At last week’s Fan Site Summit, we were lucky enough to get our hands on some Flashpoints in Star Wars: The Old Republic. One of the Flashpoints we played through was new, entitled Directive 7. In this level 47 Flashpoint, players of both factions fight to destroy a group of renegade droids that threaten to exterminate all forms of biological life in the galaxy. For the story behind this Flashpoint, boss strategies and our impressions of the Flashpoint overall, follow the jump.
Caution: This article contains spoilers. If that offends you, do not continue.
For the purposes of this preview, we highlight only the Republic side of the story. The Flashpoint begins with the player’s party on the Gav Daragon receiving a briefing from Republic Special Forces on a classified mission. Director Rigel explains that a rogue faction of droids named Directive 7 plans to exterminate all forms of biological life in the galaxy. A few of the droids, however, do not agree. Rigel explains that someone, a part of the faction, wants to see the Republic “take them down.” This person revealed that the faction has the ability to send a signal out to turn all droids against biological life and plans to do so soon. Players receive orders to destroy the droid facility on a moon called Zadd in the Unknown Regions. With trillions of lives on the line, players have to make their way through the base and eventually destroy it.
There are three main bosses in the Directive 7 Flashpoint. The first boss is called Detector and is a rather easy “tank and spank,” which level 47 players should be familiar with. The fight is straightforward and the only thing players should make sure they do is to take out the turrets that support Detector. Further into the Flashpoint, players will encounter the second boss encounter, which involves three droids. For players who have experienced the second boss of Hammer Station, this fight should be very familiar since the mechanics are fairly similar, the only difference being the abilities the droids use. To defeat the boss, players will have to switch their target to the one that is not guarded by the main boss over the course of the fight. Just like the Hammer Station fight, all three droids should go down around the same time, as long as players conduct the fight properly.
The third and final boss is the trickiest. Unfortunately, time restraints prevented us from finishing the boss. From what we were able to piece together, the boss has multiple phases. Players must move throughout the instance while tanking the boss and destroy panels when they are able to. Look for a breakdown of the fight later.
Directive 7 is a hard but gradual evolution of mechanics that players experience earlier in the game, most notably those in Hammer Station. Throughout the progession of the game, BioWare does a good job of making sure players understand the crucial mechanics that come up later. Like Hammer Station, Directive 7 has a good story wrapper around it. It was generally a fun instance to experience and should offer casual players a greater reason to undergo playing the Flashpoint. All in all, we were impressed with how the instance played out and look forward to experiencing it again at launch.