PAX East: Day 3 Live Blogs

Day 3 of  PAX East 2012 and we are back with live coverage of Q&A sessions and floor events. Please keep in mind we paraphrase live Q&A sessions until we are able to transcribe in full if necessary; please do NOT consider these direct quotes.

Highlights 

Day 3: James Ohlen, Damion Schubert, Emmanuel Lusinchi, Cameron Winston, Cory Butler, Stephen Reid Q&A at 3PM

  • 3:00 PM: Q&A Starting, David Bass introducing the speakers.
  • Question about Soa Fight: why did you chose to have the Lighting ball have a DoT effect? CW: The fight has issues. We're trying to address. Certian effects like the DoT are part of the difficulty of the encounter, and the designers take that into account.
  • Question about Crew Ship Combat. JO: We're not talking about new ship features. We're exploring stuff for the space game.
  • Question regarding Nightmare mode for new Operation. JO: Down the road in a content update.
  • Question on D7 boss bug. EL: Working on a fix.
  • Another question on the Soa encounter in 1.2? EL:Yes, you're right that SOA is buggy. We have no report of bugs in PTS. We fixed a lot of issues. We're trying to get all the bugs; please try it in 1.2 when it comes. If people have video of bugs, then it helps us to isolate faster.
  • Question from player of Vanguard tank. Runs out of ammo too quickly and aggro issues. What is being done to fix Vanguard threat?
    CW: We have many systems that have threat but its not being telegraphed well. We also have an ammo management tool coming along with the combat log to help evaluate your rotation.
  • In 1.2, the backstab cooldown from 9s to 12s - will you buff the damage to compensate for time? ANSWER: The new trees are very close to other trees and are able to competivite DPS. A lot of the changes in the tree are shuffled around, and the end results are very comprable to what we had before.
  • More story driven Flashpoints? JO: Rise of the Raghouls and 1.2 will have these story-driven Flashpoints.
  • Are there plans for server forums? SR: We're open to feedback to improve the experience. We feel the current implementation is successful.
  • Question about Nightmare versions of Flashpoints. DS: Not at the moment. That doesn't mean they are doing it. The group looked back and didn't think about Nightmare Flashpoints.
  • End live blog.

Comments

  • #26 Regault
    I meant just keep the Harness = Large Armor slots, Underlay = Small armor slots setup. I agree that the whole Circuitry/Overlay/Hilt/Emitter/Focus/Scope mess had to go.
  • #19 Regault
    It's just annoying having been in beta, seeing the armor system gutted shortly before the weekend betas, and then having them drag their feet re-implementing what they used to have. This whole nonsense with "slot specific armorings" wouldn't even have been necessary if they'd kept the Harness/Underlay system in place.
  • #20 HeavensAgent

    The harness/underlay settup was actually more complex than the final implimentation, and a lot less intiutive. Additionalyy, it did not address the issues they're facing now with the slot-specific armorings. I was sad to see the modification slots removed from so many customizable blue and purple items, though; I still think it would have been better to turn the majority of them into fully cutomizable orange shells, especially considering their current plans of making the styles available as orange shells anyway.

    I suspect it was just one of the many things that they were forced to rush into a presentable form for launch, rather than take the time needed in order to impliment it correctly from the start.

    Last edited by HeavensAgent 4/8/2012 7:24:22 PM
  • #12 Regault
    So was the Q&A entirely Flashpoint/Operations focused? To me the biggest issues are: They implement all these new reverse engineering research functionality in 1.2, but it fails to achieve what people want from the orange shell system. You can only research endgame armor(When the entire reason people wanted it was to get away from the ugly endgame armor), almost all green armor still lacks an orange equivalent, and the new orange shell schematics from Investigation and Treasure Hunting are identical "hotrod" models instead of copies of quest reward weapon models. I would think the #1 want of any Gunslinger or Merc from the new weapon crafting would be the ability to craft duplicates of the A-300 Heavy Sonic Needler and other unique blaster models. I don't understand the point of adding in "orange shell" recipes that are identical to commonly available guns. They should have just made all the crafted blue blasters modifiable like they were in beta. Also, why are people asking about the lightning balls in the Soa encounter and not the fact that the encounter is designed to be horrible for melee in general and Guardians/Juggernauts in particular. Soa's immunity to Forceleap in the third phase means DPS Guardians are dead weight for the group.
  • #15 HeavensAgent

    We already know the answer to the crafting question: they're going to continue to expand upon it over time, with the intent of having every item in the game being available as an orange shell.

    The 1.2 pass will cover end-game gear from this point forward, including the all-important removable primary modification. Additionally, many quest reward orange shells are being added a schematics. If the style you want isn't added this pass simply keep you eyes open in future updates; these things take time. Demonstrate patience.

  • #3 TheCommissar

    It really bothers me how no one ever asks BioWare if they have any plans on continuing the class stories, and what the ballpark estimate is of when to expect it.

  • #4 frag971

    Quote from TheCommissar »

    It really bothers me how no one ever asks BioWare if they have any plans on continuing the class stories, and what the ballpark estimate is of when to expect it.

    It has been answered. More class story (or at least companions) is coming in future updates, not 1.2. It's on the production queue but other stuff comes first.

  • #5 JigsawComplex

    They also hinted that this would be within the year.

  • #10 TheCommissar

    Well I am aware that class story updates will come some day, it would be nice to get an update on when. And the "hint" I assume you're referring to just said "story" it didn't really say class story. For all we know, it could be more of the general storyline stuff like the Corellia quests in 1.2.

  • #14 JigsawComplex

    Int he guild summit videos, when asked about class story, they said within the year and more after that.

  • #16 captaintowers

    They said at the Guild Summit that they had Story ideas planned out for the next year.  They have not stated when we can start seeing Chapter 4 for Class Stories although have hinted within a year.  They have acknowledged that people do love the Class Stories and Want More and they DO plan on doing that.  I agree with some earlier comments that they are playing catch up, especially with EA pushing for that December Release.  I personally think by patch 1.3 they should have the Core built pretty solid by then and 1.2 will do wonders for the game.

    They mentioned Character Transfers was their next focus and for the longetivity of the game they simply have to reduce the number of low population servers.

  • #17 JigsawComplex

    Completely true.  I think if they do anything short of how Trion handles transfers with Rift, then they are crazy.  1 week cool down per character from a FREE transfer.  The servers will fix themselves.  People woh want to be on a high/medium/low can do it themselves.

  • #18 HeavensAgent

    I expect full server consolidations myself: Announce that server X will be shut down due to low population. Players have Y days to move them to any of several select servers of the player's choice, regardless of account status (active/inactive). Characters that have not been transfered in Y days will be moved en masse to a server of the developers' choice. Several emails would be sent to both active and inactive accounts with characters on a low-pop server before Y days have past.

    A slower process wouldn't serve to entice returning players to stay; they would log into the game to see the changes since they'd left and find an empty server. Additionally, new players not knowing any better would sometimes roll on the empty servers, and would be unlikely to contune their subscription past the first month.

  • #23 JigsawComplex

    Quote from Heaven's Agent »

    I expect full server consolidations myself: Announce that server X will be shut down due to low population. Players have Y days to move them to any of several select servers of the player's choice, regardless of account status (active/inactive). Characters that have not been transfered in Y days will be moved en masse to a server of the developers' choice. Several emails would be sent to both active and inactive accounts with characters on a low-pop server before Y days have past.

    A slower process wouldn't serve to entice returning players to stay; they would log into the game to see the changes since they'd left and find an empty server. Additionally, new players not knowing any better would sometimes roll on the empty servers, and would be unlikely to contune their subscription past the first month.

    See, there's a problem with that.  Anytime a MMO closes a server, it's like a sign of the apocalypse.  It's a terrible bit of news.  It's why in their 7 years has WoW never shut down a server, and they have some of the worst i've ever seen.  If they do what Trion does, it's a feature and it fixes itself.

  • #24 TheCommissar

    Ah, okay, so class stories were specified. My mistake.

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