PAX: General Information Learned
This post includes details of what we were able to learn from our hands-on time at the Penny Arcade Expo, which included six of the eight classes, and three of the four origin worlds. We invite you to add your own notes to the comments section of if you were at PAX and would like to share about your hands-on experience. As a reminder, we will not be covering things mentioned in prior 'General Information Learned' posts from E3 and Gamescom. Beware: bantha-sized post after the jump.- You can hear NPCs congratulate other players when they complete quests.
- When you do a jump from a high location to a low location, you do a parkour roll if it doesn't kill you.
- Tomb of Marka Ragnos confirmed on Korriban.
- When items are equipped that effect attributes, the attribute in question appears green on the character sheet.
- On Ord Mantell, environmental effects from the war were added; bombs hit craters, ships fly overhead, and blaster bolts are fired from every direction.
- Quartermaster found on Ord Mantell that requires Badges of Republic Commendation and Damaged Separatist Armor to purchase his goods. "A badge commending service to the Galactic Republic. Commendations can be validated by interested parties for specialty goods." and "Though badly damaged, a skilled craftsman could rework the materials into brand new gear." See Quartermaster Hurwell on Page 2 for more on the equipment you can purchase with these.
- Some classes shown in the demo started off with different alignment than others. In the case of the Inquisitor, the starting alignment was Dark II, while all of the non-force users were Neutral from what we saw.
- When you hover over yourself on the minimap you are given X, Y, and Z coordinate location.
- Equipment that you can currently wear are "brighter" than the ones you cannot "dimmed". This works much like the way skills do when they come off of cooldown.
- Light armor seems to have 75 durability, Medium Armor 100, and Heavy Armor 200 maximum.
- Equipment and Item levels on the origin worlds appear to stop at level 8. Possibly hinting at when they expect you to leave Ord Mantell?
- "Republic Bankers" seen on Ord Mantell, noted as a Human
- "Holovid Intelligence Hub" seen on Ord Mantell, upon clicking it we got "Not eligible for this Conversation."
- On some objects which you are able to touch you are given a hand icon after hovering over them. If you are out of range the hand is filled black, if you are in range it is filled white with a teal boarder.
- Interrogation Center seen in Fort Garnik, "Kidnapped Citizens" inside
- New Preferences: Enable Color Blind Mode, map fade while moving, map flashes red when attacked.
- Texture Quality settings: Best, Good, Medium, Fair, and Low
- All standard and widescreen resolutions (16:9 and 16:10) are here.
Note: The following modifiers were recorded off of the Smuggler's character sheet at Level 2, it is possible that these differ for other classes or are interchangeable. These modifiers are given as examples as it is implied that they are still in flux, for example - see Resistance. The impression we got was that these are NOT FINAL.
- Agility modifies Critical Chance.
- Bonus Healing is modified by Presence.
- Cunning modifies Bonus Damage.
- Damage Reduction percentages given versus current level, and are broken down into four categories: Energy, Kinetic, Internal, and Elemental.
- Armor Bonus formula displayed as (EN/KIN)+0.4
- Willpower Bonus formula displayed as (ELE/INT)+0.3
- Armor Bonus seems to negate Energy and Kinetic damage.
- Placeholder (?) formula for Defense Chance Versus Melee and Defense Chance Versus Ranged is 5.0=5.0+0.0
- Placeholder (?) formula for Glance Absorption Versus Melee and Versus Ranged is 30.5%=30.0+0.6
- Hovering over Resistance tooltip says CUT -PLEASE REMOVE ME
- Expertise Rating is possibly modifying bonus damage for PvP.
- Triage Rating is a modifier for Trauma Ignore.
- Hardiness Rating is a PvP stat, and seems to modify critical chance, critical damage, and damage reduction similar to Resilience.
Note: All stats for the following were recorded at Level 2 with the gear/equipment we were given at the start. Just like at E3, the Defense, Tech, PVP, and Ranged tabs are drop-downs that show the stats below.

| Stats Str - 23 Agi - 28 End - 30 Cun - 30 WP - 11 Pre - 11 Health - 400 Armor - 5 Alignment - Neutral | Ranged Damage pri - (17-30) Bonus Damage - 3 Accuracy - 90% Crit chance - 11.39 Tech Bonus Damage - 3 Bonus Healing - 3 Critical Chance - 11.5 Energy Regeneration - 10/sec Accuracy - 100% | Defense Damage Reduction - .4% Defense Chance - 5% Glance Chance - 10% Glance Absorption - 31.2% Resistance - 0 | PVP Bonus Damage - 0 Trauma Ignore - 0 Critical Damage Reduction - 0 Critical Chance Reduction - 0 Damage Reduction - 0 |

| Stats Str - 11 Agi - 30 End - 23 Cun - 30 WP - 11 Pre - 28 Health - 330 Armor - 5 Alignment - Neutral | Ranged Damage pri - (17-30) Bonus Damage - 3 Accuracy - 90% Critical Damage - 11.5 Tech Bonus Damage - 3 Bonus Healing - 8 Critical Chance - 11.5 Energy Regeneration - 10/sec Accuracy - 100% | Defense Damage Reduction - .4% Defense Chance - 5% Glance Chance - 10% Glance Absorption - 30.5% Resistance - 0 | PVP Bonus Damage - 0 Trauma Ignore - 0 Critical Damage Reduction - 0 Critical Chance Reduction - 0 Damage Reduction - 0 |

| Stats Str - 23 Agi - 23 End - 23 Cun - 23 WP - 30 Pre - 28 Health - 330 Armor 5 (+5 Energy Reduction Damage by .4, Kinetic Reduction Damage by .4) Alignment - Dark II. |
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Posted 9/17/2010 2:05:00 PM- View User Profile
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Posted 9/18/2010 12:49:01 PMSeeing how is seems to work in the game only if you did not jump from too high a point, it might be something reflected in the game as well - ie:
10 drop = drop down no roll
20 drop = drop and parkour roll (or you die)
+20 drop = Wiley Coyote splat effect.
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Posted 9/23/2010 9:48:11 AM- View User Profile
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Posted 9/17/2010 11:39:22 AMPlus I remember a slot for the eye and head. Lots of things to play with and lots of potential visual doo-dads.
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Posted 9/17/2010 11:26:00 AM- View User Profile
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Posted 9/17/2010 3:42:45 PM- View User Profile
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Posted 9/17/2010 11:38:12 AMspec spec ;)
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Posted 9/18/2010 12:52:42 PM- View User Profile
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Posted 9/17/2010 8:05:18 AMHaving healing being pretty much by itself seems pretty awful for any hope of a hybrid...and in general hybrids seem rather difficult with this system as the stats are pretty spread out. I really don't want the game to end up being WoW in space with regards to Group Combat, where you have pure tanks who can't do damage or healing worth a darn, pure dps who can't take damage or heal worth a darn, and pure healers who can't do damage or take damage worth a darn, with hybrids being a waste of time. (I know the combat demo we've seen doesn't show this, but at low levels WoW is hybrid friendly....higher levels is when the accumulation of gear stats and talents make hybrids unworkable).
I realize that talents can make such things possible, but judging the stats by themselves...I don't like them.