Fan Site Summit: Outlaw's Den Impressions

During Gabe Amatangelo’s presentation at the Fan Site Summit, BioWare revealed a new Open World PVP area. Normally this would not be huge news, but what Outlaw’s Den entails is news indeed. Outlaw’s Den is Star Wars: The Old Republic’s first Guild versus Guild, Free for All, Open World PVP area. To find out everything you need to know about this exciting and altogether new area, hit the jump. 

Gabe Amatangelo began the presentation by explaining the broad idea behind Outlaw’s Den. Outlaw’s Den is an Open World, Free for All PVP area on Tatooine where Guilds and other random players can congregate and attempt to best each other in a neutral, segregated area. To reach the area, players will travel to a remote location on Tatooine nestled between the planet’s mesas and canyons. Once players reach this area, they will dismount and encounter banners warning them of the trouble ahead. Inside, players of both factions will find conveniently placed obstacles that break line of sight: a large building containing a Galactic Market Kiosk, a vendor, high ground and a pit for small groups to combat each other.

Gabe mentioned that players can group into parties up to the Operation Group size limit, which is currently 24. These parties or Operation Groups can then battle it out in this nice, purposefully designed area away from the major cities. It will offer guilds and websites an opportunity to plan PVP events. The most important part of all of this would normally be the rewards for participating in this type of area. Outlaw’s Den does offer rewards, but not in the traditional sense.

During the resulting Q&A, Gabe cautioned players that they cannot gain rewards from the area when it comes to Valor and Commendations, due to potential exploitation. However, random chests that litter the area contain credits and Mercenary Commendations. These chests respawn over time and appear in random locations throughout the area. Crafters will also have a reason to visit, as the area contains valuable resources that players can collect via their gathering Crew Skills. Gabe did not mention if BioWare accelerated the respawn rate of these collectables in comparison to the rest of the world content. If we were to guess, based on this information, it might be a good idea for a guild to capture and hold the area since it includes valuable resources, random chests and a Galactic Market Kiosk within close proximity to each other.

Oh…and then there’s that vendor.

Located at the rear of Outlaw’s Den is a Gamorrean trader with items and gear available in exchange for Commendations. Players can acquire much of what he sells at other locations. However, he does carry specialty items of a cosmetic nature for players concerned about the look of their characters and Commendations to burn. There is one last thing about this Gamorrean – he enjoys his alcohol and is quite territorial about it. Anyone attempting to take or drink his alcohol will meet his blade. In Gabe’s case, the Inquisitor died in two swipes. Gabe did mention that players can kill him, and encouraged them to do so, as he drops some nice stuff. Gabe also added that when players kill the Gamorrean, he will respawn, but it will take a while. Gabe made no mention of exactly how long it would take for him to reappear or what impact the instancing of zones will have on the vendor.

There are plenty of questions that remain about Outlaw’s Den leading up to release but what we saw was encouraging. If you are interested in hearing more on the area, listen to the Q&A.

Comments

  • #8 theunwarshed

    not sure why they're calling these things "open world".  they're essentially larger war zones, segregated from the rest of the game world. 

    they aren't even equivalent to rvr zones (like in WAR) where there wasn't any instancing at all.

    Last edited by theunwarshed on 11/18/2011 5:13:48 PM
  • #9 Dejarik

    You can kill members of your own faction in this zone.

    Last edited by Dejarik on 11/18/2011 5:45:11 PM
  • #5 Convertible

    Not sure about why Gabe would encourage players to kill OD vendor, so others have to wait for the respawn. Just reminding You of Gamon from WoW, who didn't sell anything. Got to be very annoying if You ask me...

  • #7 abner_ford

    You have a group there, you've taken out others around you, bought what you needed from him... If you think it's worth it to try to take out what seems to be a raid boss level NPC in the middle of a PvP warzone, then there should be rewards. It just adds another little wrinkle in there. Besides, killing Gamorreans in the Dune Seas of Tatooine is reminiscent of KOTOR.

  • #6 Flashforce513

    He encourages it because he drops things. And its not like it would be an easy kill, they said Gabe as an inquister died in two hits.

  • #3 abner_ford

    Awesome....... I want to use exclamation points instead of elipses, but I didn't want to be obnoxious. Open PvP areas are my favorite thing in the history of ever, and I love the direction and intentions they have here. There seem to be tangible (yet difficult to exploit) rewards that doesn't affect the other areas, so that prevents PvE people from crying. There can be guild battles arranged. Even player-driven tournaments can be set up, and those are very fun. I remember running one in vanilla WoW within my guild at the DM arena, complete with guild bank donated prizes, trash talk before and during the matches, and color commentators.

     

    I am completely stoked for this.

  • #2 chronium

    I'm a bit annoyed that it also applies to a PVE server but it sure would be fun on a PVP server.

  • #4 abner_ford

    How is it a problem in a PvE server? With the exception of the vendor, there seem to be no other unique rewards here, simply alternatives to obtaining resources and commendations. And y'know, even PvEers sometimes enjoy PvP. A lot of them just want it on their terms, which this would be.

  • #1 Flashforce513

    This sounds really awesome! Thanks for the article guys.

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