NYCC 2011: Q&A Panel Live Blog

It is the first official day of New York Comic Con and there is plenty going on in regards to Star Wars: The Old Republic on the show floor. In our second piece of content from today, we cover the 'Q&A Panel with MMORPG.com' with a live blog directly from the event starting at 6:30PM ET/3:30PM PT. While we are unsure what will come out of the Q&A, you can be sure we will note it in the live blog as it happens and the transcript (of the major points) some time after the conclusion of the panel.

For now, join us after the jump for the live blog.
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  • #67 CommoMP
    I'm really excited about being able to play a SI as a pure blood. It makes sense in the lore of the Sith, though so many people think that it breaks lore. If you look within Wookiipedia, you will find that the Sith had a caste system and one of the caste were a slave caste. "Slave Caste : Sith slaves were the meek and servile sub-species of the Sith and therefore the lowliest caste in Sith hierarchy.[32] Pure blooded Sith slaves had only three digits on each hand unlike the other Sith castes, but after the fusion of bloodlines with the Dark Jedi Exiles, the Slaves seemed to have four digits.[33] They worshiped the Sith Lords as gods, and were often used as sacrifices.[33] The Sith Lords used them for slave labor.[32][33] When a Sith Lord died, his slaves were buried alive with his body in his tomb on Korriban.[33] "
    So, my sith pureblood(by now half humand sith), will play on that. Thank you Bioware for knowing your lore.
  • #62 Altyrell
    Mistype = "there are mechanics are in place"
  • #59 Echo2Omega
    I would like more details on how they are going to deal with loot distributions. The (swtor) forums are lit up with arguments like crazy over it.

    Considering you need gear for your character but you also gear up your companions as well. Who know how many companions you may end up with as well. Thats a huge "need" for gear.

  • #64 DarthSerious
    I remember before that swtor had (rare) drops according to the classes. So if I remember correcrtly at one point in the build, as a Jedi Knight for example, I would get drops mostly for my class especially if they were rares.

    So if swtor accomodates for the classes grouped up, the drops of rares (it could be for less rare items not sure) are modified accordingly. Which means the companions will have drops suitable for them, but if they are items which can be shared with other similar classes, I am assuming that there will be prior-o-tizing invovled, meaning an actual player who needs an item will get priority over a companion.

    The problem with that would be playing with greedy players who need on items that they dont need. Solution would be playing with guilds as the best bet.

    Also another problem with that is if items drop for the players in the group, then the companions that are not being used will not get items suitable for them being of a different build. For example using sword melee group, and the drops are mostly swords, then the companions that use guns, will not get (rare) drops for them.

    That is what I understood it to be. This situation could be mostly for boss drops with rares, and how rares are configured to drop out of the many possibilities, the right one for that class at the scene of slaying the boss.
  • #53 stoffi
    "Q: How do you affect companion behavior? Erickson: You can change the way they act towards you based on how you treat them."

    I wonder if Daniel is pleased with this change, ie not being able to kill your companions. If I had to guess, he probably said that in a very sad manner, sighing afterwards.

    I wish it was in, it would at least make your choice's matter, but since people kept on killing their companions, I guess it's something we just have to deal with.
  • #63 Vaxxla
    I'd prefer killing off your companions to be in the game, as each action should have a consequence for the story. But I can also see that peeps would probably try it just to see the outcome and regret it or want to rewind...unfortunately as this is not a sandbox, so your decisions matter and therefore no quick-slot load/save system is in place.
  • #61 Jaramukhti
    Sadly, you do have to account for idiocy - or BioWare does, at least.

    Even if they gave 10 warnings every time you had a choice to kill companions, somehow, someway, somebody would still kill their damn companion and then cry that they didn't mean to do it.-_-
  • #60 Echo2Omega
    To my understanding you can still treat them poorly and cause them to leave.
    I also understnad that when you get lonely you can talk to them (one you get your ship).
    I hear that the R2D2 Type droid can hack the holonet for you so you can tune in to the playboy holovid channel.
  • #66 theunwarshed
    think about what you wrote for a minute. it would be the same as killing them if you could get them to leave. BW's already taken the position that they're not gonna let you gimp yourself that way.
  • #52 Hardradi
    One point of clarification for:

    "6:36: Question: Aside from Taris, how much did kotor influence game? Answer: Erickson anything big storywise will get a nod. We wanted to answer some open questions, if someone from KOTOR did something historical, you will at least hear or see a glimpse of it."

    I believe Daniel said he went back thru KOTOR I and KOTRO II. I know for some people it is important that the events/characters from KOTOR II are not overlooked in SWTOR. From his answer to this question, it seems like Daniel wanted to make sure stuff from both games would be acknowledged.
  • #49 Jaramukhti
    "Erickson: Voice actors locked into long term contracts, will not change."

    That is one of those answers that easily could get overlooked, but it makes me feel relieved considering how vo heavy a game BioWare is making. If I get used to these voices, it would take me out of things a little bit to suddenly log back in after a patch and hear a noticeable difference in vo.

    Good job thinking ahead by BioWare.
  • #56 Delphius
    yeah, I have been wondering about this very thing too, glad to see they were thinking ahead
  • #48 Wraithpk
    6:53: Q: If there's dual spec... Lots of conditions? A: too theoretical, we'll address when we need to.

    The question here was about the debate over Marauders only filling one role, and if their dps skill trees will perform differently depending on the circumstance. Daniel confirmed that certain dps specs will be better for a specific event, which gives the Marauder a bit more utility.
  • #58 Echo2Omega
    As with any MMO there will be 1 tank, 1 healer and 900 DPS looking for group.

    Hopefully the companions ( while not necessarly ideal ) will be able to handle those rolls where needed.
  • #31 Aglemar
    Not exactly sure on the state of the Auction House at launch? WTH. Man, I hope he was just being coy. Basic features is a bit rattiling enough as it is this late in development.
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