
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Posted 6/18/2010 11:01:05 AM- View User Profile
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Posted 6/18/2010 1:26:14 PM- View User Profile
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Posted 6/18/2010 4:02:31 PMRookie - Shards of Alderaan (Republic Justice)
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Posted 6/18/2010 12:53:00 AM- View User Profile
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Posted 6/18/2010 12:43:46 AM- View User Profile
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Posted 6/18/2010 12:28:43 AMThe Fatman - PvP - East Coast
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Posted 6/18/2010 12:20:50 AM- View User Profile
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Posted 6/18/2010 4:01:49 PMRookie - Shards of Alderaan (Republic Justice)
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Posted 6/18/2010 12:30:27 AM- View User Profile
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Posted 6/19/2010 12:09:38 AM- View User Profile
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Posted 6/18/2010 12:40:23 AM- View User Profile
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Posted 6/18/2010 12:16:18 AMgotta love the DH team, not for this very quote, but because they are doing a miraculous job on this game compared to other gaming website.
i wonder what they will do when the game finally release. that would put an end to the very purpose of DH no ?
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Posted 6/18/2010 6:45:39 AM