SPEAKER/S: Blake Rebouche (Bioware Austin), Wynne McLaughlin (BioWare Austin) and Hall Hood (BioWare Austin)
DAY / TIME / LOCATION: TBD
TRACK / DURATION / LEVEL / FORMAT: Game Narrative Summit / 60-Minute / All / Lecture
DESCRIPTION: In the quest to present both compelling narratives and great gameplay, conflicts sometimes emerge between the increasingly specialized and discrete creative visions held by game writers and designers. What steps can we as developers take to bring the worlds of writing and design closer together, even as these two groups are forced into increasingly specialized roles? Join three developers from BioWare Austin with perspectives from both sides of the issue for their thoughts on the topic and a group discussion with attendees.
IDEA TAKEAWAY: Attendees will take away from the talk a historical perspective on the core conflict between game writers and designers, an understanding of how their two roles have diverged over time due to specialization, and a collection of thoughts and best practices on how to foster healthy collaboration between them.
INTENDED AUDIENCE: This talk is intended for game writers and designers of all experience levels who work on projects requiring cooperation and understanding between these two creative design forces. No prerequisite knowledge is required, apart from a desire to tell compelling stories married with compelling player interaction.
As GDC Online reveals more events leading up to the date it takes place (October 10-13), you can expect us to let you know.
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Posted 7/20/2011 9:05:28 PM