Darth Hater Episode 82 - Inquisitor Says Bewm

Episode 82 "Inquisitor Says Bewm" of the Darth Hater Podcast is now live. Check the bottom of the post for the stream and download links. Podcast notes after the jump.


Download
Intro
Justin Lowe - Sado - @zirak
Pete Trerice - Misenus - @petetrerice
Ben - Dover - @doverbs
Official Darth Hater Twitter

Pre-show
George Lucas' Birthday
Reminder about Lost Suns (Coming out on June 8)

Segments
Friday Update: Sith Inquisitor Class Update

New Screenshot Revealed on 300,000 Facebook Likes

Facebook Image of the Week 5.11.11

DevTracker Highlights for the Week (May 9 and May 14)

Community Poll

Do you think add-ons not being in at launch is a problem?
Yes, they need to include them at launch. (69 Votes, 5%)
Yes, but not a problem if eventually included. (605 Votes, 43%)
Yes (Explain) (10 Votes, 1%)
No, I do not use them. (436 Votes, 31%)
No (Explain) (318 Votes, 23%)

Do you like larger health pools (like Warhammer) in PVP or smaller health pools (like WoW)?
I like larger health pools more. (1005 Votes, 74%)
I like smaller health pools more. (364 Votes, 27%)

How do you feel about Raid Lockouts?
I like Raid Lockouts that last a week. (537 Votes, 40%)
I like Raid Lockouts that last three to five days. (497 Votes, 37%)
I like Raid Lockouts that last one day. (221 Votes, 17%)
I do not like Raid Lockouts. (Explain) (97 Votes, 8%)

Community Questions/Comments

Aayhan: Much attention has been given to the recent hacking of Sony's network, and the compromising of user data and game integrity. Sony Online Entertainment went so far as to shut down websites to combat the issue. Is BioWare changing anything, or working on any systems, to protect the estimated thousands/millions of users from similar threats? (Pete can speak to this)

Raithnor: "What they should do is have Raid REWARD Lockouts. The difference is that you would still be able to run the Raid, you just wouldn't be able to get "Raid Loot" from it if you were still under the lockout. This way you can run the Raid with a PUG one day and still be able to help out your guild the next day if they decide to do it."

Left-over Q&A Questions
Preface this with "Can only answer stuff that we can answer, sorry about the rest"

Unknown: "How was the voice acting of the classes that you played?"

Jonneh: "About AC respecs. Most of the community is supporting the "No AC Respec" argument seem to be justifying that choice with the fact that they believe 16 classes adds more to the game than 8. Given that WoW released with 9 classes with 3 trees (similar to TOR) and that you guys have probably now played through more of the game than most (especially the early game at the fansite summit) do you find that argument to be worthwhile, or would 2 classes with the same story arc and shared tree feel like its just extending the class pool and forcing alt rolls for the sake of it?"

Tarentaal: "What will open world play be like? Is there much opportunity to explore outside of quests/instances? Is it worth doing? Do the open world parts of the game seem large, i.e. take a long time to traverse? Is there much in the way of wilderness away from major population centers?"

Caliber: "What was the average duration (quantitative estimate) of 1v1 fights?"

XellossNichan: "Where you able to allot talent points at level 10? If so how many were you given and what did the talent trees look like?"

Spika: "While playing the origin worlds, and even perhaps the Flashpoints, did you feel that you just wanted to finish up the conversation as fast as possible? or did you want to take your time for your answers?"

Loekii: "Aggro. Are they still using their '2 part' system you mentioned last year, and how is it coming along?"

Darth Ouranos: "Of the new professions learned about during the SWTOUR, has any one of them caught your eye in terms of pulling you one way or another?"

Raeth: "Someone mentioned that in the current build, BHs are levelling much faster because they have access to an early level healer companion, Mako. Was anyone able to notice this in the playthroughs they have experienced? Was there a strong indication that this will be addressed to bring equality back across the classes, and would that be done by giving others a healer, or taking away/changing the BH's companion in some way?"

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Comments

  • #50 Malckiah
    This has changed and is still in flux. At one point they had it so that you could put your gear on them, so long as they were proficient in using it. But recently they said that there is at least some companion specific gear. So perhaps both?....they haven't fully said yet.
  • #66 sado
    As Malckiah said, I am not entirely sure if this is something that will change. It would be good if it did.
  • #37 Jamion
    For the Twi'lek, first I would prefer to see them in the game. I don't really care about if they are for SI, I want them in for Jedi Knight. To me that is most important. To the Armor issue with them, I would like to have armor for them for the head pieces, but to me putting them is more important. Let it not display head item if necessary, you can always add in special armor for them later after launch. But most importantly put the Twi'leks in game.
  • #57 edgesarmy
    I'd also like to see Twi'lek as a playable race. As far as armor goes I'm fine if they don't have special Twi'lek headpieces; in order for the lekku to appear correctly, just make the headgear invisible. In most games I turn off displaying headgear anyway, as I prefer to see the hairstyle I customized for my character.
  • #36 TheWatcherUatu
    Interesting idea with regard to a token/ticket system for raids. I did briefly play Vindictus and I remembered that mechanic, though I didn't have an "ah-ha" moment about it at the time, because I didn't associate it with raiding. I can't understand objections to it, to be honest. If you're a hardcore raider, then it's exactly the same as weekly lockouts. Simply have them accrue once per week.
  • #76 dmaimon
    I think that idea is on the right path... The goal (not selfishly) is to satisfy the bulk of players/subscribers. Something not as rigid as what we have seen in the past. I agree that there is no ramification towards relaxing the leash/carrot distribution for the hardcore... Were all just given our allowance once a month to spend as we see fit as opposed to a caregiver controlling our distribution of said "carrot" Per raid month. As for flashpoints, I think the once per day is fine, as a developer (at that point) want the other 99% of the game to be played. The weekly token as you point out would alleviate the end of month ghost town raid forming issues. In fact, it would create a larger buzz @ end of month due in large to procrastinating gamers (I assume those types are still at large).
  • #79 dmaimon
    Maybe even have AT&T's trademark rollover system for those that play in bursts.
  • #35 kingduck13
    So my speculation on Khem Val. I think the aurebesh saying "unwilling servant" and "vessle for the master" might match up with the story from blood of the empire where the empire is trying to control the minds of millions. while that didn't succeed maybe as the inquisitors dive into the story of Khem Val they find that he is being controled by the emporer himself.....
  • #31 Kraxis
    The 40 Initiates featuring Darth Baba.

    Charming... yes? http://imgur.com/r6WrI

  • #30 krueby
    I think it'd be awesome to have youtube access for your podcasts.
  • #29 Vanis
    The Druken Gungans
  • #27 r2d2arm
    Got a question about the new comic, Lost Suns. Will it only be available via stores, or will this also be another website comic too?
  • #26 theunwarshed
    i completely disagree with Sado's rationale for add-ons. "Devs shouldn't waste resources on developing a proper UI," of course they should. it should be a top priority to build a fully functional/customizable UI. they have all the funding they need to fully develop their own game, instead of needing to rely on third parties to optimize it. there shouldn't be any excuses with all of the time and money (as well as having plenty of examples of the good and bad) they've been given to develop this game.
  • #55 SpaceStampy
    I also disagree with Sado's reasoning. Consider this: Blizzard's developers are designing Cataclysm raid content based on the assumption that people are using add-ons. Not only do they need to take third-party code into account when designing this stuff, they also need to find and install these add-ons for their internal testing. It forces raid development teams to do a bunch of extra research and effectively creates more work for them.
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