BioWare's Daniel Erickson posted a response to an inquiry regarding a statement he made during a PAX booth conversation in a thread on the official forums:
Read on for Erickson's full response.
You said,If you can't imagine it making out with Princess Leia, you probably won't be able to play it.
I think a large response would be that many of us have very active imaginations, and can imagine quite a bit, but for some clarification, what can't YOU imagine?
Read on for Erickson's full response.
Hey Folks,
Sorry for the confusion. Booth chat is, let's be clear, not an official information release. What you got was one line of an extended conversation that was had between me and one of the players at the booth. We started talking about what made a hero in Star Wars and then, once that was clear, there were some jokes about what the romances would look like had we gone for the toybox approach of letting you play anything in the action figure line. That's the part of the conversation the quote came from.
The first part was merely a repetition of something we've said before. Namely that lead characters in an RPG must be something the player can relate to. There has never been a movie or major Star Wars series with a complete freak job as the lead and that's because dramatically it doesn't work. We don't understand what it means to be a giant lizard or a droid or a walking ball of jelly. We love the weird characters but they are always the sidekicks, not the emotional connection in the movie. To do an RPG that way every NPC you ran into would have to react to you depending on their own cultural bias and the entire "into the strange" adventure that is Star Wars would be lost as you would be the strangest thing in the room. People would constantly be asking you for information about your weird species and their emotional content that the vast majority of players simply wouldn't have and their ability to really BE this character would be nil.
So whether it's Dragon Age, Mass Effect or The Old Republic, PCs are near enough to humans for us to crawl into their skin. They have generally understandable facial expressions, they don't look ludicrous speaking the basic language, they can interact with the rest of the galaxy without a constant "what the heck?" reaction from the NPCs. The freaks, the droids, the weird that we get to know and learn about--that's where our companions come in.
It's okay to turn to your companions and say "What are you supposed to be?" It's not okay to look in the mirror and say that.
In the future I can see a day where we would do a Trandoshan or Wookiee type story but it would have to be just that. Not a simple graphic swap where now your smuggler is a giant lizard man and nobody notices but a full class story where you learn what it means to be this strange alien and deal with the rest of the galaxy and their reactions. For the present, however, our heroes are our projections of self, headed into a galaxy of wonders and adventures.
I know that this isn't what some people want but I hope it helps them understand that game design isn't simply throwing random features into a game because they seem cool. You have to have a goal, a final holistic ideal that you're trying to hit. The Old Republic is, and always has been, about starring in your own version of a Star Wars movie. Not playing a background character from scene 5, not about living a humdrum day to day existence in the Star Wars worlds (there are no refreshers--sorry!) and not about pulling out the extended action figure line and getting to use it as virtual costume party. None of these are, by themselves, bad goals and could absolutely be fun in a very different sort of game. But in TOR they would work directly against what we were trying to achieve.
So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely.
Hope that helps!
Daniel
Comments
So the emotional and not being able to "get into" certain races doesn't go for me.
Isn't a rescue dog just as heroic as a fireman? And this is "just" an animal so the "heroic" aspect fails me also.
I do understand what Daniel is telling and I understand it... all I'm saying is that the reason to limit races is somewhere else to find. Is Yoda heroic? Didn't someone "play" him and did anyone lack something in a way of his facial expressions?
As for the "spoiled" fans.... I think people which argue like "that is absolute unacceptable and I will not play if not this is coming" are a common fact in every game forum, that doesn't make all the others which are "discussing" things and giving their opinion some spoiled fanbase. Anyone anytime involved in a idea finding process knows that, the more people the more options you will get, some you didn't count with at the beginning but might be the one you choose in the end.
So if Bioware says no to some logic but sees that their fanbase can counter due examples on other MMO's etc. they might change their mind. Producer have to stay with their way no question but sometimes given policy can change without harming anything.
If the yellow text is the true reason for that decision even they would have enough time/money I think it's questionable.
Edit: I will play on the empire side most likely as human so I shouldn't care at all but can't help it.
And to add few examples to the list:
Hunchback in Notredamm was rather emotional, and we didn't have the avarege human looking hero type there either, or in Beauty and the Beast. And both of those movies had romance in them. I'm baffled by this choice, I'm not really sure if I understand it correctly, does it have something to do with scripting?
That's what I think of when I see people complaining and suggesting they won't buy TOR because of Feature X.
The Fatman - PvP - East Coast
I don't know; I have a pretty good imagination.
"I know that this isn't what some people want but I hope it helps them understand that game design isn't simply throwing random features into a game because they seem cool".
It makes me sad because it is a 100% honest and logical response, that I would hope people would read and say "the guy has a point, every design decission is being made for logical reasons that benefit the game as a whole, these guys DO KNOW WHAT THEY ARE DOING". The sad part is people will still read that and go "I still want my Trandoshan even if it ruins the game, then i can blame BioWare for producing a sub standard game".
To me the point he is making is ohhh such a valid one. Whilst the community should be both valued and listened too, there are many decissions, where they are so uninformed, due to not being part of the design process, that their opinions make no sense and should not be panderd too.
(In Short) The Community is not always to be listened too.
The Fatman - PvP - East Coast
Remember the different ways that NPCs responded to your species in Dragon Age? Or the way everyone views humans in the Mass Effect series. Every species has a pull and gets responded to differently (even if it's slightly). Think of all the multiple choices each class has to make...all those have to be VOed. Multiply that by two per class and the fact that we have something we never had before: Multiplayer Dialogue on quests! It may seem restrictive now, but I guarentee that this is only going to improve on the game. Sometimes, you gotta start at the foundation and work up. Sure, they'll probably add more species to each class in future expansions, but we need a starting place to build from and they've started with an extremely ambitious foundation. 15 worlds that we know of, six classes (each with their own sub), Space combat, seven differnt species fully VOed...
But I suppose saving the universe from the Marka Ragnos riegn is not considered to be heroic by DE.
But french kissing princess Leia is, thanks for the clarification DE.
I was personally hoping, if you could play as a Kel'Dor, or Rodian, you'd have different romance arc, from the same species, instead of making it look ludicrous. I'm still holding on to that hope, since he says it may very well be possible in the future, but for now they have a different direction they want to take. Guess that's all good and dandy. :-)
Not quite sure how a Trandoshan is a freak. I'd say they are more recognizable by general Star Wars fans than Chiss are.
And now I don't need to continue hoping for Trandoshan, either. I'm kind of relieved, actually. :)
A Rodian in a shady bar wouldn't be much rarer than a rat in a metropolis. Beyond that, it's fascial animation... and seeing the Clone Wars show, they also did Rodian animation rather well and relatable. This just being an example, of course.
Do you want 100 species that look bad and have limited appearances or do you want 10 species that look great? Considering the most popular MMO out there launched with 8 species and a very limited set of armors retinted many times over, I can't complain with what we have now.
Many; Near,- semi humans, species who have basically the same features as humans but one/different skin colour. (Miraluka, Chiss, Rakkatta, etc)
Multiple: Species who have a human overall face, but with significant features that are both noticeable and set them apart at a glance (Zabrak, Pureblood, Weequay)
Quite a few: Species whose heads and legs might differ significantly, but maintaining a similar bodystructure (Kel Dor, Twi-lek (Some males) Natuolan, Mon Calamari, Rodian, Gran and Duros)
Zero-to-None: Species wth a different body set-up and proportions. (non-rare ones include Ithorians, Jawa, Anx, Gamorrean)
The last one due to additional body types needed. For fascial expression, I think we've got a benchmark with the Miraluka, who can only use their mouth to express things. Kel Dor have brows, eyes and the skin around their masks, Duros have eyes and mouth, but no nose, while Rodians have eyes, bot with a different shaped mouth etc.