DevTracker Highlights For The Week of June 21, 2010

This week's DevTracker Highlights discuss what the developers prefer to play, video capturing, hints on upcoming videos, and more after the jump.
For the purpose of this post we will be omitting the DevTracker comments that are on the subject of Testing due highlighting them in several published articles throughout the week.

Brian Arndt gives behind the scenes insight on how the videos of Star Wars: The Old Republic are produced:

Actually we only loose 1-3 frames when filming in Fraps. Sometimes when filming due to it being a production server however we will have reduced framerate to start with. If you build a system designed to use Fraps it works quite well. Some of our older videos will not have as good a framerate as some of the newer cam videos as the game's framerate is getting better every day!

  • As far as dance moves.. I'm /dance 'in right now!

  • Crafting videos: when we are ready to talk about crafting, we will probably show a video or something similar I'm sure! Just sit tight a little longer!

  • Video of the whole game? How about Spring 2011 when it ships!!

  • Free camera positioning: Not sure but I will submit it as a suggestion

  • My Favorite Class: That changes weekly honestly. Currently its between the Agent and Trooper though.

  • When Lance voices them we all explode from the awesomeness. it's quite messy.


Think that answers of few of them so far


Matt Boudreaux on LucasArts' ability to create authentic alien language VO:

All our alien language VO is actually provided by our friends at Lucas Arts, so I don't think we can get anymore authentic when it comes to Star Wars alien accents and pronunciation. :)

Back in December we had the opportunity to interview members of the LucasArts Audio Team that are responsible for producing what you hear in-game. You could say it is a good read on a related subject. ;)

Sean Dahlberg on the factions the developers are going to play and the importance of class design:

We have a fair sized studio here at BioWare Austin and between us and LucasArts, there is a wide variety of people who play the various classes in The Old Republic. Dallas is one individual on the team and a very professional one at that who would not allow his personal opinion to negatively affect the product.

The Republic is definitely well represented within The Old Republic Team. Even while some may see me as a representative of the Sith, I'm a huge fan of the Trooper and Smuggler classes and I even played the Jedi Consular in a variety of the demos (no, not in the G4 demo, though).

The truth of the matter is that each class is actually great for different reasons. The story, the mechanics, the abilities, etc. Each has their own feel and flavor to them. Having played the Jedi Knight and Jedi Consular (I play all the classes but that's not the point of this sentence), it's amazing how different they actually feel when you consider they both start on Tython and are both "Jedi".

Everything said, both sides will be equally represented. For those who played KOTOR, I think they would agree that the light side and dark side paths of the game (to include the endings) were both epic. Quality is a very important thing to us and that is for everything we do in the game: The allegiances, the classes, the mechanics, everything. If we put something in the game, we want it to not only feel like it fits in the game but that it is enjoyable and has a reason to be in the game.


Sean Dahlberg on billing systems for Star Wars: The Old Republic:

While we haven't announced our business model, we are definitely looking at what is the best interest of the product (to include the community). This includes ensuring we support the best methods for each of the countries we will release The Old Republic in.

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