Hey Folks,
The species/class combo list you're referencing is not accurate. If it does appear in the magazine, that's unfortunate.
My guess is that an enthusiastic member of the press wrote down everything he saw in the character creation screen which, as we've stated often, is nowhere near final. Occasionally we'll have species in odd classes or in all classes because of a bug or testing.
Hope that helps!
Daniel
As with any game in development, everything in any current or past build is subject to change. It is important to note that no species/class combination is final until BioWare announces it. Thanks to Gerbo and Meglivorn for pointing out Daniel Erickson's comment in the Dev Tracker.
PC Gamer UK magazine released what they claim to be an entire list of species and compatible classes in the the latest build of Star Wars: The Old Republic in their May 2011 issue. What appears to be a humanoid wearing a face implant is referred to as a Cyborg, and according to the chart, Cyborgs can be Troopers, Smugglers, Imperial Agents, Sith Warriors and Bounty Hunters.
An entire rundown of species/class combinations are as follows:
Humans: Can play every class.
Zabraks: Can Play every class.
Miraluka: Jedi Knight, Jedi Consular
Pureblood: Sith Warrior, Sith Inquisitor
Chiss: Imperial Agent, Bounty Hunter
Rattataki: Imperial Agent, Bounty Hunter, Sith Inquisitor
Mirialan: Trooper, Smuggler, Jedi Knight, Jedi Consular
Twi'lek: Sith Inquisitor, Jedi Knight, Jedi Consular, Smuggler
Cyborg: Trooper, Smuggler, Imperial Agent, Sith Warrior, Bounty Hunter
It also makes more sense now thanks to an old Daniel Erickson post:
Hey folks,
Just to clear up any confusion. Implants in SWTOR, much like in KOTOR, are not visible and can be changed out. They are a way to give more loot and stat options to characters without covering them in random art pieces. Except for the flavor name given to them, they function the same as rings or amulets might in a fantasy game.
They are not the same as the visible cybernetics you're occasionally seeing on player characters. Being a cyborg is different and a very specific choice that, as posters have pointed out, is not undertaken lightly nor commonly done in the SW universe.
Hope that helps!
Daniel
More is covered in the issue, so be sure to pick it up. Hat tip to Shrivenx on the heads up.
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Posted 4/9/2011 3:10:34 AM-
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Posted 4/9/2011 3:46:08 AMI think it is a little strange for some of the more popular races not to make it in at launch, but they do need appealing races for future xpacs IMO, as others have mentioned.
I'm also going to go out a little further on this limb and say that I think this game would still be wildly popular even if they had said from day 1 that Humans would be the only option. KOTOR only gave 1 option. Of course, that leaves the canon less confusing when defining Revan's race/gender, but still... I never heard any complaints about race choices.
Sure, MMOs have developed a certain expectation by now, and SWG leaves more unrealistic expectations for some, but honestly BioWare is being pretty selective about their features. MMO staples aren't being added just for the sake of adding them. Point being: be glad you have any choice at all ;)
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Posted 4/9/2011 7:31:26 AMEvery day species threads pop up in the general forums, but the mods shoot them down extremely fast. Faster than "release date" threads. Wonder why. :)
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Posted 4/9/2011 9:25:09 AM-
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Posted 4/9/2011 9:53:17 AM-
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Posted 4/9/2011 3:10:29 AMHuman, Zabrak = 8 Classes
Cyborg = 5 Classes
Twi'lek = 4 Classes
-- Republic Only
Mirialan = 4 Classes
Miraluka = 2 Classes
-- Sith Other
Rattataki = 3 Classes
Pureblood, Chiss = 2 Classes
So I wonder if this will forecast the population sizes of each species. Perhaps not many Miraluka, Pureblood, or Chiss wandering around.
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Posted 4/9/2011 3:10:21 AM-
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Posted 4/9/2011 3:49:47 AMIf nothing else, trust DH not to go around linking unfounded claims :P
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Posted 4/9/2011 5:06:37 AM-
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Posted 4/9/2011 3:07:23 AM-
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Posted 4/9/2011 3:05:46 AMI also think it's sad Cathar didn't make the list as I'd guess it could be popular with being a funky catlike species + helmets fit no probs.
Hell, why not add Kiffar and Arkanian/Arkanian offshoot in - not a huge difference from human so really an easy (if somewhat token effort) to at least pad out the lack of choices!
Hmmm...
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Posted 4/9/2011 6:09:17 AM-
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Posted 4/9/2011 2:58:56 AM-
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Posted 4/9/2011 2:58:42 AM-
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Posted 4/9/2011 2:54:47 AM"because remodelling thousands of armour sets to fit lumpy/spiky/tentacle headed species takes resources that are better used on gameplay"
and
"because no-one wants to kiss a fishy smelling/breath mask wearing/bugfaced/bugeyed/hairy/sharp toothed/slimy mouthed alien"
Also, someone who very heavily inferred he was in beta said it was nice to be able to talk about the "cyborg origin" as opposed to a species but that could be baloney, who knows.
Between this and swimming I'm almost starting to sound like a BW apologist but in the years I spent playing SWG with its 16 (I think) races the overwhelming majority of people played humans and Twi'leks.