Today's update is a Fan Friday, which of course brings with it a Studio Insider: an in-depth look at Concept Artist Diego Almazan's creation of a Sith Temple. The Fan Friday includes some new concept art scenes that look to include pieces from Alderaan, Taris, Voss, Nar Shaddaa, and Hutta; a selection of new emoticons, and some new creature avatars. Fan site Mos Eisley Radio got the spotlight shone on them, and the chance to answer some questions from BioWare.
The Community Q&A thread to go along with the Fan Friday is focused on Flashpoints, which should mean plenty of answers about TOR's answers to dungeons coming down the pipe in a few weeks. Head on over to the official thread and ask the devs some of those burning and insightful questions you have!
As usual for a Fan Friday, there's a couple of new polls up on the forums. The first is Where do you spend most of your time on the forums, and the second is Which Flashpoint are you most interested in so far?
As we mentioned on Tuesday, Gordon Walton, BioWare Austin's co-Studio General Manager, has left BioWare. Stephen Reid stepped in to the forums to talk about Walton's recent departure--or more accurately, to pass along Gordon's own words about his departure. Stephen reports that "Gordon's a great guy and left us on great terms, we thought we'd give him one last right of reply." His quote, along with lots of juicy tidbits from the Studio Insider, available after the jump. You can also find our Media Gallery of the update below.
In every Studio Insider, we take you behind the scenes to give you an exclusive close look at the development of Star Wars: The Old Republic and answer your questions about the game. This week, Concept Artist Diego Almazan tells us how he created the concept for this imposing Sith burial ground.
Don't miss the Community Q&A! This month, ask us your questions on Facebook, Twitter, and on the forums.
As always, members of the Star Wars: The Old Republic community continually inspire us. We have so many talented community members, and we'll continue our tradition of highlighting some of our favorites in this week's article. Enjoy the excellent fan art!
We're excited to present our very first Fan Site Spotlight this month featuring Mos Eisley Radio, and we also have more details about The Old Republic at PAX East.
Quote from Allison Berryman
The Old Republic community has a lot of questions and we want to answer as many as we can. In fact, we're starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we'll create a new thread for you to ask questions in. We'll be reading and reviewing all of your questions and featuring some of them in a future Community Q & A section of the Studio Insider!
This month, we want your questions about Flashpoints. Please feel free to ask us anything you want to know about them!
Some things to remember when posting:
- Please keep questions courteous and respectful
- Avoid asking questions that have already been asked this month
- Ask only one question in the thread
- Do not bump posts.
Keep in mind that there are some questions we're not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!
Thanks! We're looking forward to your reading your questions!
The Old Republic Team
Normally, we would not comment in threads like this. The decision to leave any company is entirely personal, and Gordon's reasons are his alone.
Then again, as Gordon's a great guy and left us on great terms, we thought we'd give him one last right of reply. So here's Gordon:Thanks to all the well-wishers and even the haters. A few things I thought I'd mention.
1) SWTOR will be an awesome game!
2) Working at BioWare was my best experience in my 33 years in the games industry so far! It's not a good company, it's a GREAT company.
3) I wasn't working at SOE when the NGE came out, and frankly I was adamantly against doing it.
4) I don't hate the SWTOR space game or JtL, really! (Read the transcript of the talk or listen to the recording to find out what I actually said, versus what people say I said about space...)
5) Unfortunately, there is very little customer understanding of how the game development business actually works - but that is fine, as seeing how the sausage is made won't improve your appetite for the games!
Personally, I'll be buying and playing SWTOR the day it launches. It will be not only something different, but in my mind a more immersive experience than anything that I've seen on the market to date.
Best wishes to the potential customers here and all the great folks building SWTOR!
Everyone here at BioWare wishes Gordon well in everything he does in the future!