Today's small patch included improvements regarding character ability delay. Georg Zoeller jumped into an already hopping thread on the official forums with this feedback:
Georg ZoellerAs you guys have noticed (and probably read in the patch notes), one major part of our series of ability delay improvements was patched onto the live servers with the maintenance last night (patch 1.1.0b). We decided that the improvements seen with this fix were significant enough for us to roll this patch out as quickly as possible instead of waiting for the next scheduled patch.
Your feedback from the servers so far indicates that this change has had dramatic, positive impact on combat gameplay.
That said, we're not done improving combat responsiveness!
- As mentioned in my blog a few days ago, there are some additional fixes currently on our public test server as part of patch 1.1.1, which will roll out as soon as we're satisfied with that patch.
- We've heard your mixed feedback regarding the new cooldown animation that was part of patch 1.1, and we have improvements to the readability of that UI coming down the pipe.
- We're looking into improving the accuracy of cast bars. Their behavior should already be significantly improved with today's patch, but we believe there is still room to improve.
- We're also working on improvements to the responsiveness of individual ability animations, including faction specific timing differences and issues where shortening an ability activation time does not properly shorten it's animation.
Again, thank you for your constructive feedback on this issue, it has been vital to us in identifying and resolving this situation.
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Posted 1/31/2012 9:28:10 AMI have 0 delay now =)
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Posted 1/27/2012 12:59:25 AMi am unlucky. I experienced delay before the patch. maybe 0,5sec-2sec. Now its at least 2sec for me when an ability is delayed. I even had one time when i couldnt fire of a ability for 5-7sec. That was awkward.
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Posted 1/26/2012 3:31:21 PMWell, I have to say Thanks for diligently fixing this. So yeah, thanks. Gamepay has improved, but I kind of wish they would sell a finished product, not something that has to have 99.1 patches...
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Posted 1/25/2012 10:15:24 AM1. I have put my relics on a quickbar slot, and sometimes they are displayed as on cooldown even if they are not on cooldown. If I then put them again on the quickbar (moving them from equipment window) it is fixed again. Do these new fixes fix such issues?
2. What does " readability of that UI" mean? Is "that UI" referring to the cooldown UI in specific or the game UI In general? If in generall, any chance a system like "PowerAuras" might come in so I don't have to stare at tiny icons to notice if a proc (like "Harnessed Shadows") has happened? This would be a huge improvement on the readability of the UI!
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Posted 1/25/2012 9:30:30 AMIt was a dramatic improvement for me. This is how the game should have been at launch and improve from there. If anything is still being delayed that is me buying a new CPU. Good work to the BioWare team!
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Posted 1/25/2012 9:22:01 AMThere will always be room for improvement, but my performance in hard modes since the patch has increased significantly, and it is due mostly to improved ability activation. My fps has also improved by leaps and bounds since the patch.
This is an excellent start. I don't think they are done, or should consider this the permanent fix, but it is a HUGE improvement.
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Posted 1/25/2012 5:17:34 AMIcons not greyed out when ability is on cooldown - lamest thing ever...
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Posted 1/25/2012 6:15:29 AMagree.. time to write on the forums, blame EA and unsub..
gosh
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Posted 1/25/2012 6:56:52 AMAll things considered (even that the game was rushed to release and that is has been out only for a month), I like the effort they are putting into the game to improve it weekly. If they keep this up to the point of a great polishing, i ll be playing this for a long long time.
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Posted 1/24/2012 11:14:02 PMSounds great, Georg! Thank you!
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Posted 1/24/2012 6:51:41 PMAll I can say is THANK YOU !
My play has become much more fluid and smooth.
Keep up the good work. It's so pleasant to see a team dedicated to improving their work.
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Posted 1/24/2012 6:26:10 PMfor me it is already a drastic improvement in WZ's.
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Posted 1/24/2012 4:10:07 PM100x better, but not 100% fixed is the only way I can explain it.
Mortar Volley still needs some work though.
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Posted 1/26/2012 4:46:25 PMWhat's wrong with Mortar Volley? Vanguard here, haven't seen any problems with it. It seems like it channels for about 2 seconds before it finally chunks 3 grenades in a second, is that what you mean?
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Posted 1/24/2012 2:45:36 PMSo tell me someone who is able to play right now is this true? Is it working? I still have another 5 hours until off of work and going to be able to play. I am just hoping that this is true and I will be able to play some warzones and actually to be able to get some shots off.