Operations Gear Preview

Explanation

UPDATE: We recently added images showcasing the Republic faction's Operations gear. You will find these images on their respective class pages.

Three tiers of Level 50 PVE gear appeared in the 11/26 patch: TioneseColumi, and Rakata. Darth Hater spent some time poking around in-game and analyzing client data to attempt to determine how one could acquire some of the highest item level gear sets. All items included two- and four-piece set bonuses that curiously displayed only when the item is equipped; these set bonuses were mainly buffs to existing abilities and not unique to a particular tier.

So far, set names remain consistent to combat role through item progression, and carry a unified look throughout so you don’t look mismatched or out of place. Armor set names were the same for both factions, and we do provide some low-res preview images of both the Imperial and Republic versions of the sets on each class pairing page. It is confirmed that the Republic versions of the armor sets look different, and keep in mind Imperial Agents use knives while Smugglers use shotguns.

We would like share what we found, and encourage comments if you believe anything is inaccurate or have any additions, as we’re happy to credit you for any legitimate finds.

One thing we noticed about purchasing end-game PvE items is that the off-hand weapon cost is less than the main hand cost. Dual wield classes can potentially pull the off-hand mods out and place them in their main hand weapon, and avoid purchasing the main hand weapon entirely to save up for a different piece. Bracers, belts, relics, ear pieces, and implants are missing from the vendor set, and may be acquired elsewhere along with schematics bearing the Tionese rank.

In addition to hard mode Flashpoints, we confirmed the normal difficulty mode of Eternity Vault yielded the necessary items to purchase Tionese gear:

Off-hand items: 24 Tionese Commendations & 37 Tionese Crystals
Boots & gloves: 32 Tionese Commendations & 51 Tionese Crystals
Chest, helm & legs: 39 Tionese Commendations & 62 Tionese Crystals
Main hand weapons: 72 Tionese Commendations & 113 Tionese Crystals

The next tier of gear is Columi, as the pieces bear higher item levels than Tionese and although guilds reported they acquired them from Karagga’s Palace normal mode, the datamined tooltips say they are from hard mode and nightmare mode Ops. Intended or not, we also had Columi items appear in PvP reward boxes. Columi gear is vendor purchasable via Columi Commendations or dropped item tokens containing the “unassembled Columi” prefix. Off-hand or main hand weapons, bracers, belt, ear pieces, and implants are not purchasable using Columi commendations.

Columi Vendor costs:

Boots & gloves: 56 Columi Commendations
Chest, helm & legs: 67 Columi Commendations

The highest tier is Rakata, and both helms and schematics dropped from hard mode Karagga’s Palace. All armor set pieces and weapons that were purchasable from vendors required a token turn in and not commendations. Rakata level implants and ear pieces are vendor purchasable for 120 commendations, which come from Ilum daily quests and turn-ins.

Rakata Vendor cost:

Token turn-in only: Unassembled Rakata

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Comments

  • #64 Muskaan

    The stat difference on the weapons is weird. If you look at  Darth Bandon's Double-Bladed Lightsaber and compare that with Temptation -- stat wise the only difference between them is 42 accuracy Vs 42 spell haste.

    The first weapon is used by Assassins and second by Sorcerer. If I was an assasin tank, I would prefer to have have more endurance that my sorcerer counterpart at least on my main weapon -- which to most people is the biggest stat stick. 

    If I were a Sorcerer, I would prefer more will power than a melee class. I don't understand enough of SWTOR's stats to know what role Attack Power play in a Sorcerer's damage output. 

    So, I hope these artifact items can be further modded to suit my AC needs. 

  • #66 HalePrime

    Nope--check out the base damage! HUGE difference

  • #70 Jaelar

    That is not a tank DB saber, its for a DPS Assasin. 

  • #61 Nerokei

    Can anyone say Go,Go power Rangers... rofl The first 2 acually look more like sooped up versions of Ultraman. For you kids...yeah, Google it. lol

  • #60 Muskaan

    Is there an option in game to turn off shoulder display? 

    I refuse to be seen with those shoulderpads on my Sith Inquisitor. I will already turn off the head. 

  • #53 matrix2507

    im sad, most imperial agent items ive seen up to now always had a nice futuristic "ahead of its time" look to it, even when it was cloak and hood.

    but that just like fantasy ninja x_x

    in my book that counts as ugly

  • #55 Craftamancer

    Frankly, I'll believe it when I see it.  I've been impressed thus far with the visual appeal of Bioware's outfits in the game.  I highly doubt that they'll drop the ball for what many consider the most important tier of gear, that received through end game content.

    Even if these pictures do actually represent the finished product, the res is so low that you might very well be missing out on characteristics that completely redefine's the armor's appearance. 

    A healthy dose of skepticism when looking at datamined information is probably a good thing.

  • #57 Moff_Rebus

    true no use getting excited over datamining at this point, we see how well that worked out with the modifications...  I will trade you two harnesses for an overlay.  

  • #76 VisceRogue

    Those are indeed very lo-res images. The actual sets look much crisper but I did try on the outfits on my BH the last weekend and the SW and SI sets did indeed look that dumb. The PvP SW looks pretty epic though.

  • #49 Fdzzaigl

    They'll obviously look a lot more detailed ingame, as these are lowres.

    But I can't help but feel very disappointed that they didn't go for a different look for each AC.
    They're advertising them as separate classes with different roles, so the look should be different as well.

  • #50 Joanis

    I'm disappointed, as well. BioWare's own AC character progression videos had each advanced class wearing different armor sets. I feel like it goes against the entire idea of ACs being different classes, and breaks their own idea put forth in those videos.

    For more of my opinions and insights about SWTOR and video games in general, check me out on Twitter and Facebook!

  • #63 Muskaan

    I suspect it's too much work to maintain 2 separate armor sets - one for each AC. 

    I am curious how they will handle the stat differences unless they homogenize stat weight along the same AC. 

  • #47 metzgerov

    Wow this stuff for the most part is ugly. Looks more fantasy than sci -Fi too.

    The fact that AC's have the same armor is horrible as well.

    Good thing is I dont have to wear this stuff if I dont want too! Laughing

  • #43 Archer

    Perhaps many including myself are having hangups about the ninja smuggler is because in the movies we saw a variety from all the other classes. Smuggler we just saw the iconic Ford in a space cowboy facade. I think the only other smuggler in all 6 movies was Llando?

  • #46 RogueJedi86

    Did you see MedicalProbe's reply to your other post? It's not a Smuggler Ninja, it's an Agent. These aren't Republic sets, just Imperial sets.

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