Release Date Window Moved After July 1st?

Today Eric Brown, CFO of Electronic Arts, spoke at the Lazard Capital Markets Technology & Media Conference. The topic of Star Wars: The Old Republic was once again brought up and one of the many interesting things said by Brown was, "So we said it's going to launch sometime in calendar, but not within Fiscal '11. So that basically pens down between you know, April 1st and December 31st of this calendar year. It is also reasonable to infer that it's not in our Q1 guidance. We gave Q1 Fiscal 11, Fiscal 12 non-GAAP revenue guidance, minus 39 minus 44 cents and I think it's not unreasonable to infer that it's not included in that 90 day period."

This indicates that the game most likely won't release before the 1st of July.

Brown also talks about moving from a closed beta, to a semi-closed beta and then eventually to an open beta and then says that EA will talk more about Star Wars at E3, which takes place June 7-9th. Transcription follows after the jump. An audio version of the talk is contained on their website.
Question: Turning to Star Wars, obviously very big opportunity for EA and Lucas in the not too distance on future. The game appears to be on track at this point. But can you talk about, where we might expect an open beta, what that involves in terms of time, investment and to then gauge you know, perhaps more specific launch timing and then a follow up to that. What sort of gives you the confidence, that the subscription MMO model is still relevant, given this massive diversion of content on these other platforms?

Eric Brown: Sure I'll just address timing first and then you know speak to opportunities. So we have for the first time street dated within a date range the Star Wars MMO. So we said it's going to launch sometime in calendar, but not within Fiscal 11. So that basically pens down between you know, April 1st and December 31st of this calendar year. It's also reasonable to infer that it's not in our Q1 guidance. We gave Q1 Fiscal 11, Fiscal 12 non-GAAP revenue guidance, minus 39 minus 44 cents and I think it's not unreasonable to infer that it's not included in that 90 day period. So we've narrowed the window, provided a window for the first time provided on the progress we've made closed beta testing.

The next phase will be to expand the beta testing. Up until now it's been kind of the EA friends and family kind of testing program. We need to expand the testing universe to make it more open scalability, back-end systems, etc. Figure out concurrency etc. Where there are choke points on different maps etc., tune it accordingly. We will be increasing the beta. The business is that we have over a million, closer to one and a half million, opted in happy to step up and be beta testers. North of a million demand to do some free testing, I think is a great indicator of the interest level of the franchise. We haven't given specifics as to milestones, but we will move from closed, to semi-closed, to open in preparation for launch. We'll talk more about Star Wars at the coming E3 event.

Question: Is there a typical time frame open beta or is it such a unique game that it's difficult to?

Eric Brown: It's hard to say it's typical. There's only one other relevant data point in terms of this scale of MMO. So it's hard to provide a rule of thumb. You need months of different flavors of beta testing to making the product generally available. We're really focused on providing a great user experience, because not only do we want to retain, kind of the core tier 1 users. We want word of mouth reference ability to bring in tiers 2, 3 and 4. In terms of addressable market, MMO's are a growth segment. If you look at the western worlds, again North America plus Europe only, we'd estimate there about 12 million people or so playing one or more MMOs. Roughly half are playing World of Warcraft.

I believe Activision sites about a 6 million western world subscriber stat. So there's 12 million people to go after, 6 of whom are playing one game, another 6 of whom are playing some combination of other games. And then there's an opportunity in Asia, not necessarily the same RPU characteristics. So we think that's 10-12 million people to go after, that's a great addressable market right there. Like I said, we've got well north of a million, million and a half ready to test for free. We're not that concerned about generating initial demand. For us it's about creating the right experience, expanded beyond the tier 1 and the tier 2 users. You've got people that have never played an MMO before but are interested in Star Wars, to engage and give it a try. What's really important to us is striking the right balance so that we serve the needs and demands, requirements of the core, pre-existing MMO subscribers.

They demand a lot of content, a lot of community, guilds are very important, special group activities, raids and things like that are real important inside an MMO. But then at the same time we want to make it accessible, so someone can pick it up and play it for the first time, recognize the Star Wars fiction, build a character and get into the game without feeling overwhelmed or intimidated by the hardcore experienced MMO player. If we're successful in doing that, our addressable market is well beyond 12 million people, you know current MMO players and the western market expands into more of a general gamer population. Basically anyone that has certain minimum spec personal computer. That's a very large potential addressable market. We look at it as a tiered opportunity but starting with an addressable market of at least 12 million.

Question: Extending that market is assuming that the monthly subscription model could also be extended to a broader audience or are there other potential modifications?

Eric Brown: We've talked about going in with a traditional subscription model, which is, requires the purchase of a game client, a PC game client. That's the going in assumption. But we have nothing ruled out, in terms of intent or design future micro-transactions because some interesting opportunities is there. The key is you know, what do include in a base monthly fee versus what do you charge extra for? So that requires some pretty careful decisions making. For now we're focused on the more traditional monthly subscription model.

Question: I think there was some restructuring of the contract with Lucas, given some changes there. How involved will be in promoting the game they have some Blu-ray movies coming to market, some 3D versions of movies coming to market? Does that give them an opportunity to inform people that this game is there and available? Or is it all up to Electronic Arts?

Eric Brown: It's a great partnership and our interests are nicely aligned. They were under the old deal structure, under the new deal structure, their just as aligned. It's more of a traditional licensing model that we're quite familiar with, it's [...] the way we deal with our sports license or so it's just more in our zone of familiarity and comfort. They're deeply involved in many aspects of the game, the branding, the characters, the stories, the trailers etc.

It's obviously one of the most powerful if not the most power brands in existence and one would expect them to be involved in the game itself and also work in partnership with EA to make it a success, cause success in a game ultimately benefits them, so there is a great alignment of interest. We haven't announced any specific joint marketing programs and that will just have to evolve over time so, nothing I can say specifically in that regard today.

Comments

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  • #129 Viruschill
    I know people have speculated that SWTOR will release sometime in Sept this year. I was just listening to the Mos Eilsey podcast in which they were talking about the 3D movies coming out Sept 16, more than a coincidence? Looking back to SWG where they released the Mustafar expansion close to the dvd release of Episode III makes me believe there is a high probability it will release in Sept. I'm always hoping it will be sooner, only time will tell.
  • #122 Karpet
    i'm crossing my fingers for a summer release!

    I think its a pretty fair time frame, the game has come a long way since we first saw in game footage and its certainly far more polished.

    Those claiming fall might be correct though, with the whole beta time frame and all that. Maybe i'll get lucky and see an open beta in time for summer with a nice september release =D
  • #127 Frostbites
    If I got into closed beta I personally wouldnt give a crap if the game came out in 2012. But as is it seems to me that they are making some big changes if they back it up beyond spring release. As you say the game looks good. Hopefully its not a fall release.
  • #119 zechio
    Closer to 1.5 million? Uhm, last I checked ( about 1 minute ago ), there was less than 1,050,000 accounts on swtor.com...and probably over 50,000 of them have been deleted ( mostly thanks to that game testing cheater some time ago )...and that it is required to have an account to sign up for testing. Did I miss some other means to sign up for 2.5 years, or is his number really that far off? The only thing I can think of, is he missed that zero between the 1 and 5, or rather 4 as the current number is 1,049,908. Well, either that or he is intentionally fudging his numbers...for shame.
  • #125 ExaltedNecrosis
    I was wondering about that too. As far as I know, the only way to sign up for beta testing is to make an account on the official site, and last I checked, there were 1,040,000 accounts.

    Regardless, there are still a lot of people signed up on the website, and I personally know that a few friends of mine, who don't have accounts, will be playing the game. It's probably pointless to dwell on the numbers right now; rather, just look at the big picture. This game is highly anticipated, and the combination of Star Wars fans, Bioware fans, and people sick of WoW, makes this game a potentially huge market.
  • #118 Vernam
    I'm glad. After the horrible MMO year that was 2010, I don't want them to feel rushed to release something that is not 100% ready to impress.
  • #114 Whitering
    Originally it was Spring 2011, at most it has been delayed up to six months. Myself I think four. I think it will come out in October, that's just a gut feeling though.
  • #113 Haaije
    pretty useful i guess

    http://bit.ly/dL5dpP
  • #111 Rurik1547
    Would just like to point out that he said "I think it's not unreasonable to infer that it's not included in that 90 day period" meaning that this is sort of his prediction/speculation on what will happen. And "Up until now it's been kind of the EA friends and family kind of testing program"....really.......Really....That's utter BS
  • #99 Markysar
    bantha fodder :-(

    But on the bright side, at least we know they wont rush for production, right? Better they take their time to deliver a finnished quality product...
  • #123 Jecalips
    Yeah, yeah it's alot better that way.
  • #98 caslav
    I know that you can't really compare the two, but I've just finished Dragon Age 2, and there is nothing worse than a rushed game... I can't wait for ToR, but imho it's better that they take some more time and release a proper game...we are going to play it for years...and we've been waiting for it for years...so several months more in dev time seams acceptable for me
  • #97 Jaswar
    pooooo dooooo
  • #93 hbkx1
    All the people crying September-Nov release window do realize that this suit is a little off in his math because Friends and Family is been over for some time now. I don't know anyone that works for EA/Bioware and I've been testing.
  • #92 BludLust
    I work in a factory, you know what happens when we get behind and don't hit our target dates? We get our butts chewed, and work a load of overtime to get back on track. They need to crackdown and get to work, and stay late and get his back on track.

    Our customers wouldn't be happy with just getting a cutesy video instead of their product when it's expected.

    I think instead of taking time away to write articles, and make videos they should just take that time and work on their product. Sure, it's nice that they are trying to feed their customers little nuggets of goodness, but when it comes down to it, no one is going to remember the articles, or the videos, all that is going to be remembered it the end product, and that should be their only focus now if they are behind.

    If they are going to start a semi-closed beta soon, they would need a few months of that, then a few months of open beta before release. That is putting release AT LEAST 6 - 9 months passed schedule. NOT acceptable BioWare.
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