BioWare released this week's Community Q&A early this evening, featuring answers from the BioWare team on a variety of gameplay-related issues. Highlights include an in-depth analysis of healer balance changes and an explanation of the vote-kick system in warzones. Other topics of discussion included Interrupt abilities for Mercenaries and Commandos, and rage timers in hard mode Flashpoints.
Mksaccount: Are there any plans on adjusting rage timers in hard mode Flashpoints?
The team continues to tune Flashpoint bosses based on metrics and feedback. Bosses that are a ‘spike’ in the progression curve (e.g. when a second boss might be more difficult than the last) are being addressed in one way or another, be it increasing their enrage timer, decreasing their health, extending the cooldown of control abilities, etc.
Bendog: Are there any plans to make the lower level planet commendations ‘Bind to Account’? It would be nice to hand them off to another character.
We've talked about it, sure. It's something we considered as we added in the Legacy System. However, right now we know that other aspects of the Legacy System will act to speed up the leveling experience for alternate characters. We want to see the state of the game in terms of leveling speed and itemization power after the core Legacy System goes live with Game Update 1.2 before we potentially make that change.
BurdoThePious: Is there a reason why the Commando / Mercenary Advanced Classes do not have an interrupt ability (eg. Mind Snap, Distraction, Force Kick)?
Yes. The lack of an interrupt ability on these Advanced Classes is a purposefully designed weakness in their ability arsenal. At the current time, adding an interrupt to the Commando/Mercenary would increase their combat utility, especially in PvP, beyond what we are comfortable with.
That said, this issue is one we’ve re-evaluated with every major patch and will likely continue to revisit in the future. It is not inconceivable that an interrupt may be added to these Advanced Classes in a future update, especially if more PvE content is introduced that relies on a certain number of interrupts being available in a group.
Niktika: Can you please explain some of the reasoning behind the healing nerfs? It almost seems like every healer is up in arms regardless of their class.
Sometimes it's hard to hear this, but the change to healers you're referring to was, quite simply, a result of them being too good. When one healer is close to target performance and the others aren't, it's natural to think that the logical course is to buff the underperformer and leave the over-performers alone. I want to dispel that notion and explain why it isn't always possible.
All specs for all roles have a target performance. This is what drives the balance of the game: soloing, Heroics, PvP, Flashpoints, Operations... everything. When those targets aren't hit, we can't just ‘bring everyone up’ to the highest performer without negatively impacting the balance of the game and creating unsustainable inflation in our combat system. Frankly, it's also a lot more work to change all end game content in the game to compensate for an over-performing role than to bring the role back in line. The hard but simple truth is that Sorcerers and Sages had better Force management than we intended (e.g. a well-played Sage was almost incapable of running out of Force) and Mercenaries and Commandos were significantly over target in their healing performance.
After considerable testing, we're more confident than ever that all healing roles are both closer to target performance and closer to one another than ever before, leading to a much tighter balance on end game content. The community will be able to confirm this using the new combat logging feature in Game Update 1.2.
I know trying to ‘sell’ a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you're not going to be happy about it. It may appear massive to you, even if the overall impact is limited. You likely won't care that it's 'for the greater good of the game' and, if you decide to disagree with our action, there's little we can do to sway you.
Based on the feedback brought to us so far from testers playing on PTS along with metrics and combat logs gathered from our guild testers, we are going to make additional adjustments before Game Update 1.2 is promoted to the live servers. For example, we reopened the internal debate about having an in-combat resurrect ability for Mercenaries/Commandos based on PTS feedback regarding the new Operations, in light of the higher utility value this ability brings to the table in 1.2. We're listening to your feedback, too, and rebalancing some of the changes made to healing based on data gathered from PTS. Look out for a future update to PTS for more details.
Pzljug: When are you guys going to finish the Timeline on the Holonet?
When the Timeline series was begun we weren’t entirely sure how many timelines would be needed to detail relevant backstory for The Old Republic and left ‘blank spaces’ on the Timeline that, we thought, would all be filled in with Timeline entries. Ultimately, we feel we’ve detailed all the relevant backstory required, so no more Timeline entries going back into earlier history are planned. However, we know how much players enjoyed the lore details, style and presentation of Timelines, so we’re planning to continue that with a different series (currently unscheduled!) which will detail other aspects of the lore of The Old Republic.
Suzume_Bachi: If I unlock the Pureblood Sith species for all my future characters via the Legacy System, will I be able to create a Republic Pureblood Sith Smuggler, and will that Smuggler have Punish to I can smack around Corso Riggs?
Players creating characters with the new species/class combinations allowed by Legacy will get that species’ unique ability. So yes, your new Sith Pureblood Smuggler will have the Punish ability, and can use it on Corso Riggs as much as you like. Poor Corso....
DevTheSith: Can Bounty Hunters get a [Name] The Mandalorian title (or if it’s already in game, where is it)?
Currently, there is no such title available for Bounty Hunters. It may be added as part of a future content update, but we’ve got no current plans to add it to the existing game.
Alericus: I am wondering how the ‘vote to kick’ system for PvP matches will work. I have a concern it will be abused by pre-made teams who want to control the team. Can you clarify how this system will work?
Any player can vote to kick an AFK player through the Ops frame context menu. This will not initiate a vote prompt, but rather must be actively sought out by multiple players. Once a player has received several votes they will receive a prompt indicating that they’ll be kicked from the Warzone in a few seconds if they do not engage in combat or defend an objective. A player who is kicked from the Warzone in this manner will be returned to their original location before they queued, and will not be able to queue up again for several minutes. We’ll continue to fine tune the detection logic, but gradually, with an eye towards protecting the innocent bystander player.
Mataoh: A lot of guilds have a second alt guild for the opposite faction - is there any plan to allow some sort of cross-faction chat so both guilds can communicate with each other in game?
This was something that came up a lot during the Guild Summit and is an idea we're taking seriously. However, no design is locked down in stone and I don't have any sort of ETA as of yet for when something like this might happen.
joetacticSW: Can we have a ‘Loop music’ feature or some other way to make our experience less quiet?
Interesting idea. Let me give it some thought!
Sound off about this week's Q&A in the comments section below, or discuss it in the official forum thread.
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Posted 3/24/2012 7:49:19 AMPersonally I turn off the music and turn on Pandora, except for Bonethrasher :P
But Mercs need a combat rez badly. My 8man ops group had to sit a regular player (who we then lost) and recruit a second sorc just to have a backup on the battlerez for HM/NM Soa and his random "bodyslam the sorc healer into his own ball lightning" instagib shenanigans.
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Posted 3/24/2012 11:16:07 AMI usually have a music program open when I'm playing these days. I wouldn't if the music was more consistent, but I absolutely hate the dead silences - musically - that happen sometimes in SWTOR. It's a little jarring to hear a sweet piece of music on Alderaan or somewhere else and then suddenly hear nothing but your own footsteps.
Count me in as a supporter of a looping option for the ingame music.
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Posted 3/24/2012 3:17:42 AMEvery healing AC needs a combat rez. There is simply no excuse for Troopers/BH's not having one, IMHO. I can appreciate BW wanting to differentiate the strengths/weaknesses for different healers, but an in combat rez is such a basic, fundamental skill. For HM flashpoints, you absolutely NEED a healer with a combat rez. They really need to rethink this portion of their game design philosophy.
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Posted 3/24/2012 2:19:45 AMlooks like they will rollback the healing nerfs a little, it was an overreaction to PVP complaints.
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Posted 3/24/2012 2:31:51 AMAlso glad that they will be relaxing the nerf somewhat. I've been following several threads on the PTS and it wasn't looking good. Based on the reports there: PvP is out of balance healing wise just in a new way and people are having a hard time with some PvE stuff too. The consensus among the testing players is that all the healing adjustments need to be relaxed somewhat if they want true balance.
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Posted 3/24/2012 11:18:56 AMThis is why I hope more people move over to the PTS. More voices get through to the developers. The PTS is the absolute last line before a patch goes live, so people need to test it out and give honest feedback so that Bioware has time to work on the areas of concern before April.
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Posted 3/24/2012 1:07:59 PMI think the hard part there is that BW is only copying over so many people right now. I would love to be able to test myself, but don't have the time to level and gear a 50 on the PTS. I'm sure there are many others in the same boat. Hopefully they will be able to get the transfer stuff working by 1.3 if not before.
Worst case scenario is that 1.2 comes out not balanced well, and then BW fixes it in 1.2.1 or something when they have a larger sample of stats to draw on. The biggest problem right now is that it seems like only the top tier guilds have been able to get copied over so that is who 1.2 is being tuned to; which I'm sure is great for hard mode and nightmare mode, but might not be great for story mode. I'm sure there is high level PvPers in there too, so we still might get a complete picture just skewed towards the high end.
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Posted 3/24/2012 12:00:05 PMso they can tune down a long stun used on players in pvp (as opposed to npc in pve) but they can't just make an across the board healing percentage adjustment for pvp alone?
and an interrupt for BH would make them overperformers as compared to what-marauders, sorcs? give me a break!
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Posted 3/25/2012 12:06:21 AMYes, but surely people tend to disagree to make an already difficult to kill class even more difficult and I'm playing a BH.
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Posted 3/24/2012 12:16:54 AMI agree. The music in this game is amazing. I would love more music and more music options.
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Posted 3/23/2012 10:42:21 PMGod the ability to have the ability to have TOR music on 24-7? Count me in! :D I love many of the tunes but sometimes the game is just so damn quiet and i'll end up mindlessly grinding mobs with no background audio. Alt-tabbing to put in imperial march in the background just isnt the same, can spike my ram usage, and causes a major conflict when a breathtaking piece of music will play when a cutscene appears. So I hope they add this or an in-game TOR media player.
SWTOR Character Names:
The Bastion:: Gurion (Lvl 50 LS Sith Juggernaught), Adomin (LVL 44 DS Sentinel), Achinoam (Lvl 11 Grey Consular), Tzahala (LVL 14 DS Trooper),Juliraus (LVL 9 Grey/Dark BH)
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Posted 3/23/2012 10:13:36 PMThe idea that they've possibly only just now heard of a "loop music" option is very much the case for submitting feedback on the forums and on the PTS.
It's one of those things I've heard a lot, even wanted myself, and never been enough of a non-lazyass to actually ask BW for.