Details on SWTOR Warzones and Crafting Revealed
Yesterday, Electronic Arts presented its annual Winter Showcase in London, and Darth Hater was there to watch for news on Star Wars: The Old Republic. BioWare revealed the Imperial Agent at last year's showcase, so our expectation bar raised a few notches. With information on both PvP Warzones and the eagerly anticipated crafting system, this European event did not disappoint.
Earlier this year at E3, we learned SWTOR will incorporate Warzones as just one of the forms of player versus player combat, and a brief mention the planet Alderaan would feature a Warzone without any significant details. Yesterday, we learned that Alderaan's Warzone will be an 8 vs. 8, objective-based PvP with a goal of controlling planetary defenses, and provides rewards in the form of tokens and XP. Although we asked, we don't yet know if there will be any group size scaling for Warzones.
Player respawns appear to be instant in its current form, as players spawn in a drop ship high above the battlefield. These drop ships are safe areas that house vehicles that then take players to the planet's surface to continue the fight. There are also turrets that continually bombard your ship that you can re-aim once they are under your control.
"There is this mechanic of two drop ships. Your objective as a team is to go down and control anti-aircraft artillery pieces that you literally see turn and fire on the other ships," explained BioWare's Blaine Christine. Once a team controls these defenses, they direct a massive cannon at the other faction's capital ship, and the first team to destroy the other team's ship is the victor. "You are destroying the ship which is inherently kind of a timer, because once that destruction occurs, the match is over," continued Christine. "The winner is the winner, and the loser is the loser based on whose ship is still alive."
We also learned that each Warzone will be governed by different mechanics and objectives. The developers teased the next Warzone will take place on a derelict starship and its mechanics will be completely different from Alderaan's. "If you say what kind of scenarios could happen on a derelict starship, you can kind of formulate scenarios to see what we mean," Christine hinted. "It is going to be a different experience; you'll have different objectives, different things going on, and different mechanics. Still immersive -- but different."
BioWare's PvP designer Gabe Amatangelo said they wanted Warzones to fit in with the story element of the game. When they looked at PvP, they decided that banners, flags and points were "too game-y."
"I think that the biggest thing is we have to look at where these pieces fit into the story, because we still want them to tie to the story," Christine replied when asked about the challenge developing unique Warzones that made sense to the planet's background. "We sort of looked at it like what is the action that is occurring at that point in time... whatever level the player is at, so it is partially based on the player's level and what abilities they have. We also considered what events are occurring within context on that particular planet, and how it would make sense to fit in those mechanics and/or area that you would be fighting over."
- Page 1 of 2