DevTracker Highlights For The Week of June 30, 2011



This week's DevTracker Highlights covers many of the technical aspects of Star Wars: The Old Republic, including system functionality with player economy. Principal Lead Combat Designer Georg Zoeller discusses privacy when inspecting characters, using the holocom, quests and their functionality in the quest log, server-first accomplishments, and developer communication. Lead Writer Daniel Erickson talks about what happens if a player chooses to interrupt or disconnect from a conversation. Lead Systems Designer Damion Schubert explains the cost of sending companion characters on missions and the balance of the server economy. Hit the jump to see all the highlights.
Georg Zoeller poses the question of privacy for inspecting characters.

Georg Zoeller
Well, it seems an interesting enough discussion to throw a question in.

If there was a 'privacy' flag for your profile that prevents people from inspecting your character, would that help?

I assume not, because I assume those that want to judge you would just assume you are hiding your character because you are afraid to be judged and therefore possibly inadequate in their eyes?

I know there are additional considerations in regards to this, but I wanted to specifically know your opinion on this question.


Georg Zoeller points out one of the many instances where holocom conversations come in handy.

Georg Zoeller
A favorite use of mine is for one player to go back to town and turn in quests and the rest of the group camping out in the wild. The player then turns in the quest and the group holos in.

It doesn't change the overall time to complete the quest, but it does allow the group to relax, hunt, craft instead of all spending time on travel.


Georg Zoeller says there is no limit to the number of quests you can have at a time, as far as he is knows.

Georg Zoeller
I don't think this is a concern for us. After years of playing legit characters and testing, I don't even know if there is a limit we are enforcing. And since you can hide quests that are not on your current planet and turn tracking on and off individually for each quest, you're unlikely to experience significant overload either.


Georg Zoeller also mentions the quest log will have options to hide quests off planet.

Georg Zoeller
Does the quest log have preferences to let us set it to 'auto-hide' Quests from other planets? Or would we need to manually set each quest to hidden?That option does exist, yes.


Georg Zoeller comments on server-first accomplishments and players rush to achieve them.

Georg Zoeller
I don't think we have talked about this topic at all, so this thread is based on a guess, I suppose.

I don't see us rewarding people for rushing through the story either.


Georg Zoeller describes how the holocom works when conversation initiates.

Georg Zoeller
In order to join a conversation via holo, you have to confirm you want to participate.

You cannot participate if you are in combat at the time, or on another planet, in an Operation, Flashpoint or Warzone.


Georg Zoeller addresses the concerns of players who want to know the release date and beta information.

Georg Zoeller
Any parent is well familiar with the 'are we there yet' situation on a long journey by car.

They also know that you lose when you say 'in 15 minutes'. 'Soon' is a universally accepted coping mechanism for these situations.


Daniel Erickson answers the question what happens when a player interrupts a conversation, either by choice or hardware failure.

Daniel Erickson
I tried the search function but didnt see anything on this.

What happens if I log out or disconnect during the middle of a conversation?
Will I log back in and end up at the same place in the dialogue or will the conversation start over?

And if, lets say, I have a really big important choice to make, and I wanna sleep on it. Can I just abort the whole conversation and log out or do I just log out?

I guess its a technical issue, but I see a scenario where I by accident pick the wrong choice and in panic shut the computer off hoping that the decision I made didn't get saved. Could that happend?
Hey Folks,

In the event of disconnects, you will start at the beginning of the conversation, as if it never happened. You don't need to rush to turn your computer off, though. The same thing happens if you hit the Escape key in the middle of a conversation. It quits out, dumps your choices and you can start over. It's not until the end of the conversation that it saves it out and sends it to the server. It's a good escape hatch for when the cat walks on your keyboard or you accidently hit a response you were just browsing.

Hope that helps,
Daniel


Georg Zoeller illustrates the difference between the Jedi Sentinel and Jedi Guardian in terms of damage.

Georg Zoeller
Yet in SWTOR guardians and sentinels dps the same.Currently the Sentinel has marginally higher DPS while Guardian has marginally higher survivability.

Sentinels are more flexible in the way they DPS, e.g. you are able to specialize to be more bursty than a Guardian, etc.


Georg Zoeller notes that recognizable NPCs might have different sets of abilities than players.

Georg Zoeller
The Jedi Master that used that technique died before being able to teach it to anyone and Malgus isn't likely going to share it with you?

Point being ... powerful iconic NPCs might have abilities that players cannot learn ... at the moment.


Georg Zoeller highlights the difference between answering community questions and the community accepting the answers given.

Georg Zoeller
It is when you make the claim a developer isn't communicating enough. If a developer states the release window is the second half of 2011 and they don't want to give an actual release date yet it is not a problem with communication on their behalf. Failure to accept an answer says more about the person unwilling to accept it then about the person answering you.QFT...

Well, the way I like to phrase it is this:

Asking questions is one thing... being willing to accept the answers is another.

We're perfectly willing to communicate with you guys, often on a daily basis (as time permits). What we are unable to do is to give everyone the answers they want to hear. We can commit to answering truthfully... but we can't promise you that you like the answers, that is entirely up to you.

It's easy to summarize the current problem.

Q: When do you release
A: We plan to release in 2011

Q: When do you release exactly?
A: We plan to release in 2011

Q: Surely you must have more precise plans?
A: We plan on 2011. We're not precise for [number of reasons]

Q: I think those reasons are not valid. When do you release?
A: We plan to release in 2011

The answers are there. The communication is there. It's just that people don't like the answers. They have perfectly fine reasons to dislike the answers ("I planned to plan a vacation around release, etc."). We're totally understanding of it... but, sadly, none of the people you interact with on these Forums have any power to change those answers to something you like.

Finally, to the original poster, veryalien

If you accuse someone of calling people stupid, please back it up with a quote. It'll help for context. For reference, I never did. Damion wrote, month ago, a post with the words 'players' and 'stupid' in it. However did not call the community stupid. He made a tongue in cheek comment about how 'the other players' are always stupid when it comes to friendly fire. You chose to take that out of context and attribute it to me. I dislike that, but I take that this was a honest mistake.


Georg Zoeller reaffirms that PvP is entirely voluntary.

Georg Zoeller
edit: und wie wir ja erfahren haben wird man ja selbst auf pve servern quasie zum pvp "gewzungen" zb am ende einer instanz wo sich dann auf einmal 2 gruppen an spielern gegenberstehen und sich gegenseitig bekmpfen mssen.EN: There are no forced PvP interactions on PvE servers.


Georg Zoeller reassures that basic animations are varied and will look lively when strung together.

Georg Zoeller
in every video i've seen, each class only has one set of animations for the basic attacks, and i myself am going to find that increasingly dull to look at, especially as a Jedi Knight/Sith Warrior, who build up their "rage" meter for abilities by spamming the basic attack.

please devs, add another basic attack animation set for the melee classes
.There are multiple animations for basic melee attacks.

For basic blaster attacks, well, there is really only so many ways to shoot a gun.

Even classes that build rage/focus meters won't spam their basic attack for prolonged periods of times, there are plenty of moves that build rage/focus.


Damion Schubert reminds players there is a cost to send companion characters out on missions, implemented specifically to balance player cash flow.

Damion Schubert
My question was more under the guise of wanting to play a certain character (say a Jedi Knight). Would I be able to collect resources using my other characters as I was playing my Jedi Knight? Yes.to me i think the whole offline getting resources thing is cool but its bad too. people will just make alot of alts and send out there companions to get resources and it will ruin the market.There are some preconceptions about the missions system, such as that it's an infinite money machine. Quite the opposite: it costs money to send your CC out looking for stuff, typically more than you can sell the returns for to a vendor. You can hit the jackpot, but this is because you find items that are of high utility to yourself or other players. For example, you might find rare crafting materials to make ubergear. The value in these items is what you sell them to other players for.

This is a delicate balance, of course, but a player who tries to farm non-stop is going to have a pretty severe cash flow problem, and basic economics says that if too many people are flooding the market with too many of the same goods, it's going to be difficult for you to get a price for the goods more than the cost to acquire it. Supply and demand, y'know, which most of the time should self-correct.

Could you send every CC on every character out all the time? Sure, if you have infinite cash. It's my team's responsibility to be sure that doesn't happen. =)


Georg Zoeller lists a few reasons why it is unwise to camp or grief the opposite faction's spaceport.

Georg Zoeller
Hangars are instanced. Spaceports are heavily guarded and frequented by players of friendly faction. There are no decent medical centers for players of the opposite factions around your spaceport and surrounding areas.

Comments

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  • #17 Zennhorn
    IMO... Bioware should issue a statement .. anyone caught asking when is release date is expelled from any beta access, that might shut them up :D


    And not even world of warcraft with its millions of subscribers gets the amount of dev communication that we do... so sit down, shut up and be grateful they do at all.
  • #20 permacrete
    In the alternative, they could just tell the world when the release date is and what the CE package contains, and let us pre-order this damn game already. That seems like a much more effective way to "shut them up."
  • #22 agentwred
    i think this qualifies. no beta for you!

    yeah it might shut them up briefly, if they like the released date announced, until the day comes and the game isn't ready for release. and then even more people are bitching and they are bitching even louder. I say we decimate them. make examples of 1 in 10 offenders.
  • #19 HooliganBFLO
    I agree 100% with this poster, and would also like to add that I better not find any of you kids messing around my lawn.

  • #11 Whitering
    The conversation escape thing is kind of nice/kind of bad. Does it impact replayability? It smells a little like reloading.

    I may be odd, I am not thrilled by the amount of communication we do get from the devs because I feel it is TOO MUCH.

    I used to practice law, and damn, every time that phone rings, every community event you have to go to massively impacts your productivity. I know they can't work all the time and I know there's lots of people working on the game but damn, it does take a lot of time to plan the Friday updates, respond to the forums, and attending events. It's not just the time, it's the planning what information you can release, putting play demo together, getting all the team on the same page for release of information.

    Just get to work and finish the game please heh

    I know I am in the minority there. At least they give us lots to talk about.

    I don't think there is a developer yet who has managed to keep rampant inflation out of the economy. They all seem to fall prey to the same idiocy that is grinding most of the "first world" nations towards oblivion. Here's hoping Bioware can pull it off.
  • #23 agentwred
    just think of it as important marketing work. all of this helps keep people thinking about their game, which can be important.
  • #18 lemric
    does it effect some replayabilty? maybe but you would have to be willing hit escape everytime to see every response. but even then it wont show the any long term consquences of your choices
  • #13 shadowfyre
    I get the feeling the majority of crucial decisions will be at the end of conversations.
  • #14 Meglivorn
    I just wonder if there will be an indication about the answer is the finishing line... In mass effect it wasn't always clear that the answer I chose will be the end of the conversation or it goes on.
    I don't know how to feel about this, in a way it seem to take out the edge of the conversations (I can experiment until I said the last line), and that I don't really like. On the other hand, I agree that shit happens, sometime people missclick, or the line I chose wasn't really what I wanted to say (DA2 had some lines like this...).
  • #16 Zennhorn
    actually in Mass Effect, answers on the right hand side of the choice wheel lead to the end of the conversation, where as options on the left hand side were generally information seeking questions that lead back to the main wheel.
  • #4 Kaiser
    Those comments about Communication and the release date are 100% correct. BioWare has been nothing but unbelievably accomodating when it comes to talking to their fans - we have their "higher-ups" commenting on the forums to belligerent little twerps all the time. And then they have the nerve to say that BW *doesn't* communicate?

    It's such a relief to see the Devs still treating all the whingers like adults, though. It shows how much patience and professionalism they have. I would have snapped already.
  • #15 Convertible
    I agree. And once again they made my day by answering a troll with such uber winning, they totally destroy them. Surely there are some persistent trolls who find a way even to answer the above "Better communication to the Community". I wish BW would keep up that tone and attitude they are offering right now, because it feels like they care about us, ab-solutely. :)
  • #21 Jaswar
    You nailed it right on the button. I will always throw in a positive comment and praise when zoeller and any other TOR dev shut there trollish baby mouths up They only know how to convey the negative, cry and whine, and write comments that only a 3 year old would say. Bioware has given the community more info on this game and have been nothing but straightforward with the community in terms of this new gem there developing. I would like to remind the Barney babies of troll land that Bioware owes you nothing in terms of content or a release date. keep up the whining comments because , not only are you all entertaining when I read some of the most negative ridiculous comments and posts ever. It gives the devs such great fodder to entertain all of us when they just shut you up .
  • #3 HalePrimeDefense
    It's pretty depressing reading the official forums sometimes, where half the threads are of gamers complaining...and complaining...and complaining. At what point did people get the impression that we as currently unpaying customers have the right to developers at our beck and call, and whatever answer we wanted?

    People seem to have transitioned from begging for a release to being belligerent and acting like a general tosser. Sad. It won't get them the date they want.
  • #9 Jonneh
    This is the waiting for a game syndrome though really.

    We've all been through it I guess, it's just that some don't have the maturity to deal with it without resorting to the above.

    Personally I'm kinda getting bored of the updates and stuff. Its not that they are terrible or anything, it's just that I've absorbed so much of the info out there and watched all the leaks and so forth. All I really want to do is play, and get stuck in, discover the rest as I go on and etc..

    But hey, its still waiting time. /shrug

    I guess the mob mentality is that if enough of you you complain and make enough noise you might get something. Problem is, it does work when it comes to Blizzard ^_^

    They ruined it for the rest of you developers!

    My youtube channel - SW:TOR content

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