
Star Wars: The Old Republic released a video walkthrough of Tatooine narrated by BioWare's Dallas Dickinson today as part of its E3 marketing blitz.
Video is embedded with DevTracker posts after the break.
Those attending this year's Electronic Entertainment Expo are getting a special opportunity to play through a new quest series on the remote world of Tatooine. Whether they chose to play alone, with a companion, or grouped with other players, they are getting a glimpse of some of the secrets lying beneath the sands on this dangerous desert planet.
For those who couldn't attend E3 this year, we didn't want you to miss out. BioWare Austin's Director of Production Dallas Dickinson provides commentary in a new video just posted to the site. Watch it now, and be sure to check back again tomorrow to see more of what's being shown at E3 for Star Wars: The Old Republic.
Watch Now
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Posted 6/11/2011 11:21:11 PMWith that said I was kinda glad to see TOR isn't filling space with mobs unnecessarily at least. Was annoying how some of the journos were questioning why Tatooine looked empty at times, even though there were a bunch of mobs nearby. They just chose not to throw hundreds of mobs into an area for the sake of it, instead changing density based on how the environment should feel.
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Posted 6/10/2011 12:32:55 PM-
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Posted 6/10/2011 11:04:11 AM-
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Posted 6/12/2011 3:15:34 AM-
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Posted 6/10/2011 10:46:48 AM-
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Posted 6/10/2011 9:50:13 AM-
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Posted 6/10/2011 10:28:39 AM-
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Posted 6/10/2011 11:48:59 AM-
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Posted 6/10/2011 12:03:19 PMI agree, though, they could crank up the speed of the combat a bit... it feels a bit too static, at least in the videos.
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Posted 6/10/2011 12:13:41 PMI do see what you are saying about the combat in the game in which I to was a little worried until I considered a couple more factors.
First when you throw someone who has never played the game or that AC into a level 26 character nobody is going to have a clue wth they are doing. Even DE looked like he was struggling his BH due to the fact he has never played that AC which is also a indication of how truly different the AC are.
Second is that there still fairly low level characters.
Off topic I had my heart set on playing a gunslinger smuggler but the more I see of the commando or the SIA idk going to have to wait for the smuggler armor progression video I guess
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Posted 6/10/2011 12:22:13 PM-
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Posted 6/10/2011 1:22:54 PM-
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Posted 6/10/2011 3:31:51 PMAs for the Raids - I'm glad they didn't show much else. I want *something* to remain a mystery for when I get there, otherwise what's the point? My biggest peeve in WoW was having to watch a youtube video of a boss encounter to learn the fight. This ruined the "internal progression" I had with myself, and also a lot of the mystery surrounding the boss. My most exciting moments were when running as a guild we would come across a boss that we had never done before, had only basic knowledge of its mechanics, and still said "well, let's give it a shot!". It was new, it was mysterious, and it meant *we* could come up with something to counter it, not someone who had done it a dozen times before who we were meant to copy.
Also, Pax Prime better show off more PvP goodness :D
PS: That being said, don't be so negative on the game just from what you've seen so far, Grimsfate. They are keeping a lot of it hush hush for the very reason that they want YOU to experience it, not to be told it. ;)
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Posted 6/10/2011 8:21:31 PM-
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Posted 6/10/2011 8:43:18 AM