
Today's Friday Update features the Sith Warrior as he develops and amasses power in The Old Republic. While there are many paths to choose from, this example gives you a small glimpse of the armor and abilities a Sith Warrior can claim as he pursues his own destiny. An embed of the video is now available below.
Additionally, Bioware has released a developer blog with Lead UI Artist Michael Voigt detailing the work that goes into creating the user interface in Star Wars: The Old Republic. Michael Voigt also provided a screenshot of how the new UI looks in game. Official DevTracker posts follow the jump. Working Dissection is in the media gallery below. As with all of our dissections we will ignore past items mentioned in earlier dissections. Feel free to point things out that you see in the comments section this post. Make sure to check back throughout the day and weekend for more.
Alyson Bridge
Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.Hello everyone, my name is Michael Voigt, and I'm the Lead UI Artist here at BioWare Austin. In this blog, I'll share some of our vision and goals for the user interface in Star Wars: The Old Republic and the solutions that we used to achieve them.
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Alyson Bridge
In Star Wars: The Old Republic, your character advances through the ranks, gaining experience, growing in power, and reaping the rewards of more advanced gear and skills.
Take a look at this Sith Warrior as he develops and amasses power in The Old Republic. While there are many paths to choose from, this example gives you a small glimpse of the armor and abilities a Sith Warrior can claim as he pursues his own destiny.
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Posted 5/4/2011 2:35:01 AMhttp://www.youtube.com/watch?v=KY9NhfBBgXE&feature=related
Trooper trailer.
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Posted 5/1/2011 1:03:09 AMhttp://www.swtor.com/community/showthread.php?t=309197
;-)
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Posted 5/1/2011 3:06:25 PM- View User Profile
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Posted 4/30/2011 5:02:19 PM- View User Profile
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Posted 4/30/2011 2:50:34 PM- View User Profile
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Posted 4/30/2011 1:11:10 PM- View User Profile
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Posted 4/30/2011 5:02:57 AMThis game cannot come fast enough. I've been relegated to playing the Black Prophecy and APB beta's
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Posted 4/30/2011 5:27:03 AM- View User Profile
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Posted 4/30/2011 7:25:02 AMReally, there's no need to go massively bulky and/or flamboyant. IMO a really good minimalist design with the proper color scheme will always be better than some bulky thing with frills on frills.
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Posted 4/30/2011 1:13:05 PM- View User Profile
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Posted 4/30/2011 10:20:46 PMHopefully BW continues to draw on the films and similar resources for inspiration and understand that classes like smugglers, agents, SI, and JC should seem lean and maintain a "light" profile. Blizz seems to have either forgotten that or simply run out of decent ideas.
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Posted 4/30/2011 3:38:10 AM- View User Profile
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Posted 4/30/2011 3:18:36 AMIn addition, during the juggies segment of the video the amount of time between the unknown ability that puts the red aura around player faces and the time the consular uses the ability appears to be too short for both to be cast by the same character (the consular). Therefore, I'm assuming that its a juggernaut AOE debuff similar to an aura - maybe force suppression or something similar?
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Posted 4/30/2011 2:04:17 AMThe high-end Juggernaut armor is my favorite armor I've seen in the game so far. The beginning of that clip when he was walking, batting away blaster bolts before nonchalantly Force Pushing that droid was great. The music in the background made it more awesome. Must... get... soundtrack so I can re-create moments like that. I will say that I agree with a statement made earlier that I hope there are more cloth-type garments for the Marauder and they're not all super-mechanical. I thought it was badass, but I do think there should be a good mix in high-end content between that and the style from the first Marauder portion.
I liked the facial customization on the Pureblood, and I also liked the breather mask on the Jedi. I'm wondering if that's a head slot item or if that's something cybernetic. Either way, it's nice to see something that's a bit non-standard on the Jedi.
I do hope the customization options built-in to the UI are extensive. I like the way it looks right now, but I know UI is something that is very personal for many people. With that confirmation from CRR about no 3rd party mods at launch, BioWare better allow for in-game customization to offset that.
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Posted 4/30/2011 11:15:34 PMNow, as for the Jedi with the breather, I really doubt it's a cybernetic thing. Looking at the planet surroundings, they appear to be on Quesh, which, being a toxic planet, would require them to wear masks. Yeah, now that I look at it, its definitely Quesh, because of the orange, spiky plantlife and the general color scheme.
This Jedi is a probably an NPC, but I highly suspect that players who aren't wearing full helmets on Quesh will automatically appear to be wearing breather masks. Just an idea, but it seems like that'll be standard for anyone who visits Quesh.
Heck, it'd be interesting and amusing if you'd lose health and start to suffocate if you didn't wear a particular headpiece item on Quesh, but I doubt they'd try to force people to equip such a thing if their current gear didn't plausibly cover the face. I expect it'll be a purely visual thing, so as not to deprive people of stats.