Friday Update: Eternity Vault Developer Walkthrough



This week's Star Wars: The Old Republic Friday Update is a new developer walkthrough showcasing the first major encounter within the Eternity Vault. Both Imperial and Republic players will be able to experience this end-game Operation. Groups of 8 or 16 players will delve into this mysterious location on the planet Belsavis and attempt to confront an ancient force-wielder that threatens the entire galaxy. Be sure to continue watching after the walkthrough ends to see additional footage of the Operation beyond the first encounter.

Official DevTracker post and video embed follows the jump, and a dissection in progress is enclosed in the gallery below.

DevTracker Post


Alyson Bridge
Throughout the week of GamesCom, those who stopped by the EA booth had the opportunity to see a live demonstration of the Eternity Vault, one of the high-level Operations in Star Wars: The Old Republic. In it a group of Imperial heroes are sent to investigate an ancient prison that is believed to hold a powerful and deadly threat to the Empire.

We don't want the people who couldn't make it to Cologne to miss out. In our new video, BioWare's Dallas Dickinson guides you through the opening minutes of the Eternity Vault as he provides commentary on the action. Check it out and be sure to visit our Twitter and Facebook pages for all the latest news and updates on The Old Republic.

Watch now


Gallery: Friday Update EV Dissection

Comments

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  • #44 Burningchaos
    Obviously subject to change. Looked at the 5th picture. Apparently you can't use a combat rez or be targetted by one for 5 hours after one is used, or so the tooltip says. I hope that's wrong.
  • #42 Kaiser
    Medic/Healer UI? Yes please! That was a very welcome surprise :)
  • #41 Odin_Kira
    Most of the Sith Juggernauts attacks were One-Handed Swipes and Arcs. Did you all notice that?
  • #40 Violator
    seems like there is a lot of whining going on here. No point in crying over stuff when you haven't even played the game yet. It's the first operation in the game, the game isn't out yet, you haven't played it yet...stop crying about it. How about you wait for the game to come out, level up, and try the raid out before you bash it for being too easy or not challenging enough for your insane mmo skills that you have been honing for years since EQ on every mmo that ever came out?
  • #36 Daelite
    A very small thing... but we are still not seeing footprints while walking / running in Sand or Snow.
  • #35 Socrates
    While it was the same thing we have already seen, I do appreciate the extra footage of the SI Assassin tank, as I am deciding between the SW Jug and SI Ass. Still wasn't enough footage of the SI, but I am thinking the Jugg looked awesome.
  • #34 Roqq777
    Much whining here of easy tactics. Don't like it - don't play. It's not Biowares place to pick up raid difficulty where WoW or any other game left off. It's the first encounter of the first Operation of a new game. It's called a learning curve, and believe it or not, some people may actually be new to MMO's and playing in groups.

    All that being said, if the people complaining where really paying attention, you would have seen the other mechanics that come into play later on in the fight. Also, the fact people are all standing in front of the boss suggests that the knock back damage may be shared among the entire raid - or purely aesthetic as stated before.
  • #29 MrHotter
    It's probably not news, but I noticed that the IA got +1 social point when he lost a roll in a coversation. Previously only the winner of the roll got points.
  • #26 Invader Mig
    I really hope the hard mode of this fight brings some more mechanics. That was mind numbingly easy. I've seen regular dungeon content with more mechanics. The only time they got in any trouble is at the end when they decided to take the rockets in the face instead of just LOS'n them. Meh.
  • #39 Darth Ouranos
    It's actually that they didn't LOS them for a reason. The last 10% of the fight the boss channels missiles continuously until he is killed. Amatangelo explained this at Gamescom, and you can find it on the Day 1 Eternity Vault Video DH put up. So, in actuality, it wasn't a dumb decision, it was the best decision given the lack of resources left.
  • #27 Vanlan
    They likely are playing on easy mode for this. It make it easier to show things off if they don't have to be worried about wiping. Also, it's only the first boss, they aren't even in the prison yet.
  • #37 keginkc
    Yeah. It's the developers (i.e. the pro team) playing on easy. Of course it's a steam roll.

    And now, fortunately, we have the news that difficulty modes will involve changes in mechanics. Good move.
  • #28 Invader Mig
    Even still, the mechanics themselves were easy mode. The only way that fight could be harder without new mechanics is if you made those rockets one shot anyone who got hit with them. I know they scale it down, but the point of raids is to show raiders what kind of mechanics they might be bringing to the game. I hate to bring up GW2, but look at their raid they showed at Gamescom. There were so many different mechanics and objectives the group had to focus on. Raiders are a niche group, so I think it would be better to show some better mechanics off. Maybe it's just me.
  • #30 Vanlan
    I'm going to go with need more information. There's some easy things they could add in to increase the difficulty of the mechanics.

    An easy example would be for the rockets to be able to destroy what's left of the turrets with enough hits. That would force you to take the boss down quickly since you could only go through a couple cycles before you're left high and dry with no cover. It would be easy to tune that mechanic with difficulty by giving the towers more hit points the easier it gets.
  • #31 Invader Mig
    Yea, like I was saying they would have to do more than what they showed. What they showed is what is supposed to get us excited for raiding in TOR, and for me it just didn't.
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