Electronic Arts held their Q3 FY12 earnings call this afternoon, and Darth Hater was on the call to pick up the highlights. The launch of Star Wars: The Old Republic was touted as largely successful. Server stability during the launch period exceeded internal expectations, allowing BioWare to push out additional copies that were expected to be held in reserve until Q4.
Key Statistics:
- 2,000,000+ copies sold – 40% sold through Origin
- 1,700,000+ active subscribers – 1 million concurrent
- Average session time was four hours during the first month and a half
- 99.5% Server Uptime
Additional key points from the conference call can be found after the jump.
UPDATE: Exact quotes pulled from the "Prepared Comments" document are now also available after the jump.
Plans For the Future:
As a result of greater than expected earnings in Q3, EA will increase the marketing budget for Star Wars: The Old Republic in Q4. Additionally, BioWare will release a new game update (larger than 1.1) in March. In the coming months, they will discuss an ambitious plan to reach the global market, as well as elaborate on future content updates and expansion content.
Q&A:
Q: When we will start to see the effect of the 1.7 million subscribers? What’s the impact of on-going R&D for providing the new content?
A: It's still very early. It is hard to extrapolate where those 1.7 million subscribers lead or mean, but it’s a great start. We have huge plans. Lots of end-game content and even expansion packs. It will involve R&D post launch and we took care of some of it pre-launch. It’s a little early to identify what those all will specifically be and what our goals will be. as mentioned, we will be increasing marketing support.
Q: Are these 1.7 subscribers paying?
A: Active subscribers means anyone paying or in their trial period. Most of those 1.7m are paying at this point
Q: How is TOR contributing to these earnings? This year vs next?
A: We don’t generally break out profitability on individual titles. In terms of TOR, we need to know more about the trajectory of the business before giving more guidance. The lion's share of revenue is in the subscriptions. It was only 4 months this year and 12 months next year. This should be more positive in FY13.
Q: What are your plans at expanding the global market?
A: We are looking at the Asian market. Expanding into Australian market on March 1st. We’re looking specifically at opportunities to expand in the Asian market.
Q: How long will it take to get into the Asian market?
A: Australia/New Zealand is the low-hanging fruit. Think in months rather than weeks. Individual Asian markets will be announced in the future, we’re bound by confidentiality agreements. When WoW was introduced in 2004, they were in Korea shortly after, and 9 months after in China. It was easier in those days – server outages were considered par for the course, that is not the case today. We hope to execute as well in Asia as we did in the NA/Europe launch.
Q: You've previously said you need about a half million subscribers to be profitable, is that still the case?
A: At 500,000 subscribers, we'd break even. At a million, we'd be making a profit but nothing worth writing home about. As it scales up from there, we're talking about a nice profit. At this point with the successful launch, we can take the worst case scenarios off the table.
Prepared Comments
At the end of the quarter we launched Star Wars: The Old Republic recording strong initial results with this very important digital service. Two million people have purchased the game – from our retail partners and via direct digital downloads on our Origin system. This great launch makes Star Wars: The Old Republic the fastest growing subscription MMO in history. We’re incredibly pleased to see this great game from BioWare off to a very strong start. Both Frank and Eric will share further details in their prepared comments.
First, retail demand for Star Wars: The Old Republic was strong and we shipped units right at the end of December that we anticipated shipping in early January
Our Star Wars launch was more successful than we anticipated. During the course of December, server performance and stability exceeded our expectations, allowing us to make more product available to our consumers at launch and through the end of the December quarter. To date, we have sold through more than 2 million units. Our sell through success to date is not as apparent to the public because nearly 40% of the December sell through went through Origin, which is not recorded by third party data services. This was achieved with a level of Q3 marketing well below that of a AAA holiday quarter launch.
We previously envisioned having a more limited Star Wars launch through December. However, during the critical launch period, the servers stood up to the challenge, and were able to withstand the heavy utilization – as we announced in our December 26 th momentum release. This gave us the confidence to make additional product available to our consumers, more than we had initially planned, and a portion of expected Q4 sales were realized in Q3
Our third global blockbuster in the quarter was Star Wars: The Old Republic. You’ve heard all the superlatives, the only thing I can add is BioWare/Austin has delivered a game that millions of people are going to be playing for a very long time.
Let me offer some metrics on purchase and subscription that will help you understand this business. As John stated, we have sold through two million units of the game since December. We currently have a little over 1.7 million active subscribers. The rest have either not started playing yet or have opted out.
This is an outstanding start for an MMO and the metrics on engagement suggests players are loving this game: unique log-ins are averaging about one million per day and their average play time is approximately four hours per day.
And throughout the launch, server performance and stability exceeded our expectations, allowing us to accelerate the introduction of new players in December.
Outside of scheduled maintenance, our servers have been up and running at 99.5 percent of the time – which is a big win in and of itself. Every major MMO launch has had significant service issues—until now. Star Wars: The Old Republic broke that cycle, leading PC Gamer to write: “BioWare hit a big homerun with server stability.”
I want to take a second to correct the reports which speculated that a lack of congestion was a sign of slow participation. Shortly after launch, we doubled the efficiency of each server, allowing us to handle twice as many players and remove the waiting lines. The lack of congestion is a function of great engineering.
In the next phase, our goal is to grow the number of subscribers with frequent releases of content that make the game even more exciting. With this in mind, BioWare has just released an extensive game update that provided additional, higher level group missions and new game features to keep players engaged. We plan on delivering another major update, even larger than the first, in March.
In summary: we nailed the launch. Adoption and daily usage among core MMO users are trending very favorably. More people are buying the game and subscribing. More content is on the way.
Going forward, we have an ambitious plan to reach the broader market – the millions of Star Wars fans all over the world. You’ll be seeing that very soon.
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Posted 2/3/2012 9:20:52 AMThere are a wide range of reasons to explain the 300,000 dropoff of people who bought the game and never subscribed.
1. Many people play MMOs simply for the free month and quit anyway. It kind of defeats the purpose of buying the retail game though.
2. People who rushed to endgame before the first month was over and got bored and quit.
3. Gamers who don't have up-to-date systems and can't play TOR because the graphics are better than people gave credit to before the game launched and they never invested in upgrades. The graphics look better in-game than they do through screenshots and leaked beta footage.
4. Some people just may not like the game. I happen to personally believe a lot of WOW fans probably bought the game and played the first month to taste the new MMO in the market and went back to WOW. It's not a bad idea because it gives them a backup when they finally DO quit WOW so they'll already have the game. The MMO market is not a huge market, so this can't be ignored.
There are a lot of things to take away from TOR's launch. There weren't any MAJOR server crashes, so it was a very smooth launch. Bad launches have spelled doom for many a MMO. The Early Access seems to have really payed off. Pure Star Wars fans seem to love the game. There are things I would like to see added, but as a foundation TOR is the closest thing to perfect we've seen in this market for a long time.
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Posted 2/2/2012 6:26:12 PMSo I guess all the haters are going to have to come up with something new, rather than the old "this game is dying".
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Posted 2/3/2012 9:33:52 AMYea. The thought that TOR is dying when most servers are on standard throughout the day is stupid. We can assume the 1.7 million subs is good at least through June when most players 6-month subscriptions will be up. I personally have a 3-month subscription, but will likely re-subscribe anyway. Let's see how the subs hold up after June. I think TOR can easily maintain 1 million+ subscribers through its first year though which will be widely considered a success. Especially if they come out with the updates people are waiting for.
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Posted 2/2/2012 7:55:00 AMI think it was summarized a little too much.
The initial post from Bioware clearly states :
So yes, they are right, servers were rarely down outside sheduled maintenances. And these lasts weeks, scheduled maintenances tend to finish very early, at noon or a little while after.
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Posted 2/1/2012 6:46:15 PM99,5% server uptime doesn't mean shit. Because I need to work and to sleep, and when I get to play, it's... DOWNTIME!
More like 85,5% uptime for working European people......... Which is really, really, really bad.
So they lost 300k subscribers... When WoW loses that much, every fanboi starts yelling that WoW is dying even tho they have atleast 5 times the subscriptions.
My turn now - SWTOR IS DYING! Ah, felt good...
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Posted 2/1/2012 7:04:59 PMNow, don'T exaggarate this much.
I'm in Europe too and more, I work at home, and this time of the year is quite low. So I have effectively all the time to play I want.
The maintenance in EU is 9-17. It's way worse than the usual night time, but it's office time, most people should be at work/school/doing homework. By the time most sits down to the game, is past 6pm. I know there are people working shifts or have time in the middle of the day, but let's face it, it's not the majority.
Now the last saturday WAS bad. And that one time when the maintenance went overtime a lot. But overall it's absolutaly not that dramatic as some tries to show it.
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Posted 2/1/2012 10:11:42 PMThey haven't lost crap. 2 million copies, 300,000 of which never activated their subscriptions for ANY number of reasons.
I would call you by a lot of different names and explain to you the stupidity of your comments, but I will refrain as I have better things to do.
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Posted 2/1/2012 11:49:33 PMOrly?
I live 3h ahead of Europe.... and beside last Saturday I could play EVERY DAY AFTER WORK. How does that work with "85.5%"?
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Posted 2/2/2012 2:48:33 AMYeah it's annoying. This week 3 server downtimes. 1 Saturday morning to NOON. Tuesday the weekly maintenance and Today downtime again. It's obvious they don't want to hurt the american peeps' playtime, so the take a **** on us european players. But if they do, let us play the half of the prize since we are not getting the same opportunities and stuff like the US ones.
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Posted 2/2/2012 6:07:08 AMOh please.. Take a moment and read your comment. They are taking down the servers to correct a serious issue. If u cant see thats its better they fix these urgent problems asap then i doubt your sanity.
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Posted 2/1/2012 5:20:03 PMREDWOOD CITY, CA – February 1, 2012 – Electronic Arts Inc. (NASDAQ: EA) today announced
preliminary financial results for its third fiscal quarter ended December 31, 2011.
1.7mil subscribers as at December 31.
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Posted 2/1/2012 5:25:10 PMQ: Are these 1.7 subscribers paying?
A: Active subscribers means anyone paying or in their trial period. Most of those 1.7m are paying at this point
If it was referring to Dec 31st, nobody would be out of their trial period.
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Posted 2/1/2012 5:38:50 PMYeah, in that Prepared Comments pdf Frank Gibeau says 'We currently have a little over 1.7 million active subscribers.'
Its kinda confusing that they have 2 documents, 1 stating its all till 31. December and 2nd saying its current.
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Posted 2/2/2012 9:12:13 AMThe Financial Report, with revenues listed on it ended on Dec 31st.
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Posted 2/1/2012 5:05:33 PM1.7 not a bad start at all