Now, with open world PvP, we have objectives that can just happen naturally you run into players of another faction and you can just attack them, especially on PvP servers. But we also have special places where there are objectives. Fulfilling the objectives will give you some tokens as well, which are different from the warzone tokens. They can be exchanged for each other, but not a favorable rate so that we encourage you to do both forms of PvP, but we dont force you to do both forms of PvP. The reason why we have objectives in the open world for open world PvP is a) to focus the player as they know that there will players on the other side who is trying to do this objective, which is great. Its a big universe, where do you fight otherwise? Not only does it let us focus them, it allows us to focus them in the right way, because if you put every player on the server onto one spot, it never works very well for many reasons: technical, gameplay, visual effects. It spreads them though the clever design of objectives and the clever design of what you need to do. It gives us control, but its also out of control because its open world.
Read more from BioWare's Associate Lead Designer, as he also hints at some itemization features and other topics. Thanks to JW for the tip.