
This week's Star Wars: The Old Republic Friday Update is a new developer walkthrough based on the Esseles Flashpoint. Republic players will be able to experience this flashpoint early on in their journeys, and will need to band together to protect a high-ranking diplomat and fight off an Imperial boarding party.
Working dissection is in the media gallery below. As with all of our dissections, items noted in prior dissections will not be mentioned here again unless otherwise important. Feel free to add your thoughts and items you noticed in the videos. If we decide to use your find, we will credit you in the dissection. Make sure to check back throughout the day for more. Official Devtracker post follows the jump.
Alyson Bridge
During the week of San Diego Comic-Con, a select number of people had the opportunity to play through The Esseles,' a Flashpoint that Republic heroes will be able to experience for themselves early in their hero's journey. In the Flashpoint, players must group together to protect a high-ranking diplomat and fend off Imperial boarding parties.
For everyone who was unable to join us in San Diego, we've put together a new video featuring developer commentary from Director of Production Dallas Dickinson. Check out our new Developer Walkthrough, and then secure your place in a galaxy far, far away by pre-ordering your copy of Star Wars: The Old Republic!
Watch now
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Posted 8/1/2011 11:58:37 PM- View User Profile
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Posted 7/31/2011 5:57:38 AM- View User Profile
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Posted 7/30/2011 11:49:25 PMIn the beginning of the clip the groups levels are as follows:
Jedi Knight level 9
Consular level 9
Smuggler level 9
Trooper level 9
Then their levels dramatically change to the following:
Jedi Knight level 74
Consular level 24
Smuggler level 68
Trooper level 80
Then right before they open the airlock on the Engineering department their levels jump again:
Jedi Knight level 88
Consular level 27
Smuggler level 49
Trooper level 60
What's going on here?
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Posted 7/31/2011 1:38:41 AMAnytime you see a different number is during a conversation, and the number indicates the roll number they got, explained in the video. If you roll the highest number you "win" the conversation response.
Hope that helps.
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Posted 8/3/2011 12:03:55 AM- View User Profile
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Posted 7/31/2011 2:03:30 AM- View User Profile
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Posted 7/30/2011 3:26:48 PM- View User Profile
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Posted 8/1/2011 6:05:03 PMFor instance:
"I had a few problems the first being when the little shock teams were ramming into the hull with their drill bit drop ships. The metal looked pretty jagged from the hull being pushed in wouldn't that vent air into space and suck everyone towards the breaches in the hull?"
Did you see what the pods looked like from the outside? Maybe the part of them against the hull is larger, and the surface that seals onto the hull points down at the hull where it's not damaged. Or maybe they use some neato sci-fi space foam to seal.
Also, difficult decisions must be made and everyone is different. Maybe they didn't want to take the chance there wasn't enough time, and save the many by sacrificing the few (which doesn't explain the dark side points, but whatever).
And the fact that the engineering section has a door that can vent it to space is probably a very good idea, in case venting it saves the ship. The fact that the crew was caught in there is probably not part of the normal procedure, especially since it was the Imperials who locked the place down. A bridge lockdown shouldn't be able to be defeated easily, thus using the reset is a drastic solution that isn't normally done in a case like this.
The rest is just game mechanic stuff. It has to do with rolls and stats. MMOs are going to have some license when it comes to reality. Otherwise lightsabers would kill "boss" types with one swipe (except, of course, for those wearing mandalorian iron (not to mention the shields of the era, I suppose)).
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Posted 7/30/2011 4:26:00 PM- View User Profile
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Posted 7/30/2011 7:33:37 PM- View User Profile
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Posted 7/31/2011 2:27:38 AM- View User Profile
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Posted 7/30/2011 6:10:50 PM- View User Profile
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Posted 7/30/2011 11:24:56 AMSo far, all of the fat characters I've seen have been male, but I personally think a big, fat, female smuggler would be awesome.
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Posted 7/30/2011 6:18:04 AMGod I love the polish in this game. It's going to be revolutionary!
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Posted 7/30/2011 9:54:34 AM