After last week's notoriously light post count, BioWare returns for a full helping in this week's DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller touches on speculation, cover for the Smuggler and Imperial Agent, Jedi Sages survivability in melee, and realism vs. gameplay. Senior Writer Alexander Freed talks about how Jedi and Sith correlate to ranks in military roles. Hit the jump to see all the highlights.
Georg Zoeller reminds players that claims about end-game are largely speculation.
Georg Zoeller
Just because people have made all kinds of wild claims regarding what is supposedly the direction of the game, or what is in testing:
Nobody outside our offices knows the full extent of our endgame itemization plans or planned progression.
Georg Zoeller breaks down the ranges for Snipers, Gunslingers, and Troopers.
Georg Zoeller
Snipers (and Gunslingers) have a range of 35 meters for most of their abilities, which is the longest range class for player abilities available. Troopers for examples have a maximum range of 30 meters on their long range abilities.
Georg Zoeller examines the usefulness of cover when combined with Entrench.
Georg ZoellerFrom what I've read and i can't remember the source off the top of my head the sniper's cover is a counter for force leap, as it cannot be used on us in cover. As far as dancing in and out of the range of the sniper's abilities it's a double edge sword because if in cover i believe snipers take little or no damage from ranged attacks. Eventually your healers going to run out of mana/energy/force points etc, leaving you the opportunity to burn them down. Also remember were going to have at least 1 stun or cc ability to help keep whoever were fighting within range for a bit longer.Correct. Cover protects from Force Leap, being pulled via grapple, etc.
Remember snipers crit a lot and do huge burst damage!
Using Entrench (An ability increasing the effectiveness of cover temporarily) will also make the Agent immune to any other kind of control (CC),. They become an unmovable object that cannot be charged, pushed, lifted, frozen, Force choked or in any other way incapacitated.
Georg Zoeller explains what happens to a Jedi Sage who gets too close to melee classes..
Georg Zoeller
You'll die.
small number of melee moves.
Sure, most of your abilities will still work close range, but you have a distinct advantage when they are at range, so you're going to have to make sure these guys don't make it into melee range or, if they make it, don't make it with enough health or stay there long enough to get their really powerful attacks off.
Georg Zoeller notes the difference between a rifle and a pistol, and reminds players about the priority placed on gameplay over realism.
Georg ZoellerWhy does the sniper carry a huge rifle with a scope, if a pistol has the same range?Because Gunslingers are trained to shoot with their pistol to great range, while the Sniper is trained to use technology that allows for great range shots.
But honestly, and you already knew this, it's about gameplay, not realism.
Alexander Freed discusses the hierarchy of Jedi and Sith among military ranks in the Republic and Empire.
Alexander Freed
Good question, and I'll just reiterate what most of the responders have already surmised:
Jedi do not receive any military rank or authority simply by being Jedi. If a Jedi is involved in a military operation, his or her position is essentially determined by the Republic authorities involved--a general might request a Jedi advisor when going up against a Sith Lord, but turning command of an entire army over to even a Jedi Master would be a rare decision. Jedi expecting immediate cooperation from Republic military personnel may get it--even in these relatively dark times, many people still honor and respect the Jedi--but such cooperation is ultimately voluntary.
There may be a few Jedi out there with military ranks, but they've earned them specially.
Sith, of course, are a completely different matter. Sith aren't technically part of the military hierarchy, but they are the undisputed rulers of the Empire. Their commands are to be obeyed. (But this doesn't mean an apprentice just out of the Academy can go around Force-choking Moffs. The military might not take action against an unruly apprentice, but his master sure would--and if she didn't, she'd be hearing from the Dark Council.)
Georg Zoeller adds in one last detail about cover for Smugglers and Imperial Agents.
Georg ZoellerWhere did THIS comment come from?He made it up
This sound ludicrous if true.
Anyone comment?
Did I mention that when you're in cover, you cannot be interrupted?
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Posted 11/5/2011 3:22:46 AM- View User Profile
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Posted 11/4/2011 4:29:26 PM- View User Profile
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Posted 11/4/2011 4:28:47 PMSame way they made a sniper (sniper rifle) and a gunslinger (2 pistols) have the same range... for gameply.
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Posted 11/4/2011 6:11:55 AMI am probably over reacting and that this is probably a decision made to make cover classes more enticing to play and for balance reasons since they are very static classes being in cover. But man up and say that's why you did it instead of trying to make excuses that they have shields or what have you.
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Posted 11/4/2011 1:37:21 AMI'd bet that the 30m or 35m range for skills is a long enough distance, then add cover where they can't grapple/jump to you, it is nice range dps class.
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Posted 11/4/2011 12:27:01 AM- View User Profile
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Posted 11/3/2011 11:40:06 PM