In between the Guild Summit and PAX East this weekend, Darth Hater had the opportunity to talk with BioWare's Gabe Amatangelo about the current state of PvP and Operations in Star Wars: The Old Republic. Because the magnitude of forthcoming changes in 1.2 Game Update and beyond seem to grow each day, we felt it was important to the game's community to comprehensively cover all endgame and PvP areas with SWTOR's lead designer, so this interview is sectioned appropriately.
Warzones
Why did you choose a quasi-Domination objective for the new Warzone?
Gabe Amatangelo: Huttball comes at a close second, but overall Domination is the most popular one. Obviously we’re really proud and excited about Huttball being a close second because it is a new take on an existing type of mode. How does Novare Coast differ? I mean, how does Domination differ from game to game? Level design has something to do with it. I’m sure people that are on the PTS already know the specifics of mechanics. It is a majority one, so you have to have two out of three to at least start accruing some points or doing some damage to the enemy base. Also, it is sort of a tug of war, channel-type objective control. You channel in, and you’re able to build some control-like points before you actually control the objective. Your progress is saved going back and forth between enemies, or coming back to resume after clearing some enemies out. It is definitely different from Alderaan. Of course I can’t say that three-point domination is different from anything else in the genre ever, but it is different from Alderaan, and it has its own sort of unique level design layer as well.
Can you explain what your vision is for the rated Warzone pre-season?
The first season we’re doing in 1.2 is pre-season because we don’t have the cross-server queuing in yet. Cross-server queuing is definitely important for an Elo-based type of rating system for matching people up with people of similar rating skill on a frequent basis. This first preseason introduces the competitive measure because we think that is an important aspect to complete PvP experience, but also to collect data and refine the system before getting into the official season one.
Is the regular season going to have a fixed length every time and then it resets?
A lot of factors are going to come into play with that... in the pre-season, we’ll collect data, and that will be a factor. Also the development cycle and updates schedules will become a factor for it. But generally speaking, when we introduce a new tier of gear, our target is to introduce a new season within PvP.
Can you explain how the system behind the team Elo rating and individual Elo rating works for the upcoming season?
Your group rating is affected any time you queue with a group. And anytime you queue solo, that’s going to affect your solo rating. There are two separate ratings altogether.
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Is there a way you can sign up for a constant group rating? Is there a way to say, "this is my team," or is that done outside of the rating system? Do you sign up and make a team, or are you going to have your team group rating fluctuate with other people who are in there with you?
Your group rating is what you own yourself, and any time you queue as a group, the result of that match will affect your group rating. Now next time you can queue with an entirely different group, and your group rating does not change. The sort of collective group ratings within everyone you queued with along with your opponents all factors into the Elo calculation. But your group rating has your individual adjustment at the end of it, so you don’t define a team -- it’s your group rating. Now obviously you can queue with the same group of people and sort of define the team on your own, but in this pre-season version, it’s just your group rating that will adjust anytime you queue up with a group for ranked Warzones. We want to expand on that to introduce a team concept and defining team but that would be in a future update.
Can you explain the gear and achievement differences between the unrated and rated Warzones?
The unrated Warzones you’ll have your Warzone commendations that you get that will enable you to purchase a certain set of PvP gear. Then in ranked Warzones, you’ll getranked Warzone commendations that will allow you to purchase a different set of PvP gear. If you have a high Elo rating, group or solo, you can then trade in the gear that you got through ranked Warzone commendations for a more, sort of prestigious version of it.
Can you elaborate on what you mean by "prestigious?"
Color, some attachments on the gear, and things of that nature. The stats will be the same but it’ll be a more prestigious appearance. It’s cosmetic.
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Posted 4/6/2012 11:12:24 AMMandalor type arena fights, 1 vs. 1, 2 vs. 2, whatever you want, winner of each category will get something unique. Competition drives the game for some junk of players, I don't see competition right now. (pre 1.2)
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Posted 4/6/2012 10:50:33 AMHe looks like a homeless kid you'd see on the bus.
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Posted 4/4/2012 10:59:13 PMSurely the solution for dueling at the fleet and good performance is to put a new ship in the fleet we can fly to and duel there. Surely the game doesn't keep the players at the main station loaded when you're at the other ships. So put in a new ship in the fleets where you can shuttle to, duel there, and not worry about affecting anyone on the main statio(or vice-versa).
Also seems to be a slightly older interview(I guess guild summit?) since 1.2 added a means to teleport to Outlaw's Den in the first big patch for it.
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Posted 4/5/2012 7:41:44 AMI agree with you, a new ship for duel would be great.
But, at the same time, we can not and must not avoid the performance issue that Gabe told us, they must give their best to improve performance for rigs specs that are recomended at the BW site, and use smart solutions (like create another ship at the fleet for Duels) so we all can have a good time.
People that have played 1.2 at PTS say the performance is better, so keep it up BW.
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Posted 4/4/2012 9:24:53 PMFirst off, great interview and very insightful!
Personally I love open world PVP, except for a couple of things....
1. On my server (I am an empire character) the Republic is outmatched 4/1, and whenever I would encounter a Republic player (usually every couble of days of gameplay playing for 5-8 hours at a time) , they would either run away, complain via chat about not wanting to be harassed while questing etc.
The only oppretunity I usually have foropen world PVP is stealthing into one of their space ports/outposts and attacking one of their flagged lvl 50's as he passes by while I dance and take screenshots next to the meditating Jedi Master npc or so fourth. (I am a nice guy, not so nice a sith but there is no joy in ganking a lvl 30 player being lvl 50)
After encountering the odd turret or badass Commando, The game then usually respawns me waaaay back at my own planet starter base, and it takes forever just to return to the pvp area (cept for voss) In my opinion, closer empire/rep spawns on earlier levels and npcs assisting overwhelmed rep players out in the open would allow for a much more fluid pvp situation. it just kinda kills the "Star Wars" pvp feel when I can only get warzone pvp.
But thats just me, looking forward to 1.2 and 1.3 and seeing what they have to offer for world pvp.
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Posted 4/4/2012 8:48:16 PMThis guy needs to be put elsewhere hes got to much work on his plate they got him doing 3 depts work lol. I see they still cant make up thier mind wtf thier doing with open world pvp. Ive heard 100vs100 then i heard wed like to do 40vs40 now its lets do rvr lol. By the time this guy decides wtf thier doing most will have moved on. You aint the only one tired of 4v4 8v8 crap and forget bigger large scale fights. I havent bothered with warzones in a long time to much exploits and im flat out sick of them.
I have a feeling when im playing other mmo's 2 years from now ill see a interview of gabe saying things hed like to do with open world pvp (while thier still is no open world pvp) while introducing a new same faction pvp warzone sigh....
Best pvp team my ass
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Posted 4/4/2012 5:12:40 PMGabe keeps saying 2/2/4 for group comp...
Stop catering to the 8mans and tell the 16man guilds what we need...FFS the blatent we don't care about 16man guilds is really starting to irritate me