Working Dissection of the walkthrough is in the Media Gallery below. As with all dissections, we will not comment on stuff seen in prior videos. Make sure to keep checking out throughout the weekend for more content for the Dissection as we will add new content as we go. Check after the jump for the official developer post regarding it.
Last Updated: 6:45 PM EST
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Visitors to this year's PAX East in Boston, MA are lucky enough to get to play through Taral V, a mid-level Republic Flashpoint. In the gameplay demo, a strike team assaults an Imperial compound on Taral V in an effort to recover an ancient navigational computer the Republic desperately needs. Their success depends on teamwork and skill will they prevail?
Don't worry if you can't join us this year at the show we've put together an in-game walkthrough of Taral V that takes you through the demo with developer commentary. Enjoy this in-depth look at the gameplay of Star Wars: The Old Republic!
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Posted 3/23/2011 4:36:29 PM- View User Profile
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Posted 3/14/2011 11:51:44 PM- View User Profile
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Posted 3/14/2011 7:07:38 PMLooks like the devs took bits and pieces from several runs at Taral V to make this video.
Am I right?
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Posted 3/13/2011 2:32:05 PM- View User Profile
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Posted 3/13/2011 10:45:54 AMI know thi is still closed beta footage here, I'm just hoping they fix that.
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Posted 3/13/2011 10:29:42 AMThe first thing is that the names and health bars of units seems to fade out after a certain distance. Scrolling combat text hovers over the target rather than the player. A dynamic UI in a sense, impressive.
The second thing is that it seems that bioware took alot of care into designing the UI. Most, if not all, of the elements if the UI are kept at the bottom of the screen, leaving the players view uncluttered. I was wondering if any UI mods were going to be needed to play to my liking, but so far I'm loving it.
Oh, and another thing. Big font and buttons in the loot window! I hate those awful loot windows you see now a days.
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Posted 3/13/2011 5:34:57 AM- View User Profile
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Posted 3/13/2011 10:35:55 AM- View User Profile
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Posted 3/13/2011 6:49:21 PM- View User Profile
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Posted 3/14/2011 2:15:33 AM- View User Profile
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Posted 3/13/2011 4:47:51 AM- View User Profile
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Posted 3/13/2011 12:09:28 AM- View User Profile
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Posted 3/12/2011 11:58:07 PMAnd for some reason the tooltips were getting confused between character views, pics 16 and 77 are the same tooltip for different characters and seeing as the Scoundral doesn't have a rifle, I think we can say that soemthing was a little glitchy in the presentation.
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Posted 3/12/2011 11:41:38 PMIn screens 16-21 you should see that nicely.
You can also see wich person has aggro on on the left party avatars.
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Posted 3/12/2011 10:56:28 PM