This week's update is a Developer Blog with Lead Cinematic Designer Paul Marino on the subject of Cinematic Design. In the Devloper Blog, Paul Marino explains how scenes are crafted in Star Wars: The Old Republic as well as gives insight on story aspects. New Screenshots and Videos help the Developer Blog convey what Paul Marino is speaking on. For those interested in the way scenes are crafted in The Old Republic, this is the update for you. DevTracker Post after the jump.
Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed.
A Cinematic Designer puts on their director's beret for each scene they work on. Is this a scene for the Jedi Consular? It will most likely be a quiet, emotionally-centered setting, focusing on the difficult choices ahead. Or perhaps it's a scene for a Bounty Hunter who confronts an obnoxious nobleman and has to choose the best way to extract the information he needs.