SDCC 2011: Interview With Dallas Dickinson

SDCC 2011: Interview With Dallas Dickinson



Star Wars: The Old Republic's Dallas Dickinson, Director of Production, took time out of his San Diego Comic-Con schedule to speak with Darth Hater earlier today. Dickinson clarified and expanded some statements made during the panel and Q&A sessions so far, including aspects of personal transportation and companion customization.

What prompted the class design change from choosing a permanent Advanced Class to having the ability to switch?

Dallas Dickinson: I think we just decided that it is just such a significant choice that you make. We try to give you as much information as possible so you make a good one, but we know that there are some people who choose to play as a Juggernaut, play for three levels, and are like "aww man!" We want to make it so that the first time you choose to respec your Advanced Class, it is relatively painless; it is going to cost some credits, but it is not going to cost a ton. Though after that, we want to make it very difficult. We don't want people to hot swap their Advanced Class willy-nilly; we want to make sure it is something you don't do all the time.

How does your Light and Dark side points affect your combat and can you give some examples of this?

I can't give you examples. However, something we talked about all along is that as you progress very far down the light side path or very far down the Dark side path, you're actually going to unlock some abilities that are only available to that side of the Force.
You touched on re-roll incentives yesterday. Can you speak a bit about this system, and if it is available to those who have a tendency to stick with one main class?

Dallas Dickinson: I can't actually talk about unlocking new species. That was a little teaser dropped by Mr. Ohlen that we aren't going to talk about any time soon.

Can you explain what you meant when you stated "we have an entire world that is devoted to the elder game for players who are not grouped up?" What can the solo endgame player expect?

We have an endgame planet that is very much something you go to after you've completed your class quest. We wanted to make sure we're supporting both the endgame players who are very much into Operations, Flashpoints, and PvP, but also those people who like to play in a more solo way. So there is content on that planet that is specifically for the people who like to play solo. You can play it as a group, but you can have something that is fun to do as a solo player.



Can you share any further specifics?

Ilum is the the name of the planet.

Can you describe the scope of Operations (raids) that will be available at release?

Thus far we are only promising one Operation. It will be playable at multiple party sizes. It is called the Eternity Vault, and you probably saw a video of it. We haven't allowed hands-on on it yet, but we probably will sometime soon.

We heard a tidbit about open world PvP and designed areas for these activities. Can you elaborate this?

We aren't elaborating on it beyond saying that we have PvE and PvP servers, and therefore on the PvP (servers) there will be open world PvP. There may be some more we'll say on that pretty soon.



You received a very huge response from the crowd when you showed the screen with the four different customized Vettes yesterday at the panel. Can you talk about that a bit more in depth? Can we customize more than just the color, maybe hair length, something like that?

It was a raging debate within the company, and within the design group for quite a while. How much of that we want to allow, and how much of that is appropriate. I think we heard loud and clear what the community wants -- and I think they're right -- is to have the ability to customize the look of your companion so my Vette looks different from your Vette. I can't give you the details right now about the exact ways in which each one can be customized. Suffice to say that you're going to have a lot of choices. You're going to be able to make your companion as unique as you can make yourself. You'll be able to customize that part of your story as well.
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Comments

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  • #39 Kaziel
    Dallas' comments concerning Light Side/Dark Side points are somewhat worrying to me... he said:

    "I can't give you examples. However, something we talked about all along is that as you progress very far down the light side path or very far down the Dark side path, you're actually going to unlock some abilities that are only available to that side of the Force."

    I was previously under the impression that Gray or Neutral was a valid approach. This worries me. I was really excited about the prospect of playing a Gray Jedi... :(
  • #41 RogueJedi86
    Maybe some abilities will require large amounts of both Light and Dark, allowing Gray/Neutral options.
  • #42 Kaziel
    From what we last saw ( http://img.photobucket.com/albums/v353/JG_overseer13/PAXEastTrooperSheet.jpg albeit, it was a little while ago... PAX East), the Light Side/Dark Side thing is a sliding scale instead of a point based system. So as you go more Dark, you'll become less Light just as a matter of design. The only way to be a Gray/Neutral character is to either maintain balance (alternate between darkside/lightside choices) or take a neutral choice which either will move you closer to the middle or just doesn't move you.
  • #40 nfactor13
    Yes, that really stood out to me, too, and from a role-playing angle, I don't want to be left with fewer options because I didn't commit to light or dark thoroughly enough. That was an annoying aspect of KOTOR where you end up kicking homeless people just to make sure you get enough of a buff on your lightning attacks. :-)
  • #33 Nicarras
    Man I really love all these interviews from Comic Con where they wont talk about anything or divulge anymore than they already have on the forums. Hopefully GamesCon goes better than this. Highly disappointed with Comic Con.
  • #35 abner_ford
    Please link me to the DevTracker posts as of this point where they talk about armored vehicles, companion customization, or Ilum being a planet with a lot of solo end-game content.

    ......

    I'm waiting...

    And yeah, I guess launching pre-orders for the game is pretty weak (which was timed with Comic-Con), as well as officially narrowing down the release date finally, not to mention announcing the Beta Weekends in September. Their showing was such a slap in the face!
  • #43 Jaramukhti
    Dude...

    You Win.
  • #37 Socrates
    Yeah, but besides armored vehicles, companion customization, end game solo content on illum what else did they divulge?

    LMAO!
    There were some other things too, little things they kind of hinted at but I can't remember them now.
  • #31 Ogairus
    awsome QnA thanks for all the info. Love the fact you guys are there grinding it out to get us the best answers possible. Thank all of you at DH.
  • #28 Hiro-Protagonist
    Great interview Misensus. Finally we have an in depth Q&A with tons of specific information. Also, I would have to agree with Dallas. Beard trumps abs every time.
  • #20 roehon
    great stuff can't wait, I work long hours and normally can't be counted on for group stuff so having a solo endgame is nice
  • #18 Perkunas
    Solo players get an entire world arc to themselves and daily quests is what it sounds like. This is fine because we have confirmation that group rewards are superior to solo rewards.
  • #21 roehon
    group rewards should be better then solo rewards...getting people to work together is a mission in its self . I solo most of the time do to work and RL stuff so a solo end game will help me out .
  • #22 Perkunas
    I'm glad there are still reasonable solo players out there. The majority it seems have gone crazy and have been demanding raid gear.
  • #24 keginkc
    Yeah, I'll probably solo more than half the time, but I just want to have things to do. I don't need to be handed artifact level gear for stuff I'm doing by myself. The multiplayer aspect of the game should always give the greatest rewards (although the story arcs and solo play should give some good stuff for difficult or great achievements...).
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