Georg Zoeller on Economic Changes in 1.1.5

Principal Lead Combat Designer Georg Zoeller posted a blog today about the upcoming changes to both patch 1.2 and the weekly patch 1.1.5 which is now on the Public Test Server. Zoeller explains that the upcoming changes are to embrace the player economy and introduce new items for both PvP and PvE gameplay in end-game situations. Additionally, the blog contains in-game rumors for halted production on certain types of speeders, vehicle cost reductions, cross-faction color crystals, and the introduction of a limited-run white crystal. You can read the blog in full past the jump.

Georg Zoeller

Hi everyone,

Massively Multiplayer Online games are built around living, breathing worlds that are always evolving, and Star Wars™: The Old Republic™ is no different. In our upcoming Game Update 1.2, we’ll be introducing a wide assortment of new features and content, while also introducing a number of improvements and changes to the in-game economy.

As we work to create a more player-driven economy, you can expect significant improvements to Crew skills, and an extension of Crew skill gameplay, such as item creation and research, into the Elder-Game content. You’ll also see new items brought into the game, including new schematics, Legacy items, a new tier of Player vs Player and Player vs Environment weapons and armor, Legacy items, new schematics, and the ability to extract base-mods from purple items, as well as many other changes and improvements.

Weekly patch 1.1.5 (which is now on the Public Test Server) implements a number of changes in preparation of the upcoming Game Update, including the much requested removal of Light Side / Dark Side requirements on color crystals.

As it is expected when large scale changes are made to an economic system, enterprising players often find interesting opportunities to benefit from their knowledge about the changes beforehand (for example by studying test server patch notes).

With patch 1.1.5, we’ve decided to embrace these economic entrepreneurs and even go a step further:

By publishing a series of rumors and stories that are coming in across both the Imperial and Republic news wires, we are providing all of you with advance knowledge about some of the things to come in the near future…

Korrealis Corporation, a family-owned personal transportation company based out of Balmorra, has announced that, in response to a sharp increase in customer complaints, all production of the ‘Sovereign’, ‘Prince’, 'Baron' and 'Commander' speeder lines has been halted indefinitely. This announcement comes on the heels of the rumor that Tirsa Industrial Consortium has quietly ceased production of their less than successful 'Prime' model, which faced similar blowback.

Vehicle Vendors across the galaxy have been advised to clear out any remaining stock of these models, and many Vendors have begun offering steep discounts to entice potential customers. Collectors and investors may want to take note that the previous limitations governing the resale of some vehicles seem to have been lifted and are encouraged to use the opportunity to purchase these legacy vehicles while they are still available.


After several months of deliberation, the Republic Senate's Committee on Transportation and Public Safety has passed new regulations that, among other things, adjust the cost of speeder licenses. Once these regulations are signed by the Supreme Chancellor in the coming weeks, prices for Tier I and Tier II speeder licenses across the galaxy are expected to see a significant decline. To help offset the loss of revenue generated by these licenses, taxes on all models of Tier III speeders will be significantly increased once the new regulation takes effect.

Critics claim that the resolution will only add to the serious strain on the Republic’s finances, while others see this as a vain attempt to keep on pace with the Imperial Transportation Authority, which recently passed a similar law.


It’s been reported that Operatives of the Republic Strategic Intelligence Service have recovered several new variations of color crystal prototypes during a daring raid on a cutting edge Imperial Science Bureau outpost on Ilum. Among the items recovered are a number of rare, purple-hued color crystals, usually exclusive to Imperial-held worlds.

Republic scientists are confident that they will be able to reverse-engineer and potentially replicate the captured Imperial technology, including the color crystals, in a matter of weeks. While most of the prototypes are still being analyzed, it has been confirmed that the Imperial Science Bureau's "Project Expertise" at the Ilum outpost scored a major breakthrough in the crystal cutting process. While information on the new technology has been kept tightly guarded, we know that the process can create several variants of existing crystal colors which improve the crystal’s natural properties.

The seizure of this technology by the Strategic Intelligence Service has led to a race between the Sith Empire and Galactic Republic to mass produce the crystals. Advance shipments of these crystals have already been dispatched to their respective fleets for field testing, and both sides say that once they have cleared any safety concerns, and have finalized a safe and efficient means of mass distribution, the crystals will become available.


In related news, a very limited number of pure white color crystals have been recovered by a Hutt-sponsored expedition into uncharted space. As of today, small stocks of these extremely rare and expensive crystals have started to appear in Vendor stocks at the primary Imperial and Republic transportation hubs. With no new shipments expected for several months, those wealthy enough to afford these crystals may find themselves in possession of a highly sought-after collectable.

Georg Zoeller
Principal Lead Combat Designer

Comments

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  • #25 Muskaan

    More important question is

    "Will the new raid content require min-maxing to the level of people wanting to invest on the augmented orange gear?"

    Current content is so easy, that minmaxing is not required at all.

  • #16 Gregthegen

    *facepalm* while I relesh the idea of finally using the lightsaber from a fallen Jedi against his friends and family, the catch-22 is that no more alignment restriction on crystals means goodbye to another rpg feature that made the LS DS meter matter. Seriously, if your going to give us such a small selection on LS DS gear and now take away the crystals for alignment, what is the point?

    Here is hoping game update 1.2 adds more meaning to the LS DS system other than DS Corruption.

    Last edited by Gregthegen on 3/2/2012 4:34:49 AM

    SWTOR Character Names:

    Wound in the Force:: Avinoam (Lvl 50 DS Assassin), Gurion (Lvl 20 LS Sith Juggernaught), Adomin (LVL 33 DS Sentinel),Achinoam (Lvl 10 Grey Consular), Tzahala (LVL 14 DS Trooper),Juliraus (LVL 9 Grey/Dark BH)

     

  • #29 knightRevan

    I fail  to see how  that is hurting roleplay at all. In fact only helps it.  More cosmetic options, always benefit roleplay. Now for instance im able to roleplay a dark fallen jedi, with a blue lightsaber. I dont need ot feel restricted  to one color. Its stupid imo. if you want to roleplay with anycolor of you chosing including red, how is that bad. you just chose the color you want and go from there.

     Plus they are actualy responding to players feedback and  its majority. manny ppl complain about this and ask about this,  And thus bioware is responding. and yet more ppl complain lol  the fans will never ever be satisfied it will be always be something, this is a universal rule.

  • #26 JediExcel

    Well, I understand the argument in terms of game advantage that players who are neutral or "gray" need to stay competitive with LS V or DS V players. If certain items require certain levels of alignment, then one must either fit into the system or be unable to take part in the end game ops.

    Still, in terms of the lore it seems kind of out of place.  The Grey Jedi seem to be those people who neither live in a way that is aimed towards good or evil, but in simply doing what pleases them. 

    It's like Han Solo in the beginning of Episode IV.  He's basically doing what he wants.to do and has a looser code of what he will or will not do. Luke and Leia recognize that this grey attitude as wrong, and eventually Han does as well.

    The thing is, Han gradually began to make moral choices in a certain direction recognizing that his selfish past is no longer the person he wants to be.  In changing away from a neutral perspective towards a moral perspective, he opens up more avenues.

    Likewise, Jolee Bindo, the commonly cited Gray Jedi, doesn't have a neutral philosophy.  He was more of a drop out refusing to make a commitment.  Burned out, finding hypocrisy with the behavior of certain Jedi, he leaves society.  He doesn't like Czerka's presence on Kashyyk, but he doesn't do a helluva lot to stop it either.

    But for encountering Revan in KotOR 1, he probably would eventually died in Kashyyk, remembered by the wookies as the weird guy who occasionally helped people.

    It just seems that, lore wise, neutrals may help out, but until they have a change of attitude they don't do much.

    Perhaps the only real way to remedy the need for game balance with the lore is to take more of a Kotor 1 and 2 approach, where some items are restricted to LS/DS, but mostly it has to do with force point cost for powers and a small bonus for maxxed out LS or DS characters.

    Last edited by JediExcel on 3/2/2012 12:22:01 PM
  • #17 viivii

    The whole LS/DS system atm is in a weird state. I like to pick my choices based on what makes most sense at the time. That often leaves my char in a weird situation where i end up somewhere inbetween light and dark. Meaning i get no rewards. Not that i care for the rewards since its only a speeder and some relics, that is easy optained elsewhere. 

    Bioware said some time ago that they are working on a "grey" system that should reward players such as what i described above. (I dont remember who, and where it was said) 

    We can all agree that the LS/DS system needs some care and im sure they will adjust, add and take care of the needs the RPG fans have from this system.

     

    *edit*

    Here is the link i was refering to: http://www.pcgamer.com/2012/01/11/swtors-alignment-system-will-offer-exclusive-loot-for-neutral-players/

    Last edited by viivii on 3/2/2012 4:44:04 AM
  • #8 SeaLynx

    ok but what about other crafters??? who were useless so far in the game

    a new class o billionaires wont help the economy it will further derail it....

    if lets say arms techs remain equally worthless they will be forced to abandon craft in order to acquire income that will support their needs... thus eliminate some crafters all together

     

    Last edited by SeaLynx on 3/1/2012 8:31:36 PM
  • #10 Jaramukhti

    Quote from SeaLynx »

    ok but what about other crafters??? who were useless so far in the game

    a new class o billionaires wont help the economy it will further derail it....

    if lets say arms techs remain equally worthless they will be forced to abandon craft in order to acquire income that will support their needs... thus eliminate some crafters all together

     

    What is the alternative? Remove crafting entirely to revamp the system? As a 400 Biochem player, I would be just a little pissed. That may be because my prof is one of the more viable (some would say only, though they are being dramatic) at endgame, but I still cannot see removing crafting entirely as a logical solution. Not all professions need to be fixed in such drastic fashion.

    I doubt this is the final iteration of the changes to both the economical or vocational realms. If one profession is not in this fix, I imagine it will be soon enough. This is merely 1.2's attempt to begin the strengthening of the economy. It won't all be fixed in a single patch.

  • #24 Jaramukhti

    Quote from SeaLynx »

    well at the moment biochems are selling crafted implants at the rate of 1.2-1.3 million per.

    this wealth is accumulated. if only artificers get a boost then they will sell at same rates. and be successful because biochemist have the money to support that kind of prises those 2 guys will drive prices further up because they will have to spend destroying the economy....

    the solution is not to remove crafts altogether for a fix. but to do the revamp they need in one move.

    not in one time artificers next time cynthweavers next whatever... this will be a recipe for economical destruction. especially when they changing the rates of basic ventor or trained goods

    The quote from Georg Zoeller specified "all professions" would be affected by this change. There was even a quote about the changes being 4 pages long (at the time of the interview) - I hardly think that is all geared to one profession. 

    "Augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more..."

    Btw, artificers make pretty tight money if they play it right, even before 1.2. It might not be the same on your server (I don't know your population or economy), but on IC I purchased almost 200k in enhancements just the other day. That was just me - and it is not a rare purchase, either in product, or in price. 

    If all professions are given the chance to crit craft, I can see the market strengthening right away. It is already close right now. I am using on my main a crafted implant simply because it has an augment slot that I could slip a Cunning augment into that made it better even than the Rakata implant for my character. 

    Being able to remove armoring mods and keep the set bonuses is also a change that could help boost the economy - especially for armormechs/synthweavers. The only reason I don't look for orange gear is because, on my main, I can't remove the armoring mods, and I can't change armor without losing my 4-piece set bonus. After 1.2, if I start seeing orange gear with augment slots that have been crit crafted, knowing that I can remove all mods in my purples and retain my set bonuses, I am going to hit the GTN and start putting together a set that I find more visually appealing. Especially since that augment slot would make the orange crafted gear even more powerful than my purples.

    That said, this change might not be drastic enough for everyone. Nobody can promise that every single profession is going to feel this change as significantly as others. Change takes time, and IN time all professions will be brought up to speed if 1.2 is any indication of Bioware's stance on the future of endgame crafting.

  • #23 heinywb

    Quote from SeaLynx »

    1.2 for sloted rakata 

    has this been confirmed?  im refering to belt, waist crafted rakata.....will it be BoE in 1.2?  link?

  • #21 heinywb

    the crew skills that can craft gear and proc augment slots will be highly saught after once armoring can be removed from endgame gear as orange gear with an augment slot will be BiS.....patience my young padawan, patience

    purple augments are already going for 100k+ on my server and you cant even stick it in BiS gear yet (implants possibly being the only exception)

  • #20 SeaLynx

    1.2 for sloted rakata 

  • #19 kernschatten

    Well that's a problem with your server economy. On Kaas City, the going rate for purple 49 implants is 20-40k, with augment slot ones about 10k above that.

  • #18 SeaLynx

    well at the moment biochems are selling crafted implants at the rate of 1.2-1.3 million per.

    this wealth is accumulated. if only artificers get a boost then they will sell at same rates. and be successful because biochemist have the money to support that kind of prises those 2 guys will drive prices further up because they will have to spend destroying the economy....

    the solution is not to remove crafts altogether for a fix. but to do the revamp they need in one move.

    not in one time artificers next time cynthweavers next whatever... this will be a recipe for economical destruction. especially when they changing the rates of basic ventor or trained goods

  • #7 coolaid

    Wheres the White crystal vendor? I guess "As of today, small stocks of these extremely rare and expensive crystals have started to appear in Vendor stocks at the primary Imperial and Republic transportation hubs." is a lie...as I know where the vendor should be, but is not there.

    Last edited by coolaid on 3/1/2012 8:57:26 PM
  • #11 Heaven's Agent

    Considering the patch has not been pushed live, it is safe to assume that the "as of today..." part of the statement refers to the PTS.

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