As mentioned yesterday, BioWare is in the process of deploying a new build in preparation for the retail version of the game. In this build, several subzones, items, recipes and a few new abilities round out the additions. For the notes in full, hit the jump.
Note: Keep in mind that these are just the changes and full patch notes are incoming soon.
UPDATE: Check out the New Items and New Schematics added to our DB.
Patch Changes
Flashpoint: The Colicoid War Game (changes to the Flashpoint)
Sub-zones:
Hive Battleground(Weapons Testing Range)
Hive Battleground(Arena Registration)
Hive Battleground(Combat Simulation Room)
Hive Battleground(Hazard Course)
Hive Battleground(Contestant Processing)
Hive Battleground(Arena)
Abilities:
Shield Boost
Increases ranged and melee defenses for 50% for 1 seconds. Shares a cooldown with Officer's Insight.
Combat Acumen
Increases the critical hit chance by 25% for 1 seconds. Shares a cooldown with Survival Instinct.
Item Qualities: Moddable and Currency
Items: 1877 new items, all but 129 are mods
Schematics: 600 new schematics

- View User Profile
- View Posts
- Send Message
Posted 12/1/2011 9:05:12 PMWow big nerf for IA OP !!
- View User Profile
- View Posts
- Send Message
Posted 12/1/2011 12:17:46 AMBut did they fix the UI/Tooltip bug and the companion chat spam bug?
My youtube channel - SW:TOR content
- View User Profile
- View Posts
- Send Message
Posted 11/30/2011 6:19:40 PMI really like this graphic for the Patch Notes, please keep this Feature going throughout the life of the game. its a great way of staying current with the changes in SWTOR.
- View User Profile
- View Posts
- Send Message
Posted 11/30/2011 3:16:15 PMSorry to drop this here, When i buy the game will i still have to download 20g of a game client as this already made me have to skip early access - dam u download limit!
- View User Profile
- View Posts
- Send Message
Posted 12/1/2011 12:03:25 PMYou will be given time to download the game prior Early Game Access.
- View User Profile
- View Posts
- Send Message
Posted 11/30/2011 3:31:47 PMI doubt that it would be the full 20gig, but I wouldn't be surprised if there is a not insignificant Day 1 patch for those who load the game off the DVD's.
- View User Profile
- View Posts
- Send Message
Posted 11/30/2011 11:38:22 AMYou guys are pussehz. All decisions should be final including death. Never question yourself, stick to your guns even if you may have been wrong... Come with me if you want to live... forever
- View User Profile
- View Posts
- Send Message
Posted 11/30/2011 4:52:25 AMI'm hoping they are gonna fix the bug I got during the Weekend. My Imperial Agent companion Kaliyo's Shield generator was unable to be used because it required Qyzen Fess :/
I reported it twice when I didn't get it fixed the first time. Because when I make my IA I want Kaliyo to survive longer then me :)
Imperial Agent: Check,Trooper: Check,Bounty Hunter: Check,Smuggler: Check!!Who needs force powers when you got a Blaster at your side.
- View User Profile
- View Posts
- Send Message
Posted 11/29/2011 11:50:33 PMCant wait to start testing again!
- View User Profile
- View Posts
- Send Message
Posted 11/29/2011 5:55:09 PMAny eta on the full patch notes? Assuming that there are changes beyond this of course.
- View User Profile
- View Posts
- Send Message
Posted 11/29/2011 6:59:50 PMBioware hasn't released patch notes yet. Patience ;) They haven't even given general testers a date when the servers will be back up... just that they should be up again this week.
- View User Profile
- View Posts
- Send Message
Posted 11/29/2011 7:07:49 PMJust curious. . .but yeah, I'd basically fail at the whole Jedi patience thing, which I suppose is why I am planning on playing a Sith first.
- View User Profile
- View Posts
- Send Message
Posted 11/29/2011 4:40:39 PM1 second super-buffs? seems useless unless its that rare situation when you know exactly whats comming, so you might as well take advantage of the situation
- View User Profile
- View Posts
- Send Message
Posted 11/29/2011 5:21:05 PMSounds exactly like the kind of thing that would let a tank stand in the fire while everyone else runs for it.
- View User Profile
- View Posts
- Send Message
Posted 11/29/2011 6:57:04 PMThere are many timings for abilities that I've seen in the DH database that have said "1 second" and are in fact much longer. That "1 second" is a placeholder value that they've inserted until they can enter the correct value.
Most of the defensive cooldowns that I saw were 10 to 12 seconds in length and had a similar effect to the one listed above. I would say that it is safe to assume that the patch note isn't reflecting the true value of the ability.