- A Conversation With BioWare's Damion Schubert
- Strategies for Successfully Running an MMO from Launch and Beyond
- Damion Schubert Q&A on The Grind
How Online Gaming Has Adopted the Grind
Speaker/s: Damion Schubert (BioWare Austin)
Day / Time: Thursday 11:00-12:00
Description: 'The grind' isn't just whacking rats in men-in-tights fantasy MMOs anymore. Like a plague, it has escaped that genre, and now infects other genres, ranging from Web and Facebook games all the way to triple-A XBox titles. This talk will explore the grind, why so many designers turn to it like a crutch, and in what situations grindy gameplay may actually improve your game.
Lessons Learned Creating Team Cultures
Speaker/s: Gordon Walton (BioWare Austin)
Day / Time: Thursday 11:00-12:00
Description: Every team has its own unique culture, and culture will have a material effect on the results your team produces. Environment and context combined with how you acculturate incoming people will affect how your team culture evolves. This roundtable is for sharing experiences in creating and shaping team cultures.
Strategies for Successfully Running an MMO from Launch and Beyond
Speaker/s: Rich Vogel (BioWare), Jeffrey Steefel (Turbine, Inc), Jeff Hickman (EA Mythic), Lorin Jameson (Sony Online Entertainment) and Nathan Richardsson (CCP)
Day / Time: Friday 9:30-10:30
Description: Launching MMOs is hard enough, much less keeping them viable after their first year. Acquisition and retention are the two most important levers that are used to keep an online game alive and viable. This panel will discuss strategies that help move these two levers. On the panel are people who have been running MMOs for more than five years. What are their secrets to successfully running and maintaining these MMOs for so long?
You Studied Game Design, Now What?
Speaker/s: Elizabeth Stringer (The Guildhall at SMU), Leigh Alexander (Gamasutra.com), Kyle Garner (BioWare), Jeremy Roden (Richland College, Game Technology) and Eric Weiss (Madison and Minneapolis Media Institutes)
Day / Time: Friday 1:30- 2:30
Track / Format: Game Career Seminar / Panel
Description: A program of game design-related studies is only one piece of the puzzle when developing a career in games. A panel of design professors and professionals from Guildhall, Richland College, Bioware and Madison Media Institute will discuss what students need to know during and following their education to enter the game industry.
It will be interesting to keep watching and see if Blizzard's World of Warcraft: Cataclysm release date of December 7, 2010 has any impact on Star Wars: The Old Republic's 4Q marketing or testing schedule. (thanks to TIIME for the head's up)
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Posted 10/7/2010 8:31:36 PM- View User Profile
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Posted 10/5/2010 9:27:01 AM- View User Profile
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Posted 10/5/2010 2:52:24 AMWhat Blizzard chooses to do with WOW or Cataclysm will most likely have no effect on their decision making on this topic.
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Posted 10/5/2010 3:10:30 AM- View User Profile
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Posted 10/5/2010 4:19:19 AM- View User Profile
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Posted 10/5/2010 5:18:04 AM- View User Profile
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Posted 10/5/2010 2:43:24 AM- View User Profile
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Posted 10/5/2010 3:09:00 AM- View User Profile
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Posted 10/5/2010 2:10:10 PM- View User Profile
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Posted 10/5/2010 2:17:25 AMIn other words...the ball has always been in Bioware's Court.
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Posted 10/5/2010 3:13:38 AM- View User Profile
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Posted 10/5/2010 3:24:30 AM- View User Profile
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Posted 10/5/2010 3:31:22 AM- View User Profile
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Posted 10/5/2010 3:39:13 AM- View User Profile
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Posted 10/5/2010 1:41:26 PM