Working Dissection of the demonstration is in the Media Gallery below. As with all dissections, we will not comment on stuff seen in prior videos. Make sure to keep checking out throughout the weekend for more content for the Dissection as we will add new content as we go.
PAX East: Space Combat Demonstration
Working Dissection of the demonstration is in the Media Gallery below. As with all dissections, we will not comment on stuff seen in prior videos. Make sure to keep checking out throughout the weekend for more content for the Dissection as we will add new content as we go.
-
View User Profile
-
Send Message
Posted 3/22/2011 8:37:40 PMI cant wait for the PvP updates coming soon.
-
View User Profile
-
Send Message
Posted 3/12/2011 2:01:10 PM-
View User Profile
-
Send Message
Posted 3/12/2011 4:43:02 PM-
View User Profile
-
Send Message
Posted 3/12/2011 4:46:49 PM-
View User Profile
-
Send Message
Posted 3/14/2011 12:06:20 AMHowever, I loved Star Trek Online's space pvp, and I remember playing it in Beta and hoping SWTOR used the same concept, for it was a HUGE relief from standard MMO's.
Regardless, DE made it sound like these space battles are like mini games that still give exp and loot, and that we are in no way forced to do them if we so wish (Which I think is stupid, since it should be pushed to some extent so players do not just dismiss it).
-
View User Profile
-
Send Message
Posted 4/3/2011 9:15:06 PMBy doing this, it allows them to focus on the main game, give us a little taste of space combat and then they can perfect it in a expansion.
I, for one, am looking forward to the space combat.
-
View User Profile
-
Send Message
Posted 3/12/2011 5:32:20 PM-
View User Profile
-
Send Message
Posted 3/17/2011 12:02:45 AM-
View User Profile
-
Send Message
Posted 3/12/2011 11:43:49 AM-
View User Profile
-
Send Message
Posted 3/12/2011 12:18:16 PM-
View User Profile
-
Send Message
Posted 3/12/2011 7:01:20 AM-
View User Profile
-
Send Message
Posted 3/12/2011 4:35:33 AM-
View User Profile
-
Send Message
Posted 3/12/2011 3:18:43 AMWell, I guess I am excited for tomorrow to see what BioWare intends to show us and I am craving for something new! Thanks for giving us a better picture of Space Combat... but really... lets get to the elephant in the room subjects, especially if the game is to be released in about 2 months.
Team Darth Hater, as always, you guys (and gal) ROCK! Keep up the great work and thank you for taking the time to get all this information out to the community.
-
View User Profile
-
Send Message
Posted 3/12/2011 4:08:05 AM-
View User Profile
-
Send Message
Posted 3/12/2011 2:01:12 AMIf you can fly about a small instanced area, but there was nothing really out there interesting to do but fly, what is the point? I realize that some people love to just go into space and coast---but is that really a good enough reason to spend valuable development dollars on it? I don't see how it could be, because while some people don't like THIS system, not everyone dislikes it for the same reason. Some people just want freedom of movement---but other people want a full space sim with all the trimmings.
One of the devs posted something in the tracker about how an idea can sound awesome in a person's head, and they can be easily convinced that it wouldn't take too much money to truly implement, but that the person with the idea doesn't always think about the vast majority of players---only those that fit into their group of dissidents. Also, you have to take into consideration the time it would take to test it, and find a way to mix it into your main game philosophy (which is why BioWare chose the tunnel shooter for this in the first place, because it meshed best with their philosophy for the main game).
I think the only real resolution anyone is going to get out of this will be if we just accept that some people are not going to like it, and probably never will (though some just might when they get their hands on it). For some people, the lack of movement freedom is what they don't like. For others, they loved one game or another game, and SWTOR's space combat is nothing like what they loved. For some people, they were hoping for a space experience that would allow them to be in the Star Wars universe, but not have to go on the ground if they didn't want to (this is not true of all the opponents of this system, but there are some with just this hope in mind). Whatever their reasons, they dislike it, and that may never change.
The thing is, BioWare made the choice to go with this system for a reason. Just like some of us have had to grit our teeth and bear some burdens to play a game in the past, this just might be the burden some people who loved free roaming space will have to carry. Space in The Old Republic is meant only to be a minigame. Something to do when you have a spare moment, or to make a quest a bit more interactive. More importantly, it is supposed to be something you go in, do, and get the hell out of so you can go play the REAL game. THAT'S why they chose the tunnel shooter---because a free roam doesn't get you to the action, get you going, and then get you back to the real game as quickly as possible.
It fits BioWare's game; sadly, it's not going to suit everyone's tastes.
To those who didn't get what you wanted in space combat: cross your fingers and hope for something in the xpacs.
Just look on the bright side---at least this is only a minigame.