Today's patch includes several new additions that differ from the recent Test Server patch notes list. As servers are down until 10AM CST(UPDATE: Servers are back online), it would be a good idea to familiarize yourself with the changes. For the patch notes in full, hit the jump.
Patch Notes
General
- Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.
Classes and Combat
Sith Inquisitor (Forum / Skill Calculator / Abilities)
- The Darth title is now properly granted to Sith Inquisitors.
Bug Fixes
- Corrected an issue that could prevent players from taking cover when targeting large NPCs.
- Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.
Crew Skills
Gathering
- Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum.
Flashpoints and Operations
Flashpoints
Cademimu
- General Ortol can no longer be pulled out of his room.
Maelstrom Prison
- Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover.
Taral V
- General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.
Operations
Eternity Vault
- Gharj can no longer be pulled out of his encounter room.
Bug Fixes
- Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.
Items
General
- PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.
Bug Fixes
- Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
- PvP vendors on Capital Planets now offer the correct PvP items.
- Commendations received via in-game mail are now correctly added to the Currency tab.
Missions and NPCs
Missions
Imperial
- Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
- First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.
Republic
- Death Cloud: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission.
Bug Fixes
- Corrected mission steps on several planets that could cause client instability.
- Fixed issues with some missions that could prevent pending rewards from being accepted.
Space Combat
Bug Fixes
- Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.
UI
Maps
- Group members no longer appear on all planets on the Galaxy Map.
- Corrected an issue that could cause map notes to disappear after logging out and back into the game.
- Corrected some map notes that referenced the incorrect map.
- Updated map notes for "travel to planet" steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station.
Bug Fixes
- Group members outside of a player's phase are no longer prompted to roll on items.
- The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed.
- The Guild interface now properly displays the guild member list when it is sorted.
- The "Show Sith Corruption" option no longer toggles off when transitioning between areas.
Miscellaneous Bug Fixes
- Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
- Using the /dismiss command now correctly dismisses a vanity pet.
- Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
- Players can now use emotes while riding a vehicle.
- Fixed a bug that prevented some text-only mail messages from being received.
- Graphics preferences in settings files are now consistent with actual settings in use.
- Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
- Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
- Fixed an issue that could prevent players from being logged out for inactivity.
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Posted 1/4/2012 7:54:49 AMThe guild list option is still broken... :(
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Posted 1/4/2012 6:53:45 AMWas kinda hoping they'd sort out the Bounty Hunter "Unload" bug, it's been there since beta and it's pretty annoying to have the animation going on and on
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Posted 1/4/2012 6:16:52 AMI guess these were all bugs, but I have not been really affected by them. It would be nice if they would fix the bug that prevents you from abandoning some missions, though.
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Posted 1/4/2012 7:54:28 AM-
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Posted 1/4/2012 4:43:25 AMhow long tell they fix the green light walls... ug
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Posted 1/4/2012 5:20:55 AMGood question. And until the solution they could just turn off the green light thingie that couse the bug (that cilinderical stuff with the green "laser" inside.
I know I'm kind of lucky, but that's the only serious bug I encountered with. But very annoying -_-
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Posted 1/4/2012 7:18:36 AMI think you might have to wait an update from nvidia/amd. My gpu is low end, and while I can play the game with medium settings and not the best fps, I haven't seen any graphical glitch of the sort you're experiencing.
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Posted 1/4/2012 7:43:05 AMI've read that it's related to the "Bloom" graphics option, if you have that turned off it's not supposed to happen.
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Posted 1/4/2012 4:24:51 PMSadly my bloom is turned off and I still experience it. :( Life goes on but would be better overall if this wasn't going on. :)