Senior Online Community Manager Stephen Reid took to Reddit yesterday to answer anything he could about Star Wars: The Old Republic, his role at BioWare, and his experience with the game's launch. After the jump are highlights of a shortened recap of the Q&A, thanks to Reddit user Chossi_lah. If you would like to see the discussion in full, visit the AMA post on Reddit.
Hey! It has been discussed internally, and we’ll talk about it publicly soon. It’s not a simple issue so we don’t want to issue a quick, off-the-cuff response.
Guild banks and guild ‘housing’ (of some type; ships are most popular as people know) are both on the list for future development. As always it’s a question of priorities and so on, but they’re definitely discussed. I will say that guild banks are higher priority.
I have an idea. Can’t share it though. ;)
We absolutely know people want to know more about the Legacy System and when the time is right, you’ll know. :)
The UI team is going to work on improving the existing UI first before we look at modding it. Modding may happen, but we have no ETA on ‘when’ that we can share right now.
Those games are fondly remembered by many team members from KotOR. :)
Gabe and his team are working hard on PvP and have plenty of tweaks and changes in the works. We’re going to try and share some of their thoughts and objectives soon if we can. Also while I know it’s a pat answer – please do post feedback like this in our Forums. We read them and the development team reads them. :)
Improvements will come to the GTN in time, definitely.
More pets – yes. Non-mechanical mounts – maybe, it’s a technical challenge, I’ve been told.
We know this is wanted, but it’s more work than you might expect. It may come in the future.
Send a stack of unmarked bills to… ;) We were talking about this just today; it’s still under discussion. From our perspective there’s no easy solution but we have ideas.
I haven’t asked specifically but if the devs felt that Huttball was unbalanced I’m sure they’d look at that as an issue; I haven’t heard much on that, but they still look at metrics very carefully.
Legacy System. Well, I’m allowed to say I’m excited about it…
As I understand it neutral gear was harder to implement than first thought, and was unfortunately moved out of the launch window. It’s not ‘dead’, and James Ohlen brings it up as something he’s a fan of quite often, so.. chances are pretty good it’ll make it in someday.
Changes to space combat will happen over time, we’re sure, but don’t expect a whole new game to suddenly appear in a matter of months.
I will say that there isn’t much here I haven’t heard discussed, or that the development team is unaware of, but I can’t give you ETAs. Why? Because development is complex, things change over time, and giving out ETAs just leads to RAAAGE when we don’t hit the original suggested date (as people tend to forget what the ‘E’ stands for in ‘ETA’). Anyway – everything you say we’re aware of, that much I’ll say.