DevTracker Highlights For The Week of July 21, 2011



As of the posting of this, we'll be in San Diego covering everything Star Wars: The Old Republic at Comic-Con 2011, but DevTracker Highlights must continue. Principal Lead Combat Designer Georg Zoeller continues the discussion from last week about death penalties and humorously comments on why it will be difficult to fish on certain planets. Community Manager Stephen Reid addresses concerns over pre-order availability outside of the US.
Georg Zoeller discusses the choice of equipment decay over stat reductions after death.


Does this just affect the Equipment on the player at the time of death or does it also hit everything in the inventory?

Lastly, can you comment on the decision to use Equipment decay over say, a major stat reduction that heals over time? Ie. "Resurrection sickness" etc. What was it about Equipment decay that made it seem more feasible?

Thanks GZ!
Only worn equipment is damaged.

We definitely discussed something along those lines before. We had something like this in Dragon Age: Origins (injury system). I think both are viable options that achieve the same goals (deferred penalty).

Personally I like the injury system quite a bit (after all I implemented it) due to the linear increase in penalty with each death, but it did had some issues (linear ramping up penalty means a lot more players miss it compared to the sudden hit of your equipment being unusable). Another benefit of equipment damage is that it creates a hard stop after death. It's more predictable, which is helpful for an MMO. Plus, as a final point, the equipment damage was already in and working for a long time, and as they say, if it's not broke, don't fix it.


Georg Zoeller explains why fishing in Star Wars: The Old Republic might be a bad idea.


Should there be fishing in this game? yes or no

yes for me


no explain why?
Hmm, let's see:

Hutta - Poisonous swamp, all fish are horribly mutated creatures that would eat you on sight. Better not go fishing.

Ord Mantell - Wartorn world, full of Separatists and men of fortune. Overabundance of unexploded ordnance polluting landscape and the ocean. Better avoid fishing there.

Tython - Lush landscape, so peaceful, except for those Flesh Raider guys. Who look like Sharks (at least according to Tython chat on the test servers). Just think about it. Sharks that walk. Better don't think what's in that water. Avoid fishing!

Korriban - Barren desert world. Full of evil and Sith. Empty of water, though. The only fish died millions of years ago. Some say it's because the Sith are allergic to water (another reason they never learned to swim apparently).

Coruscant - Are you kidding? Remember the trash thing in the Death Star? Think about an entire planet dumping their garbage down the various drains. Better not fish there!

Dromund Kaas - Nice jungle world. Healthy climate. Well, except for lightning strikes. Some natural, some clearly overly angry Sith raging at the resident weather. Fishing during lightning storms? That's a no. Well, maybe if you're a Sith Sorcerer, but then again, you're probably allergic to water. Dromund Kaas is out.

Taris - Lush jungle world.... full OF A DESTROYED CIVILIZATION. What little water is there is infested by .. things. Probably fish ... with Rakghoul plague. Too dangerous to fish.

Balmorra - Hmm, perhaps. If it wasn't for those bug things. Nasty large bug things. With claws. Ah, and the fact that Empire and Republic are fighting. No relaxing fishing in a war zone. Better avoid that.

Nar Shaddaa - Ah yes, a techno moon. No water to fish there. If there was, it'd be full of drowned gambler corpses and hutts. Hutts don't like being fished. Out.

Tatooine - The Dune Sea. Great place to fish ... for most.. I hear you can fish for Sarlaccs there. But there are Jawas. With Rocket Launchers. Out.

...

As you can see, it's clearly not very viable to fish in this galaxy. Maybe if you'd fly over to that Calamari planet. But then again, as soon as you'd deploy your fishing gear, all the fish would just go 'It's a trap' and there is that.


Stephen Reid addresses concerns over Star Wars: The Old Republic pre-order availability outside of the US.


To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic, and as you may now know, we've taken the difficult but necessary decision to limit our initial launch supply for the game. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. We decided to constrain our launch capacity to ensure we deliver a great experience to every player.

Part of the reason this decision was made was because of the overwhelming demand for The Old Republic, and we're humbled by that level of excitement and anticipation. We fully intend to deliver to you an amazing game when we expand our service post-launch, but right now we cannot commit to any timeframe for when that may happen. As soon as we have more information about additional launches in more territories, we'll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.

Comments