As announced during Comic-Con International...First, thank you to all of you who participated in our Comic-Con Reveal mission! While we didn't quite make the numbers, we definitely saw how excited the community is about this and how everyone came together. After all of that, there's no way we could hold back with our special reveal at Comic-Con!
If you've been following the news coming out of the Star Wars: The Old Republic panel at Comic-Con International, you've heard the announcement that we will indeed have Space Combat as part of the TOR experience! But what does that mean? Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various hot spots on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Warsspace battles.
To learn more, pick up the October 2010 edition of PC Gamer which hits newsstands starting August 17th for screenshots and an exclusive interview or check back with us in the weeks to come.
Check out the cover of PC Gamer's October edition here:
http://www.pcgamer.com/2010/07/23/st...led-in-pcg-us/
There is an article about by the PC Action magazine that gives more details about Space Combat. There is a translation for this posted by a few users but I ask that everyone keep the discussion of the topic to this thread. Keeping the conversation within a (single) thread is easier for the team to look at consolidated constructive criticism and feedback instead of having to search all over and reading numerous short threads.
While discussing this, as always, be courteous to your fellow community members.
UPDATE[1]: To clarify, Space Combat is not a Turret Shooter (this is probably obvious after seeing the screenshot but some people were mentioning it in the other thread).
UPDATE[2]: Added the poll from a community member's thread.
For details on the information that was released today, check the community thread on the Official Forum linked below. Hat tip to Chris and Jamis on the heads up. You can find our community discussing the news on our forum.
-
View User Profile
-
Send Message
Posted 8/10/2010 5:10:49 AMAs far as weeks later seeing a video that showed much more depth to ground combat, that's laughable. The healer did a slam or two and slashed the enemy when it was about to die. Despite the popular belief on this site, the new vid does not show anything disproving a hard trinity in that particular encounter. If examples are always taken from WoW then that might have some merit. Even in wow I was able to throw in attack on my healing priest when running dungeons, so I don't see how that changes anything. There are many other MMO's where the healer can sneak in a cc or attack here and there like the consular did, that doesn't mean that their role is a hybrid. That was definitely the case in Lotro, and that game had a hard trinity too.
The thing that might really change this dynamic is companions, but we have yet to see them in action. Those 2 videos were not every different from each other, and in no way changed the fact that everyone there "in that particular encounter" had a specific role.
-
View User Profile
-
Send Message
Posted 8/9/2010 6:45:06 PM-
View User Profile
-
Send Message
Posted 8/9/2010 7:03:48 PM-
View User Profile
-
Send Message
Posted 8/9/2010 7:05:30 PM-
View User Profile
-
Send Message
Posted 8/9/2010 8:10:48 PM-
View User Profile
-
Send Message
Posted 8/9/2010 6:40:11 PM-
View User Profile
-
Send Message
Posted 8/9/2010 6:02:53 PMHopefully when I do finally get to play the game myself I'll love it, but right now, I don't expect to be all that interested in the minigame. Which in no way tempers my enthusiasm for TOR.
-
View User Profile
-
Send Message
Posted 8/9/2010 5:04:41 PMTo make this "Tunnel Shooter" work they need to make the gameplay just as heart-pounding and epic as the movies are. This needs to have a certain amount of grandeur and a cinematic feel that will make me want to watch and play (since there will be less stuff to play).
They are right. A flight sim might not be an answer for an MMO that wants to feel "as epic as the movies". So how can you incorporate this with enough Flash and Pazazz to make it seem to work with the universe they want to create?
Also- I'm bummed too about no multiplayer or pvp at launch. Seems odd, but oh well.
-
View User Profile
-
Send Message
Posted 8/9/2010 7:09:01 PM-
View User Profile
-
Send Message
Posted 8/9/2010 4:27:18 PM-
View User Profile
-
Send Message
Posted 8/9/2010 4:21:14 PM-
View User Profile
-
Send Message
Posted 8/9/2010 6:59:09 PMThe fact is that they made a big deal prior to and after the initial reveal leaving people with a cliffhanger at comic con. You may disagree, but if you do please tell me what you consider real hype.
-
View User Profile
-
Send Message
Posted 8/9/2010 11:29:40 PMHaving said that, there is no other way that space combat can work, space being infinite and full of nothingness. Free roaming exploration seems like it would be a bit ambitious, and hard to blend with the ground game (i'm told that some like the way SWG did it-im not familiar with that tho).
-
View User Profile
-
Send Message
Posted 8/10/2010 5:00:52 AM-
View User Profile
-
Send Message
Posted 8/10/2010 8:43:03 PMThere's dozens of roads/pathways that lead to big spaces/website instances.
I didn't think I'd be able to free-roam from one end of the galaxy to the other & all points in between. I did think that I would be able to follow a hyperspace tunnel to a hotspot & that a hotspot was a vast walled instance space where I could free-fly my spaceship for PvE, PvP & multiplayer missions.
On-rails in a hotspot gameplay never even entered my mind.