GDC Online 2011: BioWare's Georg Zoeller on Rapid MMO Content Iteration and Validation

It is still the early planning stages but GDC Online is already showing promise for people looking to learn more about Star Wars: The Old Republic. At past GDC events, we have heard from plenty of BioWare Austin developers including Damion Schubert, Rich Vogel, and Gordon Walton among others. While GDC Online is an industry only event, it usually holds some nice tidbits about The Old Republic and this year seems to be turning out the same.

In one of the first events announced for this years GDC Online, Georg Zoeller hosts a session called 'Rapid MMO Content Iteration and Validation with Spatial Analysis in Star Wars: The Old Republic.'

Description: Using examples from Star Wars: The Old Republic, this lecture focuses on how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development. The lecture will show how BioWare's homegrown 'HoloProjector' spatial visualization toolkit is used in day to day development to surface user behavior metrics down to the developers on the ground for decision making and content validation. The talk will show a selection of interesting 2D and 3D visualizations, discuss lessons learned and provide information on how to get started with the topic on your own project.

Idea Takeaway: Attendees will learn how BioWare leverages spatial analysis on user generated playtest data to contextualize and better understand user feedback and behavior and how this can be used to rapidly iterate and improve game content.


Even though it is early, I am sure all of us would love to see this HoloProjector first hand. As GDC Online reveals more events leading up to the date it takes place (October 10-13), you can expect us to let you know.

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