DevTracker Highlights For The Week of March 31, 2011

BioWare is quite matter-of-fact this week, releasing tidbits of information in some short and concise posts in this week's DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller talks lightsaber colors and energy blades. Lead Systems Designer Damion Schubert answers questions about the appearance of younglings, dueling, species and class combinations, and the soul of a class and their armor. Senior Game Designer William Wallace also talks about the Imperial Agent and the evolution of their energy blade abilities. Hit the jump to see all the highlights.
Georg Zoeller hints at how players will be able to choose their lightsaber colors in Star Wars: The Old Republic.

Georg Zoeller
Great update. I have a quick question though.

Is it possible for Jedi Sentinels to wield two different colored lightsabers?
Yes. The color of your lightsaber is defined by the color crystal in them, not your class.


Damion Schubert reveals that children will be seen in the game, and some may play an important role.

Damion Schubert
Yes, we have a smattering of NPC children throughout the galaxy, sometimes as key people in plots.

No, we do not have schoolyards full of Force-sensitive toddlers, readily available for Sith to grind up their dark side score.


Damion Schubert answers questions about dueling and how it will work.

Damion Schubert
Dueling is in. Dueling can be done between people on the same sides. Dueling is non-lethal.


Damion Schubert confirms Zabrak Bounty Hunters and hints at more class and species combinations.

Damion Schubert
It is confirmed - in the latest build of the game, we freed up some of the combinations of classes and species. I'll tell you that I have a Zabrak Bounty Hunter on my screen right now.

That being said, absolutely nothing in this regard should be considered 'officially announced' (ie 'This is how it will be in the game at launch'), as we're still gathering feedback and looking for potential issues with combinations we didn't expect.

Choices that might be in a build today might not be there when we ship.


William Wallace talks about the Imperial Agent's specialized use of energy blades, and how that ability can evolve depending on the skills you choose in the Operative skill tree

William Wallace
Hey guys,

The Agent can specialize in the use of his energy blades, but that doesn't really make him a 'melee' class per se in the same way that a Knight or Warrior is.

Operatives continue using their rifle as their primary weapon, and continue getting abilities that utilize that weapon, but they can as part of one of the Operative skill trees add some special abilities. If you specialize far enough into the right skills, you unlock an ability that has a dual blade appearance, though the class does not actually dual-wield blade items in the same way that melee classes do.

In summary, you equip only one blade item as an Operative, but not in your primary weapon slot. What you see in the screenshot is the use of a single special ability that has an activation animation that shows two blades.

Hope that clears things up!


Georg Zoeller stops a rumor before it even starts, pointing out that an Imperial Agent's second weapon slot is for energy knives, not vibroblades.

Georg Zoeller
It is confirmed. Agents can use an ACTUAL vibroblade in an item slot. Operatives, while still a ranged class, have access to MELEE abilities (multiple) and Stealth. The Operative can very clearly be played as a Ranged/Melee Hybrid.

And no, it does not confirm that Force users can use Vibro-weapons.
This is how rumors start

Actually, the Agent's second weapon slot is for a specialized Energy Knife, not for vibro blades.


Damion Schubert discusses armor for classes, and the feeling each class resonates when wearing appropriate armor.

Damion Schubert
lame
http://img829.imageshack.us/img829/6227/lolojedi.png
Okay, for starters, fake screenshot is fake.

Moving on: it's very important to some on the team that the look and feel of characters tend to gravitate to match their classes - this concept of gravity is the important thing. While we do want to allow a certain amount of freedom in letting people choose a visual look for themselves, we also want to be sure that the easy path, the path of least resistance, ends up with people looking like Star Wars. This was, and remains, an important goal for those of us doing itemization.

Along the way, we've tried a few things. Incidentally, 'tried a few things' is one of the reasons we tend not to tell you guys about features until we've tried them out a bit - many ideas that sound good on paper fail in practice, and we prefer to weed those out before, say, people get attached to said failed idea and get angry because we took them out.

One of the things that we tried was gear that morphed when you put it on, so if a Trooper puts on armor statted for a Jedi, the armor would suddenly look like Trooper armor. This ended up being disconcerting to a lot of people playing the game: icons didn't match, for example, and gear that looked lame on you would look awesome on your companion character, which felt pretty sucky when you put it back on you. ('Felt sucky', incidentally, is code for, 'bad designer, no cookie').

Our gear now is settling in a pretty good state, in my opinion. We've taken the coolest and most emblematic armor, first off, and made it class only.

For the rest of the armor, we are following a reasonably standard RPG model of heavy, medium and light. Knights and Troopers both chase heavy, for example, but care about different stats. Armor with Knight-favored stats looks a closer to the Jedi ideal, whereas armor with Trooper stats looks more like the Troopers we know and love.

Yes, you can put on some vaguely 'Trooper-esque' armor as a Knight, but your stats will be terrible, thus the gravity of, you know, being good at your class is going to mean that it's rare.

And let's not forget that there is social value in seeing a Knight in vaguely 'Trooper-esque' armor - you know he's probably terrible at his class, and you probably shouldn't let him tank.

I've been playing our test server a lot lately, and I can tell you right now, people who are concerned about this are worrying too much. Our Knights look like Knights, our Troopers look like Troopers, and our players by and large are ending up with appearances that are appropriate for the class.

Comments

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  • #21 Eslates
    I do not understand the IA animation showing 2 blades/daggers. You can only equip 1 melee weapon, so no dual wield, but when you use a certain ability a second blade magically appears. That just sounds ridiculous. Very ridiculous.
  • #15 DarthShnooky
    Great info. Seems like it was a bit foolish for marketing to let PC Gamer run the pic of the Agent since it could easily get mistaken to show off dual-wielding dagger agents. It's awesome that they have put that level of detail into animations, especially for something that may not be an ideal for min/maxing -- just maybe not the best pic to choose as a still frame out of context.

    Sounds like they are hitting a perfect combination of class specific gear and general gear that is more role oriented. So if you are just hitting level cap, you might be in mostly role gear that makes you look a bit generic, but start making some powerful gear and running endgame content and you will look more unique and iconic for your class. Works for me!
  • #13 Elkesai
    A genuine "thanks again" to the Bioware team for shutting at least one person down for making statements about the game with nothing to back it up (as if they're speaking for the developers).

    "Confirmed," my ass.
  • #17 Jaswar
    Ya that made my day when Georg Zoeller stopped that forum Liar dead in his tracks. It's amazing the rumors that fly all over the place. The Devs stated years ago if it is not on our website then their is nothing to talk about period! The funny ,and sad, thing about them Forumers is that they will continue to lie, create something from nothing and believe it. /very sad sad group.
  • #10 McFool
    No Comic this week?
  • #11 Daelite
    Comment by sado made on March 31st, 2011 at 8:24pm:
    Podcast schedule gets back on track next week, along with the Protips Comic.
  • #8 Daelite
    Is DH not posting a Podcast this week?
  • #9 sado
    Podcast schedule gets back on track next week, along with the Protips Comic.
  • #3 emlaeh
    "No, we do not have schoolyards full of Force-sensitive toddlers, readily available for Sith to grind up their dark side score."

    Bah.
  • #5 zechio
    Hmm...he only says schoolyards. What about jedi temples?:)

    I can't be considered a true Sith until I get to butcher a few dozen younglings.

    Maybe I'll just have to settle for grinding out my darkside points on Damion Schubert!
  • #2 lupeh
    Nice, does this mean that if im a Sith Warrior and i want to equip cloth for my visual appearence only that i can do that?
  • #6 zechio
    Cosmetic only? Doesn't sound like it. Rather, it sounds like you can put that cloth on...and be very weak. ( though the reverse won't work. Typically Heavy armor people can wear light armor, but not the other way around. )
  • #14 DarthShnooky
    I think that a SW could wear light armor intended for a SI just to look cool while running around a capital or waiting for guildies to come on. Then you would switch to your real gear for running a flashpoint.
  • #19 agentwred
    I think you can only wear your level of armor. If you are heavy armor than only heavy armor, but like zechio said it wouldn't be unheard of to let a heavy armor person also use light armor. As for cosmetic only, it sounded like a solid no to me. The stats affect things and therefore if you do it for cosmetic purposes, it will hurt your skill. But the RPer could really love this.

    It sounds like (for a Sith example) a Sith class that would typically play a tanking role (and therefore have heavy armor) could wear SOME armor that was intended more for a BH tank (which would also be heavy armor) but the armor would grant bonuses to range attacks instead of melee attacks, and therefore may make your character less affective and thereby making the armor less desirable and less likely to be seen on a SW.
  • #1 captainzesty
    Regarding the final dev post listed, I'm really excited that the gear isn't all class locked like I thought seemed possible early on. I really prefer the Heavy/Medium/Light separation rather than class separation because it doesn't institute artificial barriers to customization.
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