The servers are up, and so are the patch notes for 1.1.1, take a look after the jump!
General
- Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
- Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
- Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.
Jedi Knight (Forum / Talent Calculator / Abilities)
Guardian
- Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).
Jedi Consular (Forum / Talent Calculator / Abilities)
Sage
- Mental Alacrity: Now correctly costs no Force to activate.
- Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.
Smuggler (Forum / Talent Calculator / Abilities)
Scoundrel
- Flechette Round: Now provides 30% armor penetration while active.
- K.O.: This ability now knocks the target down for 1.5 seconds.
- Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
Imperial Agent (Forum / Talent Calculator / Abilities)
Operative
- Acid Blade: Now provides 30% armor penetration while active.
- Jarring Strike: This ability now knocks the target down for 1.5 seconds.
- Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
Bounty Hunter (Forum / Talent Calculator / Abilities)
Mercenary
- Sweeping Blasters can now be made free with Thermal Sensor Override.
Powertech
- Oil Slick now correctly costs no heat to activate.
Flashpoints and Operations
Flashpoints
Directive 7
- Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
- Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.
The False Emperor
- Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.
The Foundry
- Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
- The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.
The Red Reaper
- Lord Kherus now grants less experience.
- Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
- Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.
Operations
Eternity Vault
- Players no longer randomly die in this Operation after being in Gharj’s lava.
Karagga’s Palace
- Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
- Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
- Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
- The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level.
- Karagga no longer fires his Unstable Energy twice in a row.
- Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
- Walls that were missing in Karagga's Palace are now in place.
Bug Fixes
General
- Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.
Items
Bug Fixes
- Comparative tooltips for researched items no longer have their stats reversed.
Missions and NPCs
Missions
Imperial
- Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
- The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
- The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
- Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal.
- Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.
- Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal.The Voice of
- Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.
Republic
- Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.
PvP
Warzones
- Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.
Voidstar
- Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.
Space Combat
General
- Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).
UI
General
- Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.
Bug Fixes
- The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.
Miscellaneous Bug Fixes
- Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.
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Posted 2/3/2012 6:11:03 PMI think the No Credits For Warzones policy is just outrageous. C'mon, give my Swtor wallet some love, devs!D: I atleast will share with the community here this kickass PvP Build Guide I stumbled upon... on stumbleupon... So far i am speechless
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Posted 2/1/2012 10:52:11 AMSTILL NO CREDIT FOR WARZONES. I mean, really?
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Posted 1/31/2012 1:25:57 PM"The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed."
Thank the Force. That was so annoying. Now I understand why none of my guildmates knew what I was talking about because I'm always the Ops leader.
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Posted 1/31/2012 2:47:41 PMhehe, had that problem few days into open beta when I made a raid for Coruscant world boss, nobody knew what I was talking about
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Posted 1/31/2012 10:50:48 AMStill haven't seen anything about a fix for the daily quests on Ilum. I dunno about other servers, but 2 out of the 6 daily quests on my server have been broken since launch. Really, really, really really really annoying. Not to mention the fact that about 1 out of every 3 kills for me in Ilum contribute towards the pvp daily quest, but I am frankly less concerned with the pvp quests than I am the pve ones.
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Posted 1/31/2012 11:43:38 AMWhile that may be annoying, you do know there are like a dozen more daily quests on Belsavis right?
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Posted 1/31/2012 10:39:07 AMAnd they still haven't fixed the Soa reset bug. :-S Ironically, that's his hardest mechanic.
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Posted 1/31/2012 10:19:08 AMI still didn't get credit for completing a warzone, that line is false.
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Posted 1/31/2012 12:22:43 PMMaybe's not false. It's true for the specific reason they fixed, but maybe there's multiple ways for the system to not give rewards, thus your still having the problem.
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Posted 1/31/2012 10:14:30 AMRIP Operative Fotm'ers.
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Posted 1/31/2012 8:04:21 PMAbout time, if you ask me. I'm glad their kind will be leaving my class alone. Was in a Huttball match a few days ago and more than half my team was made up of Agents.
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Posted 1/31/2012 5:59:35 PMI've seen two, maybe three Ops (other than myself) in WZs. I think you meant Snipers. They're everywhere.
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Posted 1/31/2012 5:22:41 PMWhat gets me isn't that operative's got nerfed, Like people said they needed it. However Sorcs need it even more badly then operatives but they didn't nerf sorcs at all, they instead nerfed the one class that was powerful enough to take out a sorc.
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Posted 1/31/2012 12:37:26 PMHate to break it to you but first thing I did was pop in to warzones and while Hidden Strike has been nerfed a bit I still topped the scoreboard for dmg and kills. If folks can't handle a little nerfing then they should find a different hobby.
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Posted 1/31/2012 10:35:36 AM"At an end their reign is... And not short enough it was"