In the midst of the excitement of early access beginning tomorrow, Curse had an opportunity to speak with James Ohlen, Creative Director for Star Wars: The Old Republic. Among the topics discussed are queue times during early access, the launch events around the world, some of the high priority items for post-launch enhancements to the game and a teaser about improvements to the space game.
Video embed is after the jump.
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Posted 12/13/2011 4:57:05 AMSecret project with the space game? I'm not sure he should have said that. If it's anything less than EvE meets JTL then there will be people having their hopes dashed again after the initial 'space reveal'.
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Posted 12/13/2011 6:36:01 AMI hope this secret project will be pvp space combat...maybe pvp space warzone....do it BW
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Posted 12/13/2011 4:44:05 AMAudio quality is fine, perfectly listenable. I'm two minutes in now =).
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Posted 12/13/2011 3:43:21 AMGotta love JO. Sounds exhausted and still doing interviews. Also, I personally love how he implied it was obviously EA that removed the grace period and now Bioware then topped that off by saying it would be stupid to piss of their fans. Thank you for the info.
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Posted 12/13/2011 2:47:19 AMInterview was ok but the audio quality is a little... you know.
A Transcript would be great.
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Posted 12/12/2011 11:40:40 PMQueue times arent a big deal? lol
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Posted 12/12/2011 11:47:22 PMReasonable queue times aren't a big deal. Big difference there :P
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Posted 12/13/2011 12:17:56 AMDepends on YOUR definition of reasonable :P
More then half an hour would be pushing it for me.
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Posted 12/12/2011 11:34:57 PM"Secret project related to space game"
woah.
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Posted 12/13/2011 1:19:34 AMthe dark side clouds everything
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Posted 12/12/2011 11:19:02 PMIs there a video to go with the audio?
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Posted 12/12/2011 11:17:47 PMYou should write down a transcript! :D The breathing and echoes and changing volumes made it hard to listen well.
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Posted 12/13/2011 12:23:56 AMsounds like a phone call using a old nokia handset
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Posted 12/12/2011 11:17:22 PMI think the part I most enjoyed was the philosophy used by Bioware. Poor Mr. Ohlen seems exhausted.
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Posted 12/12/2011 11:11:36 PMUI Customization better include a combat log, I don't want to judge who does good DPS from watching the mob's health!
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