
Today IGN released an interview with Daniel Erickson, Lead Writer for Star Wars: The Old Republic, and Georg Zoeller, Principal Lead Combat Designer. The article also included the newest class video for the Bounty Hunter.
"The Bounty Hunter is his own man and always needs space to stretch out, so as much as possible missions take you into situations you won't see with other classes," Erickson said.
On the roles a Bounty Hunter can take, Zoeller commented:
The Bounty Hunter's role for the Empire is similar to that of the Trooper on the Republic side. One could say that they are arch enemies. Within the class, the roles are divided as follows : the Mercenary advanced class can take the role of ranged damage dealer or healer [and] the Powertech advanced class can take the role of close range damage dealer or tank. The skill trees for these advanced classes offer various ways of sub-specializing these roles (e.g. burst vs. sustained kind of damage dealing roles, etc.)
Hit the Media Gallery below for the Working Dissection. As with all Dissections we will be avoiding things seen in prior Dissections. Make sure to check back throughout the day and weekend for new images as we will be adding them throughout the weekend. If you notice something that we don't have in the Dissection, feel free to point it out and we will credit you with the find. Video is embedded after the jump.
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Posted 3/3/2011 10:52:09 PM-
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Posted 3/3/2011 10:12:49 PMAlso, I'm starting to wonder if we won't see our guild insignias on our shoulders or armor, as opposed to on tabards and such. Skadge and the guys in this video who are connected to the Black Sun all have their insignias on their shoulders, plus I think the Trooper has the Havok Squad logo on their armor, as well.
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Posted 3/3/2011 10:12:41 PM-
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Posted 3/3/2011 10:05:21 PMI guess that is the main reason why BH companions have'nt been officially introduced yet ;)
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Posted 3/3/2011 10:01:14 PM-
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Posted 3/3/2011 9:55:02 PMThis is dumb. For the record. I know it is because of armor classification but it is still dumb. The one Powertech skill set could be a mid-ranged Paladin type with medium armor.
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Posted 3/3/2011 9:57:25 PMLike I think I know what you mean, but am not 100% sure lol.
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Posted 3/3/2011 10:07:52 PMDo I need to make a chart?
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Posted 3/3/2011 10:16:23 PM"Preparation is the Bounty Hunters best defense, and cutting-edge protective gear is standard equipment for most Bounty Hunters. Artisans spend months and even years hand-crafting the Bounty Hunters heavy armor to ensure it offers superior resistance to all manner of weaponry, and that each suit will still allow maximum flexibility and versatility. Offense is just as critical as defense, however, and powerful weaponry is necessary for any Bounty Hunter who might have to shoot his way out of a messy situation. Its not unheard of for a Bounty Hunter to spend as many credits on an advanced blaster as others might spend to purchase an entire starship."
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Posted 3/4/2011 12:42:26 AMI would think more people would want to blow stuff up with their Mercs than put bandaids on booboos.
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Posted 3/4/2011 7:41:15 AMYour sentence was confusing, but it was what i thought you meant, I was just wondering if you meant something else.
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Posted 3/4/2011 2:00:06 PMIf would give them something to do between cooldowns of the attack chain and the "Vent heat" power. A BH might take a heal just so they can make sure their companion stays alive if nothing else. At least the companion characters make "Ally other" powers less of a waste of time for people who solo 90% of the time.
Will we see a "dedicated-Healer spec", where the BH spends most of their time healing? I doubt it or at least I doubt it will be necessary.
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Posted 3/3/2011 10:08:07 PM-
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Posted 3/3/2011 10:04:19 PM-
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Posted 3/3/2011 10:29:28 PMBut I agree, we now have 3 light/medium armored/ ranged/healers on each faction, seems kind of redundant.