Details on SWTOR Warzones and Crafting Revealed

Yesterday, Electronic Arts presented its annual Winter Showcase in London, and Darth Hater was there to watch for news on Star Wars: The Old Republic. BioWare revealed the Imperial Agent at last year's showcase, so our expectation bar raised a few notches. With information on both PvP Warzones and the eagerly anticipated crafting system, this European event did not disappoint.
Earlier this year at E3, we learned SWTOR will incorporate Warzones as just one of the forms of player versus player combat, and a brief mention the planet Alderaan would feature a Warzone without any significant details. Yesterday, we learned that Alderaan's Warzone will be an 8 vs. 8, objective-based PvP with a goal of controlling planetary defenses, and provides rewards in the form of tokens and XP. Although we asked, we don't yet know if there will be any group size scaling for Warzones.
Player respawns appear to be instant in its current form, as players spawn in a drop ship high above the battlefield. These drop ships are safe areas that house vehicles that then take players to the planet's surface to continue the fight. There are also turrets that continually bombard your ship that you can re-aim once they are under your control.
"There is this mechanic of two drop ships. Your objective as a team is to go down and control anti-aircraft artillery pieces that you literally see turn and fire on the other ships," explained BioWare's Blaine Christine. Once a team controls these defenses, they direct a massive cannon at the other faction's capital ship, and the first team to destroy the other team's ship is the victor. "You are destroying the ship which is inherently kind of a timer, because once that destruction occurs, the match is over," continued Christine. "The winner is the winner, and the loser is the loser based on whose ship is still alive."
We also learned that each Warzone will be governed by different mechanics and objectives. The developers teased the next Warzone will take place on a derelict starship and its mechanics will be completely different from Alderaan's. "If you say what kind of scenarios could happen on a derelict starship, you can kind of formulate scenarios to see what we mean," Christine hinted. "It is going to be a different experience; you'll have different objectives, different things going on, and different mechanics. Still immersive -- but different."
BioWare's PvP designer Gabe Amatangelo said they wanted Warzones to fit in with the story element of the game. When they looked at PvP, they decided that banners, flags and points were "too game-y."
"I think that the biggest thing is we have to look at where these pieces fit into the story, because we still want them to tie to the story," Christine replied when asked about the challenge developing unique Warzones that made sense to the planet's background. "We sort of looked at it like what is the action that is occurring at that point in time... whatever level the player is at, so it is partially based on the player's level and what abilities they have. We also considered what events are occurring within context on that particular planet, and how it would make sense to fit in those mechanics and/or area that you would be fighting over."
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Posted 11/11/2010 3:40:48 PM"Ouch, I got a splinter in my finger. Bowdaar come get it out for me"
- A smuggler in TOR
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Posted 11/7/2010 3:32:49 PMWith passive accumulation, I can see a lot of 'mule' accounts just farming. That could seriously wreck havoc on any play economy.
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Posted 11/9/2010 10:13:58 AM- View User Profile
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Posted 11/7/2010 5:19:44 PMThere are a number of ways BioWare could tweak the system to make sure farmers can't just abuse it. I'm sure it is something they have already considered.
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Posted 11/6/2010 3:14:27 AM- View User Profile
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Posted 11/7/2010 3:28:08 PMIf you are not actually playing the game, then you should not actually benefit.
It is unfair to those that are actually playing the game.
I can empathize with the dislike of having to 'catch up', but imo, that should be the players cross to bear - for deciding to not play the game for that time period.
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Posted 11/8/2010 4:03:51 AM- View User Profile
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Posted 11/8/2010 12:58:03 AM- View User Profile
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Posted 11/6/2010 2:27:49 AMI bet this system is that leaked info, something about GPX crafting were you were able to create your own skins or models and put it into the game. That way you would be able to get a name for yourself no? imagine you created a beautiful lightsaber hilt or gun that alot of people would want! Your name would get spread across the server and alot of people would be your regular costumers, even more if you created wounderful items/skins/models.
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Posted 11/7/2010 3:31:05 PMThose that have seen the player modifications in Dragon Age Nexus - http://www.dragonagenexus.com/ - will understand how much it can improve the enjoyment to players, by allowing them to customize to their taste.
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Posted 11/6/2010 1:36:57 AMas for the warzones... anyone notice the lack of stealth?
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Posted 11/6/2010 1:41:46 AMIngame, during real-time PvP, I would expect to see a lone player trying to take one of those turret guns from time to time. Then when you go in for the fresh meat - BAM! - Stealth shank.
Just like the Consular during the E3 demo was primarily a camera person, I'm sure most of this combat was shot to look the most cinematic. But good catch, nonetheless.:)
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Posted 11/5/2010 9:51:25 PM- View User Profile
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Posted 11/5/2010 9:47:42 PM- View User Profile
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Posted 11/5/2010 9:02:29 PM