Interview: BioWare's Cory Butler
Star Wars: The Old Republic's Cory Butler, Associate Producer, took some time out of his hectic schedule to speak briefly with Darth Hater about the game testing program and handling tester feedback. He also broadly addressed other initiatives the developers are taking to reassure potential players about The Big Day.What is your role at BioWare on Star Wars: The Old Republic?
Cory Butler: I'm an Associate Producer at BioWare. My primary role is to serve as the liaison to BioWare/EA and LucasArts/Lucasfilm. I work closely with everyone to make sure everyone is involved with the creation process of the game. And then my secondary responsibility is to help manage our external testing and live services of the game.
Hit the jump for more.
Is there anything specific you'd like to mention in regards to Taral V?
Cory Butler: Taral V is a great Republic story-driven Flashpoint where essentially you're breaking out a Jedi prisoner who is key to the Republic's war effort, so it is built up in a way that focuses on teamwork and strategy. We have our Advanced Classes spec'd out in a non-typical way this time. We have our Smuggler doing a lot of the healing, and with the Jedi Knight moving in as an off-tank. Our Trooper is tanking for us, and the Consular with the Sage Advanced Class does a lot of ranged damage for us.
What are the key differences between Star Wars: The Old Republic's Flashpoints and a typical MMO dungeon?
Flashpoints in Star Wars: The Old Republic are action-packed, story-driven adventures that put a group of players up against difficult foes in sticky situations. Every Flashpoint begins with an exciting story and contains difficult decisions which have meaningful impact on the challenges you'll face, the enemies you'll fight, and the outcome of the Flashpoints.
What is the technical challenge implementing multiple concurrent Flashpoints in a MMO's server infrastructure?
Flashpoints don't really introduce any new technical challenges. The vast majority of the game takes place in an open world. Players will enter instances, like Flashpoints, when it wouldn't make sense for others to be in the same place at the same time.
How is the Live Services team working to address MMO players' concerns over Flashpoint latency, queue, resets, etc.?
There are several "under the hood" initiatives underway that should completely alleviate these concerns.
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Posted 4/21/2011 2:34:03 AMThis was a high point for me, I'm glad to see at least someone within the organization with this viewpoint. I'd really love to see BW continually supporting this game rather than saving content for a big expansion every year or so. Now if they want to do both I'll be even more happy =).
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Posted 4/21/2011 6:23:34 PMTo compete with that, I think it would be smart for TOR to give us 2-3 decent updates as patches each year, combined with a new expansion every 18 months to 2 years. My hope is that expansions could even move the story of TOR forward, perhaps including an outbreak of full scale war once again. I know it's a bit early for that for a game that hasn't released yet, but i'm sure Bioware are already planning future patch and expansion updates.
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Posted 4/21/2011 12:21:25 AM- View User Profile
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Posted 4/20/2011 7:35:16 PM- View User Profile
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Posted 4/20/2011 6:56:42 PMThis one sentence alone was worth reading the entire interview. For some reason, it put many of my fears to rest.
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Posted 4/20/2011 5:15:52 PM- View User Profile
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Posted 4/20/2011 2:26:54 PMThis to me speaks volumes as to the amount of effort going into a smooth launch and not rushing to get a game out that is not ready. My only question to this is.... how long can you plan the back up plans for the back up plans in case the back up plan of the back up plan goes astray.
It almost sounds as if he is saying they are getting their ducks in a row.... as if a launch would be sooner than later?
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Posted 4/20/2011 1:51:28 PMWhy keep refering to the game testing signup? The EA VP recommended expanding to test funnel points in the quests and to test server stability. I dig this because I feel it's really going to be the only chance for an average shmo like me to try out the game. They say they are doing small specific tests to gain specific feedback, but I haven't really seen any TOR forum people announcing they are in the testing (yeah, I know, they can only say they're in it but can't give details - so why bother even saying you're in it).
Anyway - when the game testing started, there were many who signed up and then kept refreshing their inbox to see if they got an invite. Those days came and went. I think the truth is closer to the marketing plan of spiking interest from time to time (another example is guild signup) and then leaving the meat and potatoes out until the next spike. No bitterness intended - just an observation.
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Posted 4/20/2011 6:57:31 PM- View User Profile
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Posted 4/20/2011 2:26:14 PM- View User Profile
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Posted 4/20/2011 2:16:07 PM- View User Profile
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Posted 4/20/2011 2:03:56 PMI actually personally know a few people who have been lucky enough to have received invites to Game Testing. One of them did it last year in July when the testing began and one of them just recently got invited... and according to both of them there were plenty of other random players that got invited and were right alongside them testing the content.
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Posted 4/20/2011 2:36:33 PMNot giving the testing any name allows them to keep people in the dark regarding a release date.
For more of my opinions and insights about SWTOR and video games in general, check me out on Twitter and Facebook!
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Posted 4/20/2011 1:50:05 PM- View User Profile
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Posted 4/20/2011 4:59:13 PMThe stress test will be the last thing, and then we can expect a ton more invites to go out, possibly in the form of a preorder bonus/head start type promotion.