Day 3 of PAX East 2012 and we are back with live coverage of Q&A sessions and floor events. Please keep in mind we paraphrase live Q&A sessions until we are able to transcribe in full if necessary; please do NOT consider these direct quotes.
Highlights
Day 3: James Ohlen, Damion Schubert, Emmanuel Lusinchi, Cameron Winston, Cory Butler, Stephen Reid Q&A at 3PM
- 3:00 PM: Q&A Starting, David Bass introducing the speakers.
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Question about Soa Fight: why did you chose to have the Lighting ball have a DoT effect? CW: The fight has issues. We're trying to address. Certian effects like the DoT are part of the difficulty of the encounter, and the designers take that into account.
- Question about Crew Ship Combat. JO: We're not talking about new ship features. We're exploring stuff for the space game.
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Question regarding Nightmare mode for new Operation. JO: Down the road in a content update.
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Question on D7 boss bug. EL: Working on a fix.
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Another question on the Soa encounter in 1.2? EL:Yes, you're right that SOA is buggy. We have no report of bugs in PTS. We fixed a lot of issues. We're trying to get all the bugs; please try it in 1.2 when it comes. If people have video of bugs, then it helps us to isolate faster.
- Question from player of Vanguard tank. Runs out of ammo too quickly and aggro issues. What is being done to fix Vanguard threat?
CW: We have many systems that have threat but its not being telegraphed well. We also have an ammo management tool coming along with the combat log to help evaluate your rotation.
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In 1.2, the backstab cooldown from 9s to 12s - will you buff the damage to compensate for time? ANSWER: The new trees are very close to other trees and are able to competivite DPS. A lot of the changes in the tree are shuffled around, and the end results are very comprable to what we had before.
- More story driven Flashpoints? JO: Rise of the Raghouls and 1.2 will have these story-driven Flashpoints.
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Are there plans for server forums? SR: We're open to feedback to improve the experience. We feel the current implementation is successful.
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Question about Nightmare versions of Flashpoints. DS: Not at the moment. That doesn't mean they are doing it. The group looked back and didn't think about Nightmare Flashpoints.
- End live blog.
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Posted 4/9/2012 4:11:06 PM-
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Posted 4/8/2012 6:14:02 PM-
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Posted 4/8/2012 7:22:50 PMThe harness/underlay settup was actually more complex than the final implimentation, and a lot less intiutive. Additionalyy, it did not address the issues they're facing now with the slot-specific armorings. I was sad to see the modification slots removed from so many customizable blue and purple items, though; I still think it would have been better to turn the majority of them into fully cutomizable orange shells, especially considering their current plans of making the styles available as orange shells anyway.
I suspect it was just one of the many things that they were forced to rush into a presentable form for launch, rather than take the time needed in order to impliment it correctly from the start.
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Posted 4/8/2012 4:33:58 PM-
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Posted 4/8/2012 4:45:18 PMWe already know the answer to the crafting question: they're going to continue to expand upon it over time, with the intent of having every item in the game being available as an orange shell.
The 1.2 pass will cover end-game gear from this point forward, including the all-important removable primary modification. Additionally, many quest reward orange shells are being added a schematics. If the style you want isn't added this pass simply keep you eyes open in future updates; these things take time. Demonstrate patience.
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Posted 4/8/2012 4:04:10 PMIt really bothers me how no one ever asks BioWare if they have any plans on continuing the class stories, and what the ballpark estimate is of when to expect it.
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Posted 4/8/2012 4:10:00 PMIt has been answered. More class story (or at least companions) is coming in future updates, not 1.2. It's on the production queue but other stuff comes first.
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Posted 4/8/2012 4:11:48 PMThey also hinted that this would be within the year.
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Posted 4/8/2012 4:24:54 PMWell I am aware that class story updates will come some day, it would be nice to get an update on when. And the "hint" I assume you're referring to just said "story" it didn't really say class story. For all we know, it could be more of the general storyline stuff like the Corellia quests in 1.2.
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Posted 4/8/2012 4:37:03 PMInt he guild summit videos, when asked about class story, they said within the year and more after that.
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Posted 4/8/2012 4:56:42 PMThey said at the Guild Summit that they had Story ideas planned out for the next year. They have not stated when we can start seeing Chapter 4 for Class Stories although have hinted within a year. They have acknowledged that people do love the Class Stories and Want More and they DO plan on doing that. I agree with some earlier comments that they are playing catch up, especially with EA pushing for that December Release. I personally think by patch 1.3 they should have the Core built pretty solid by then and 1.2 will do wonders for the game.
They mentioned Character Transfers was their next focus and for the longetivity of the game they simply have to reduce the number of low population servers.
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Posted 4/8/2012 5:07:25 PMCompletely true. I think if they do anything short of how Trion handles transfers with Rift, then they are crazy. 1 week cool down per character from a FREE transfer. The servers will fix themselves. People woh want to be on a high/medium/low can do it themselves.
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Posted 4/8/2012 5:28:10 PMI expect full server consolidations myself: Announce that server X will be shut down due to low population. Players have Y days to move them to any of several select servers of the player's choice, regardless of account status (active/inactive). Characters that have not been transfered in Y days will be moved en masse to a server of the developers' choice. Several emails would be sent to both active and inactive accounts with characters on a low-pop server before Y days have past.
A slower process wouldn't serve to entice returning players to stay; they would log into the game to see the changes since they'd left and find an empty server. Additionally, new players not knowing any better would sometimes roll on the empty servers, and would be unlikely to contune their subscription past the first month.
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Posted 4/8/2012 10:01:40 PMSee, there's a problem with that. Anytime a MMO closes a server, it's like a sign of the apocalypse. It's a terrible bit of news. It's why in their 7 years has WoW never shut down a server, and they have some of the worst i've ever seen. If they do what Trion does, it's a feature and it fixes itself.
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Posted 4/9/2012 12:25:38 AMAh, okay, so class stories were specified. My mistake.