
Today IGN released an interview with Daniel Erickson, Lead Writer for Star Wars: The Old Republic, and Georg Zoeller, Principal Lead Combat Designer. The article also included the newest class video for the Bounty Hunter.
"The Bounty Hunter is his own man and always needs space to stretch out, so as much as possible missions take you into situations you won't see with other classes," Erickson said.
On the roles a Bounty Hunter can take, Zoeller commented:
The Bounty Hunter's role for the Empire is similar to that of the Trooper on the Republic side. One could say that they are arch enemies. Within the class, the roles are divided as follows : the Mercenary advanced class can take the role of ranged damage dealer or healer [and] the Powertech advanced class can take the role of close range damage dealer or tank. The skill trees for these advanced classes offer various ways of sub-specializing these roles (e.g. burst vs. sustained kind of damage dealing roles, etc.)
Hit the Media Gallery below for the Working Dissection. As with all Dissections we will be avoiding things seen in prior Dissections. Make sure to check back throughout the day and weekend for new images as we will be adding them throughout the weekend. If you notice something that we don't have in the Dissection, feel free to point it out and we will credit you with the find. Video is embedded after the jump.
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Posted 3/6/2011 9:21:32 AMWe saw it in-game in the Trooper video, and in a Quesh screenshot. http://www.swtor.com/media/screens/quesh
Still nice to see it again though. :)
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Posted 3/4/2011 9:09:26 PM-
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Posted 3/8/2011 2:14:11 AM-
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Posted 3/4/2011 6:50:28 PM-
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Posted 3/4/2011 12:39:27 PM-
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Posted 3/4/2011 1:04:03 PM-
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Posted 3/4/2011 5:31:19 AM-
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Posted 3/4/2011 4:51:30 AMLook at the detail of the lightsaber blade. The effects on it are crazy compared to the way they were in older builds. See for yourselves:
BH video lightsaber blade - http://media.dhcdn.com/2011/03/2177/bhdiss11.jpg
Now compare them to the blades we've seen before in older builds:
http://media.dhcdn.com/2011/01/1149/ss_pureblood01_full.jpg
http://media.dhcdn.com/2011/01/1116/ss4_1600x900.jpg
http://media.dhcdn.com/2011/01/1145/ss_zabrak02_full.jpg
I chose to use pics from the latest builds for this comparison. You can see in older builds the aura around the lightsabers was sort of translucent, which made the lightsabers look almost like multi-colored glowsticks. But now look at the picture from today's BH video and you'll see a difference between them.
At first I thought it was just the yellow of the saber being so bright, but look at the aura around the blade. It's thicker, murkier, and nowhere near as translucent. For instance, if you look at those lightsaber images above from previous builds, you can see the scenery behind the characters right through the auras, and even certain physical outlines of the character; you can't do that with the yellow saber's aura. In fact, you can't even see the outline of his shoulder through it (not even after I tweaked and inverted the colors in paintshop---the aura is THAT solid).
Dare I say it, that actually looked like a real lightsaber---at least in that shot.:)
I'll definitely be paying attention to the next screens they release to see if different colored sabers have the same stronger aura.
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Posted 3/4/2011 5:07:04 AMSWTOR Character Names:
The Bastion:: Gurion (Lvl 50 LS Sith Juggernaught), Adomin (LVL 44 DS Sentinel), Achinoam (Lvl 11 Grey Consular), Tzahala (LVL 14 DS Trooper),Juliraus (LVL 9 Grey/Dark BH)
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Posted 3/4/2011 5:16:43 AMActually, if you go by the order when these pics were officially released you can see the progression.
#1.) http://media.dhcdn.com/2011/01/1149/ss_pureblood01_full.jpg
#2.) http://media.dhcdn.com/2011/01/1116/ss4_1600x900.jpg
#3.) http://media.dhcdn.com/2011/01/1145/ss_zabrak02_full.jpg
#4.) http://media.dhcdn.com/2011/03/2177/bhdiss11.jpg
With each one, the aura appears to get stronger.
I honestly wasn't even paying attention to the blade the first few times I watched the video. Imagine my surprise when I ran the BH saber pic through paintshop and couldn't see jack through the aura.lol It was the first time that's happened since I've been following SWTOR.XD
But like I said, it could be any number of things. It could even be that the more dazzling sabers don't come into your possession until endgame or near there. Which, if you think about it, may actually be kind of cool. A lot of people have been wondering what would differentiate a lightsaber you get at the beginning of the game from one you get at the end since they are both essentially the same type of weapon. Maybe this is it (other than progressively more ornate hilts, I mean).
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Posted 3/4/2011 3:45:16 AMIT would make for more class variety in the game.
VO would be a b&$ch though...
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Posted 3/4/2011 5:58:12 AM-
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Posted 3/4/2011 2:58:43 PM-
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Posted 3/5/2011 6:11:22 AMHand Solo started out neutral at best. I don't know too much Lando-lore but i only ever saw him as a crook politician who betrayed his mate. that's hardly a good picture. Don't know anything about the other two or any other smugglers from the books or comics (my knowledge ends with kotor and the movies). But just because Lucas Arts has portrayed more 'good' smugglers than bad ones, doesn't mean the bad ones are equally as likely to pop up.
But that's all beside the point. i'm just saying it would be a good idea. as far as i know, it hasn't been implemented. i i can't ever see it being implemented anyway. its just an idea.
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Posted 3/6/2011 1:21:09 AMIt's not LucasArts that portrays smugglers, it's all of the Lucas stuff, that falls under the big blanket of LucasFilm. LucasArts just covers the games. :) In light of all of the SW stuff portraying good smugglers, that's how smugglers are in SW. I know a few things about the EU, and there aren't many, if any, evil smugglers, not in the history of SW from the foundation of the Republic at 25,000BBY onward to KotOR/TOR 3800-3500BBY, or in the movie era around 32BBY-4ABY, or in the Legacy comics 140ABY, the farthest the timeline has gone.