For those waiting for patch 1.1 to make it to the live servers, your wait may soon be over. Amber Green posted a short time ago on the Official Forums to announce that this week's maintenance window, delayed from yesterday, will take place tomorrow morning.
Amber GreenHello everyone, we wanted to let you know that we have rescheduled weekly maintenance for eight hours on January 18th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). This downtime is in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.
Stephen Reid affirmed that this would be the 1.1 update with the following post from his Twitter account.
Stephen ReidYep, we're sorry we had to delay Game Update 1.1 for #SWTOR but good news - it's coming overnight. bit.ly/x32EMO
Hit the jump for the full post.
Full Post
Amber GreenHello everyone, we wanted to let you know that we have rescheduled weekly maintenance for eight hours on January 18th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). This downtime is in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.
Game Update 1.1, Rise of the Rakghouls, is the first of what will be many regularly-scheduled content updates for the game. With this update, expect a vast expansion to the Karagga’s Palace Operation, a brand new Flashpoint called “Kaon Under Siege”, and many more changes!
For more information, check out our Game Update 1.1 news article.
As a reminder, we are still aiming to limit our scheduled maintenance period to once a week, on Tuesdays, but we had to delay this week's maintenance due to some issues found on the Public Test Server that required extra testing. Our goal is still to ensure that the weekly maintenance period to takes place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.
For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.
Scheduled Maintenance
Date: Wednesday, January 18th, 2012
Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)
All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
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Posted 1/17/2012 4:38:23 PMWould be great if they could finally live up to the promise to their EU customers and split the maintenance so it runs over night for EU, instead of during our daytime. We are after all, paying customers too...
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Posted 1/17/2012 3:22:32 PMI wish they would fix the bug with twi'lek's hoods already. I don't feel very Jedi shadow-ish with flailing head tails and a bald head.
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Posted 1/17/2012 2:01:52 PMI thought they chose to use the Hero engine so that they could perform real-time updates and wouldn't have to have weekly maintenance... What changed?
At the very least, they need to realize that taking the forums down during game server maintenance is a terrible idea.
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Posted 1/17/2012 2:26:11 PM"The HeroEngine originally was designed with huge multiplayer scalable games such as the Star Wars MMO in mind. BioWare made its decision to build this complex, large scale game on the HeroEngine foundation because of its superior, integrated offering of development tools that provide live collaborative development and real-time updates, dramatically streamlining the process of building online games"
The real-time updates feature is used on the build server so that a patch/feature/object/etc can be tested immediatly by the devs instead of waiting hours/days for the new build to compile only to find out it broke three dozen other things. Because you still need the loader to actually update the game it is much better for the devs to bring the servers down and update each individualy. Regular maintinence is still required as well so essentialy they are killing two birds with one stone.
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Posted 1/17/2012 1:40:58 PMThe killer bug they had to fix was that you still were unable to /facepalm while riding your mount. Thank you to the single tester on the PTR.
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Posted 1/17/2012 2:30:52 PM- View User Profile
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Posted 1/17/2012 1:34:28 PMWell. That was a pretty quick fix there.