DevTracker Highlights For The Week of November 29, 2010

In this Turkey Week edition of DevTracker Highlights this week's Highlights include information on the control players will have with Crew Skills, the focus of player communication across planets, quest progression in Star Wars: The Old Republic, and clarification on the recent survey email. Hit the jump for the Highlights in full detail.
Highlights


Damion Schubert discussed how abruptly ending your companions progress in missions or crafting will work:

Damion Schubert
Currently, you can recall your companion at any time from a mission. You lose any progress he has made, as well as any upfront costs, but he returns immediately. This may be adjusted as we test further, but it seems to offer a decent balance.

You can also have a companion stop crafting an item at any time. In that case, you lose no materials (but all progress will be lost).


Damion Schubert also talked about how chat channels will be set up in-game and why player communication is pivotal for game content:

Damion Schubert
Each planet has chat channels that allows you to communicate with other players on the same planet. Yes, we have different channels for general, pvp, trade, etc. You will be able to turn off the channel, flag another player as a spammer for Customer Support's review, and ignore problem players.

Disregarding whether or not they are realistic (and the presence of technology makes them much more realistic here than in fantasy games - you only have to look at a CB Radio for an analog), chat is very good for the community. Of particular note, some of our best content areas are the awesome multiplayer fights our worldbuilders have been setting up. If to fight those, you had to go to town and wait for someone else to wander by, life would suck, and this content (which I want to stress, in my opinion, is usually wicked fun) would never get done.

We currently don't have any global channels that cover the whole game. General rule of thumb in an MMO is that if your chat channel has more than a certain number of participants, it becomes spammy and unusable (something that we'll be keeping an eye on in our earlier planets).


Damion Schubert commented on how quest progression can differ depending on the planet:

Damion Schubert
Like many questions here, there are lots of layers to the answer.

The short answer is that I know the feeling you're describing, where you're effectively being pushed down a tunnel of content and you feel like there is no 'there' there beyond the content necessary to finish your quest. Star Wars: The Old Republic doesn't feel like that - in terms of world navigation, TOR is much closer to the wide open feel of a classic MMO.

That being said, different planets have vastly different levels of movement capabilities, most likely due to their terrain. Tattooine, being a desert world, is wide open and free. Tython, being a mountain world, is much more constrained, and city worlds like Nar Shaddaa tend to be the most constrained of all. Still, players can move pretty freely where they want to in the worlds, and have travel options to backtrack pretty optimally.

You know that pretty map screenshot you saw? We've invested a ton of time and effort into our maps because yes, on occasion, you can get lost... and we don't want that to happen too often.

HOWEVER, it is true that The Old Republic is generally structured in quest hubs. As a general rule, our class quests send players through most of the quest hubs one by one. A player could, conceivably, play linearly if they wanted to by just hitting the quests at the quest hubs, but there's nothing stopping them from backtracking - and if they did play that way, they'd miss content that happened to be off the beaten path.

Oh and by the way - Happy Thanksgiving.


Stephen Reid, the new community manager, shed some light on the recent survey emails being sent out for Star Wars: The Old Republic:

Stephen Reid
Some of you may have received an email from Magid, regarding a survey concerning Star Wars: The Old Republic. As there has been some confusion, we wanted to let everyone know that it is indeed valid.

We are partnered with a third-party agency, Magid, to conduct some focused playtests for TOR. These are part of our ongoing Game Testing Program. As part of that testing, a number of emails were sent to registered community members like you who'd opted in for game testing.

What to do now? If you were sent an email and haven't clicked through to the survey yet, well, go ahead and click. If you haven't been emailed, don't bother asking someone else to share; the surveys are individually linked to email addresses. If you are selected for testing, well let you know with an official email, this time!

Of course, I have to remind everyone that everything to do with Game Testing is bound by the Game Testing Agreement - and that means if you're selected, apart from telling people that you've been selected, everything else is confidential.

Happy Thanksgiving to all Stateside!

Comments

  • #9 knyght
    Global chat to me is not as important as say...cross factional communication. Please Please Please let me be able to talk smack to the Bounty Hunters I gun down with my Smuggler.
  • #6 Estil
    @ MechaGodzilla, I agree me for one deletes something right off that is not noticeable cause of viruses and such.. maybe they should have sent out a warning to members about them.
  • #5 Peterisjustok
    These posts are slowly becoming my favorites on DH. Thank you guys for keeping up on this information.

    The willingness on the Devs to keep diving deeper into the game and approach more and more community questions is a nice reminder that the game is revving up and approaching soon.

    This makes me quite the happy camper.
  • #7 heybarn
    Agree - great to see the yellow posts in a row then with DH staff and fan comments below to read.
  • #3 Cpt. Carnage
    A third-party agency, Magid, to conduct some focused playtests for TOR. Important to know in times we where overwhelmed of spamm/phishing/password-reading-mails. I personally, delete all mails from unknown adresser instandly. maybe i deleted the mail from Magid too... :(
  • #4 MechaGodzilla
    imo BW handles this POORLY. you're not the only one who did that. who in their right mind would think that this would be legit without official confirmation? and when did we get that? 40 pages into a thread later created by someone asking if it was a scam... bad play on BW's part imo
  • #2 brilderee
    Good to know that companions will be able to stop there work and assist me if and when they are needed for a raid or what have you. The way chat is layed out is similar to other mmos so nothing new to me. All in all some great little news, I'm just bumed that i did not get this 3rd party email regarding testing =(
  • #1 RogueJedi86
    Shame about no "global" chat channels. I'm one of those people in WoW who lives in trade channel never leveling just because I love to talk to people and answer questions people have about the game. I don't see the harm in a global chat channel, so long as it can be turned off for those who don't want to hear it. Make it a channel distinct from Trade so you don't have it interfering with actual economy talk. I know I sure didn't like interfering with the real traders, there just weren't any other channels to talk among the various cities.

    *edit*
    And on the planet discussion, did we ever get any direct proof that Coruscant would be divided into 6 levels going down? It seems to be fact now, but I can't remember any specific dev interview that confirmed that.
  • #8 Chrohno
    I get the feeling that the main proponent for not having a "Universal" chat/trade channel would be to combat spamming of gold sellers.

    I, like you, was one of the guys in WOW that sat in whatever the main city for my faction happened to be, watching the trade channel...Not only to help other players out, but also just to look for good deals on items/ingredients. I got extremely tired of having to /ignore 1 spammer after another, to the point that my ignore list had to be wiped and restarted almost weekly.

    However, I do also remember a time when I myself was an MMO noob, stumbling around in Norath trying to figure out how to play this new fangled game that my buddy had showed me...The chat channels were definitely my saving grace in those days, which is why, to this day, I try to help people that have questions.
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