As many of you might have noticed, the Star Wars: The Old Republic servers went down last night for maintenance and came up this morning along with a small patch. The patch might have not fixed much but at the very least, it did fix a few things. Since the last few patches were small and were not big enough to post, we’re combining the them here as a small update.
Patch Notes 12/22/2011
General
- Fixed an issue that caused some pre-assigned guild names to display incorrectly.
- Players who are disconnected while in the queue to join a server now retain their position upon logging back in within a reasonable amount of time.
Missions and NPCs
- Fixed an issue where players were unable to open and complete pending missions as intended
Patch Notes 12/20/2011
General
- Corrected an issue that could cause degraded performance or client crashes for some players on Taris.
- Fixed a bug that could prevent players from accepting pending mission rewards
Patch Notes 12/19/2011
General
- Implemented player account changes to prepare for launch.
- Made several improvements to increase overall hardware stability.
Patch Notes 12/17/2011
General
- Fixed an issue that could cause the game client to crash under some circumstances.
Patch Notes 12/16/2011
General
- Corrected a server-side issue that caused some game systems (such as Companion Missions) to behave incorrectly.
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Posted 12/22/2011 12:57:52 PMon the subject of patching, i seem to remember something that was said a long time ago concerning a reason BW chose the Hero Engine was that they could iterate/patch w/o a need for taking down the servers. so why are they always taking down the servers?
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Posted 12/23/2011 10:32:43 AMActually, the vast majority of the patches listed here were done while the servers were up. You just didn't notice. :)
The only maintenance this week was for the end of Early Access/beginning of Launch and end of Grace Period. Both had to be taken down to make sure only people with appropriate access could play.
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Posted 12/22/2011 2:48:05 PMThey still need to take the servers down for a little while at least once a week to do routine maintenance and clear the programming and such like that. They can't just keep running the game 24/7/365 or the glitches and data corruption that comes from running a program non-stop for that long would just start piling up. Once a week for a few hours is virtually a necessity to keep the glitches and errors they have to fix in maintenance simple and easy to fix.
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Posted 12/24/2011 9:42:42 PMThis is not the case with modern programing methods. Warcraft is still doing this because the listed issues but more modern MMOs can run for weeks at a time with little to no interruption such as Rift.
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Posted 12/22/2011 1:08:11 PMtradition mostly
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Posted 12/22/2011 12:07:25 PMsince this patch my account locked up saying its not active. but i already registered. so instead of playing i get to be on the phone for hours waiting to talk to someone :(
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Posted 12/22/2011 12:19:40 PMYeah same for the need to re activate my account... been waiting in the que for an hour now. ANyone else having same prob?
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Posted 12/22/2011 12:18:56 PMIs the 2 day grace period over?
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Posted 12/22/2011 1:40:04 PMfar as i know it is. my problem was i didnt officially set up a sub for my account so that fixed it.
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Posted 12/22/2011 11:33:28 AMI wonder if this includes those who dc for random reasons (I.E. Crap internet, client crashes and what not). I'd assume so.. Not willing to test it though.
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Posted 12/22/2011 11:23:10 AMI was curious what was going on with the 2 mb downloads.