Each Raid has 2 sizes, for 8 and 16 heros, as well as ajustable [sic] difficulty levels. The quality of the loot is based on the difficulty setting of the instance." After every bossfight EACH player gets a bag of Rewards", says Lead designer Gabe Amatangelo. "Inside that Bag you can find class specific Items, or Badges which can be used to buy items. You don't have to fight for your rewards."
Credit on the quote goes to Cebo and his thread on the official forum. We'll alert you on any translation updates regarding the magazine as they happen.
Update: More translated for the article on PVP:
There will be no companion characters in PvP fights, at least not in the Warzones, where teams of both factions battle each other. The game modes in pvp will be along the lines of classical pvp variants such as capturing and holding control points and Capture the flag. Thus far we have seen four and eight player warzones.Although there are tests for mass pvp fight going on Georg Zoeller didn't comment on mass pvp fights at that moment.
Furthermore BioWare is working on a warzone where players from the same faction can fight faction each other, but only as a backup solution in case the enemy can't provide enough players. There will also be open world pvp fights in which each faction can pursue missions objectives. Several planets will offer special pvp assignments, which could be something like capturing enemy buildings or eliminating enemy leaders.According to Zoeller this ensures that pvp oriented players can focus on certain areas and it gives them a bit more structure. The question concerning armed combat vehicles, Georg Zoeller answers with a promising maybe... So, chances are the players might be able to ride into combat in vehicles, maybe not in open world pvp but in Warzones. Apart from this, players will be able to fight against other players during some of their regular quests, similar to Warhammer Online, where some quests lead intro enemy territory making an pvp encounter more likely.
Credit to Shellcracker on the translation. There are also three new exclusive images from GameStar - one showing off combat in the Eternity Vault, another showing the inner walls of the Eternity Vault, and an active lava flow area.
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Posted 7/28/2011 9:37:39 PM-
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Posted 7/28/2011 11:19:54 PMWhen you have to spend 30 minutes to 1 hour on loot distribution politics, something is very wrong with the system.
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Posted 7/28/2011 9:00:03 PM-
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Posted 7/28/2011 8:45:04 PM-
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Posted 7/28/2011 11:23:07 PMThe bag system is just so... beautiful.
I didn't think I could like Gabe Amatangelo more after the "Guard" system in PvP was detailed, but now? I just need someone to point me to the nearest Gabe Amatangelo shrine so I can light some candles and present a suitable offering.
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Posted 7/28/2011 8:40:36 PMBased on the Q&A from SDCC, there are boss drops. Same as per usual. This bag system appears to be a bonus. If that is the case, the class specific loot might simply be loot from any of the random world drops, might be epic raid loot, or might be random junk.
I do think the idea of a chance at something, even "badges", to use the WOW term, are a good way to provide a small incentive to those who don't always win loot. Badges have always left a mixed feeling with a lot of people when done in the WOW manner. That means getting raid level gear without ever actually raiding. Personally, I have mixed feelings about that, but its come in super handy for gearing up alts, so I'm going to abstain from voicing judgement.
As long as this is some sort of supplement to the boss loot, where the best loot is still the couple of items directly dropped by the boss, I see this as pretty cool. Heck, you could even do away with the badges/commendations and go to a semi rigid table and simple make it chose-able per boss bag. Then, after running it enough times you are able to fill out the off set pieces of your gear.
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Posted 7/28/2011 8:19:26 PMhere's a on the fly translation of the lemrics text .I hope that it's a bit better than the google one .
There will be no companion characters in PvP fights ,at least not in the warzones ,where teams of both factions battle each other.The game modes in pvp will be along the lines of classical pvp variants such as capturing and holding control points and Capture the flag.
Thus far we have seen four and eight player warzones.Although there are tests for mass pvp fight going on Greg Zoeller didn't comment on mass pvp fights at that moment.
Furthermore Bioware is working on a warzone where players from the same faction can fight faction each other ,but only as a backup solution in case the enemy can't provide enough players.
There will also be open world pvp fights in which each faction can pursue missions objectives.Several planets will offer special pvp assignments ,which could be something like capturing enemy buildings or eliminating enemy leaders.According to Zoeller this ensures that pvp oriented players can focus on certain areas and it gives them a bit more structure.
The question concerning armed combat vehicles ,greg zoeller answers with a promising maybe...
So, chances are the players might be able to ride into combat in vehicles ,maybe not in open world pvp but in warzones.
Apart from this ,players will be able to fight against other players during some of their regular quests ,similar to Warhammer Online ,where some quests lead intro enemy territory making an pvp encounter more likely.
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Posted 7/29/2011 12:27:09 AM-
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Posted 7/28/2011 7:06:20 PM-
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Posted 7/28/2011 7:04:19 PM'In this months preview section, Tim takes a look at Star Wars: The Old Republics endgame...'
Just wondered if anyone had there sub copy yet. Sounds like a blanket info release for the printed mags. So should be some more articles coming i reckon.
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Posted 7/28/2011 6:59:48 PM-
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Posted 7/28/2011 9:09:10 PM-
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Posted 7/28/2011 6:56:29 PM-
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Posted 7/28/2011 7:10:52 PM-
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Posted 7/28/2011 6:51:01 PM