PAX: General Information Learned

PAX: General Information Learned

This post includes details of what we were able to learn from our hands-on time at the Penny Arcade Expo, which included six of the eight classes, and three of the four origin worlds. We invite you to add your own notes to the comments section of if you were at PAX and would like to share about your hands-on experience. As a reminder, we will not be covering things mentioned in prior 'General Information Learned' posts from E3 and Gamescom. Beware: bantha-sized post after the jump.


General Notes


  • You can hear NPCs congratulate other players when they complete quests.

  • When you do a jump from a high location to a low location, you do a parkour roll if it doesn't kill you.

  • Tomb of Marka Ragnos confirmed on Korriban.

  • When items are equipped that effect attributes, the attribute in question appears green on the character sheet.

  • On Ord Mantell, environmental effects from the war were added; bombs hit craters, ships fly overhead, and blaster bolts are fired from every direction.

  • Quartermaster found on Ord Mantell that requires Badges of Republic Commendation and Damaged Separatist Armor to purchase his goods. "A badge commending service to the Galactic Republic. Commendations can be validated by interested parties for specialty goods." and "Though badly damaged, a skilled craftsman could rework the materials into brand new gear." See Quartermaster Hurwell on Page 2 for more on the equipment you can purchase with these.

  • Some classes shown in the demo started off with different alignment than others. In the case of the Inquisitor, the starting alignment was Dark II, while all of the non-force users were Neutral from what we saw.

  • When you hover over yourself on the minimap you are given X, Y, and Z coordinate location.

  • Equipment that you can currently wear are "brighter" than the ones you cannot "dimmed". This works much like the way skills do when they come off of cooldown.

  • Light armor seems to have 75 durability, Medium Armor 100, and Heavy Armor 200 maximum.

  • Equipment and Item levels on the origin worlds appear to stop at level 8. Possibly hinting at when they expect you to leave Ord Mantell?

  • "Republic Bankers" seen on Ord Mantell, noted as a Human

  • "Holovid Intelligence Hub" seen on Ord Mantell, upon clicking it we got "Not eligible for this Conversation."

  • On some objects which you are able to touch you are given a hand icon after hovering over them. If you are out of range the hand is filled black, if you are in range it is filled white with a teal boarder.

  • Interrogation Center seen in Fort Garnik, "Kidnapped Citizens" inside

  • New Preferences: Enable Color Blind Mode, map fade while moving, map flashes red when attacked.

  • Texture Quality settings: Best, Good, Medium, Fair, and Low

  • All standard and widescreen resolutions (16:9 and 16:10) are here.



Stat Modifiers


Note: The following modifiers were recorded off of the Smuggler's character sheet at Level 2, it is possible that these differ for other classes or are interchangeable. These modifiers are given as examples as it is implied that they are still in flux, for example - see Resistance. The impression we got was that these are NOT FINAL.

  • Agility modifies Critical Chance.

  • Bonus Healing is modified by Presence.

  • Cunning modifies Bonus Damage.

  • Damage Reduction percentages given versus current level, and are broken down into four categories: Energy, Kinetic, Internal, and Elemental.

  • Armor Bonus formula displayed as (EN/KIN)+0.4

  • Willpower Bonus formula displayed as (ELE/INT)+0.3

  • Armor Bonus seems to negate Energy and Kinetic damage.

  • Placeholder (?) formula for Defense Chance Versus Melee and Defense Chance Versus Ranged is 5.0=5.0+0.0

  • Placeholder (?) formula for Glance Absorption Versus Melee and Versus Ranged is 30.5%=30.0+0.6

  • Hovering over Resistance tooltip says CUT -PLEASE REMOVE ME

  • Expertise Rating is possibly modifying bonus damage for PvP.

  • Triage Rating is a modifier for Trauma Ignore.

  • Hardiness Rating is a PvP stat, and seems to modify critical chance, critical damage, and damage reduction similar to Resilience.



Character Sheets


Note: All stats for the following were recorded at Level 2 with the gear/equipment we were given at the start. Just like at E3, the Defense, Tech, PVP, and Ranged tabs are drop-downs that show the stats below.



Stats
Str - 23
Agi - 28
End - 30
Cun - 30
WP - 11
Pre - 11
Health - 400
Armor - 5
Alignment - Neutral
Ranged
Damage pri - (17-30)
Bonus Damage - 3
Accuracy - 90%
Crit chance - 11.39
Tech Bonus Damage - 3
Bonus Healing - 3
Critical Chance - 11.5
Energy Regeneration - 10/sec
Accuracy - 100%
Defense
Damage Reduction - .4%
Defense Chance - 5%
Glance Chance - 10%
Glance Absorption - 31.2%
Resistance - 0
PVP
Bonus Damage - 0
Trauma Ignore - 0
Critical Damage Reduction - 0
Critical Chance Reduction - 0
Damage Reduction - 0




Stats
Str - 11
Agi - 30
End - 23
Cun - 30
WP - 11
Pre - 28
Health - 330
Armor - 5
Alignment - Neutral
Ranged
Damage pri - (17-30)
Bonus Damage - 3
Accuracy - 90%
Critical Damage - 11.5
Tech Bonus Damage - 3
Bonus Healing - 8
Critical Chance - 11.5
Energy Regeneration - 10/sec
Accuracy - 100%
Defense
Damage Reduction - .4%
Defense Chance - 5%
Glance Chance - 10%
Glance Absorption - 30.5%
Resistance - 0
PVP
Bonus Damage - 0
Trauma Ignore - 0
Critical Damage Reduction - 0
Critical Chance Reduction - 0
Damage Reduction - 0




Stats
Str - 23
Agi - 23
End - 23
Cun - 23
WP - 30
Pre - 28
Health - 330
Armor 5 (+5 Energy Reduction Damage by .4, Kinetic Reduction Damage by .4)
Alignment - Dark II.
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Comments

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  • #15 Vanlan
    That parkour roll is cool but worrying. Does it cause you to move forward? If there's any kind of tricky platforming that roll may send you off the edge of what ever you're jumping onto.
  • #26 Loekii
    Stepping outside the game, the roll forward is the transfer of force, iirc. So if you just tried to land and stop, you would have no where for the force of the impact to go, except into you (bone breaking).

    Seeing how is seems to work in the game only if you did not jump from too high a point, it might be something reflected in the game as well - ie:
    10 drop = drop down no roll
    20 drop = drop and parkour roll (or you die)
    +20 drop = Wiley Coyote splat effect.
  • #38 Siros
    would be nice if you could improve this with practising like safe fall in EQ2.
  • #14 Heliwyr
    That's quite a few slots there! Let's see... Chest, Legs, Feet, Hands, Waist, Wrists, Ear...

    Plus I remember a slot for the eye and head. Lots of things to play with and lots of potential visual doo-dads.
  • #12 Fargon
    thanks! interesting read.. :-)
  • #11 heybarn
    Great info breakdown.
  • #10 TheDarkKnight
    Nice information. I can see people all over the world getting their spreadsheets ready now that stats and modifiers are being shown ;p
  • #7 ErebUs
    That many blue items already? I hope that was just there to show a rarity system.
  • #27 Loekii
    I am actually pleased to see the extensive use of BOP (Bind on Pick Up).
  • #17 xeridae
    I'm not worried only because I am sure that gear will be replaced pretty quickly anyway as you level.
  • #13 SunDoWneR
    I think, it could be designed in a way, that you could only aquire 1 bluisch item until you move on to the next area.
    spec spec ;)
  • #9 Shynx
    yeah, this kind of concerns me too. lets just hope those badges only drop from enemies you are not able to kill by yourself.
  • #4 Rylorn
    I played the demo at PAX, tab targeting works for any target less than 35.0 meters away
  • #28 Loekii
    How does that translate to other games? More or less than say WAR or WOW tab targetting ranges (as it appear in game, rather than the unit measure displayed)?
  • #3 Drachasor
    I don't like the stats. I hope they change.
    Having healing being pretty much by itself seems pretty awful for any hope of a hybrid...and in general hybrids seem rather difficult with this system as the stats are pretty spread out. I really don't want the game to end up being WoW in space with regards to Group Combat, where you have pure tanks who can't do damage or healing worth a darn, pure dps who can't take damage or heal worth a darn, and pure healers who can't do damage or take damage worth a darn, with hybrids being a waste of time. (I know the combat demo we've seen doesn't show this, but at low levels WoW is hybrid friendly....higher levels is when the accumulation of gear stats and talents make hybrids unworkable).

    I realize that talents can make such things possible, but judging the stats by themselves...I don't like them.
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